Utilize Keyboard.getKey(codePoint)

Change-Id: Ia4df4dfbf3b6d22f7b93b979bba36e4920af2239
This commit is contained in:
Tadashi G. Takaoka 2013-08-13 12:15:03 +09:00
parent 51f0c95f21
commit e8264cab71

View file

@ -204,17 +204,16 @@ public class InputTestsBase extends ServiceTestCase<LatinIMEForTests> {
// view and only delegates to the parts of the code that care. So we don't include them here
// to keep these tests as pinpoint as possible and avoid bringing it too many dependencies,
// but keep them in mind if something breaks. Commenting them out as is should work.
//mLatinIME.onPressKey(codePoint);
for (final Key key : mKeyboard.mKeys) {
if (key.mCode == codePoint) {
final int x = key.mX + key.mWidth / 2;
final int y = key.mY + key.mHeight / 2;
mLatinIME.onCodeInput(codePoint, x, y);
return;
}
//mLatinIME.onPressKey(codePoint, 0 /* repeatCount */, true /* isSinglePointer */);
final Key key = mKeyboard.getKey(codePoint);
if (key != null) {
final int x = key.mX + key.mWidth / 2;
final int y = key.mY + key.mHeight / 2;
mLatinIME.onCodeInput(codePoint, x, y);
return;
}
mLatinIME.onCodeInput(codePoint, Constants.NOT_A_COORDINATE, Constants.NOT_A_COORDINATE);
//mLatinIME.onReleaseKey(codePoint, false);
//mLatinIME.onReleaseKey(codePoint, false /* withSliding */);
}
protected void type(final String stringToType) {