Refactor proximity info state
Change-Id: I00e0618d95d20e5bf5c9e6481e4d3037723785f7main
parent
f1074c508e
commit
e5aad56463
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@ -71,9 +71,9 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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mSampledTimes.clear();
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mSampledInputIndice.clear();
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mSampledLengthCache.clear();
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mDistanceCache_G.clear();
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mNearKeysVector.clear();
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mSearchKeysVector.clear();
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mSampledDistanceCache_G.clear();
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mSampledNearKeysVector.clear();
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mSampledSearchKeysVector.clear();
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mSpeedRates.clear();
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mBeelineSpeedPercentiles.clear();
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mCharProbabilities.clear();
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@ -108,16 +108,17 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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ProximityInfoStateUtils::initGeometricDistanceInfos(
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mProximityInfo, mProximityInfo->getKeyCount(),
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mSampledInputSize, lastSavedInputSize, &mSampledInputXs, &mSampledInputYs,
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&mNearKeysVector, &mSearchKeysVector, &mDistanceCache_G);
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&mSampledNearKeysVector, &mSampledDistanceCache_G);
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if (isGeometric) {
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// updates probabilities of skipping or mapping each key for all points.
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ProximityInfoStateUtils::updateAlignPointProbabilities(
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mMaxPointToKeyLength, mProximityInfo->getMostCommonKeyWidth(),
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mProximityInfo->getKeyCount(), lastSavedInputSize, mSampledInputSize,
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&mSampledInputXs, &mSampledInputYs, &mSpeedRates, &mSampledLengthCache,
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&mDistanceCache_G, &mNearKeysVector, &mCharProbabilities);
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ProximityInfoStateUtils::updateSearchKeysVector(mProximityInfo, mSampledInputSize,
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lastSavedInputSize, &mSampledLengthCache, &mNearKeysVector, &mSearchKeysVector);
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&mSampledDistanceCache_G, &mSampledNearKeysVector, &mCharProbabilities);
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ProximityInfoStateUtils::updateSampledSearchKeysVector(mProximityInfo,
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mSampledInputSize, lastSavedInputSize, &mSampledLengthCache,
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&mSampledNearKeysVector, &mSampledSearchKeysVector);
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}
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}
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@ -189,7 +190,7 @@ float ProximityInfoState::getPointToKeyLength(
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const int keyId = mProximityInfo->getKeyIndexOf(codePoint);
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if (keyId != NOT_AN_INDEX) {
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const int index = inputIndex * mProximityInfo->getKeyCount() + keyId;
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return min(mDistanceCache_G[index] * scale, mMaxPointToKeyLength);
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return min(mSampledDistanceCache_G[index] * scale, mMaxPointToKeyLength);
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}
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if (isSkippableCodePoint(codePoint)) {
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return 0.0f;
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@ -206,7 +207,7 @@ float ProximityInfoState::getPointToKeyLength_G(const int inputIndex, const int
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float ProximityInfoState::getPointToKeyByIdLength(
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const int inputIndex, const int keyId, const float scale) const {
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return ProximityInfoStateUtils::getPointToKeyByIdLength(mMaxPointToKeyLength,
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&mDistanceCache_G, mProximityInfo->getKeyCount(), inputIndex, keyId, scale);
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&mSampledDistanceCache_G, mProximityInfo->getKeyCount(), inputIndex, keyId, scale);
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}
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float ProximityInfoState::getPointToKeyByIdLength(const int inputIndex, const int keyId) const {
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@ -289,7 +290,7 @@ int ProximityInfoState::getAllPossibleChars(
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int newFilterSize = filterSize;
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const int keyCount = mProximityInfo->getKeyCount();
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for (int j = 0; j < keyCount; ++j) {
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if (mSearchKeysVector[index].test(j)) {
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if (mSampledSearchKeysVector[index].test(j)) {
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const int keyCodePoint = mProximityInfo->getCodePointOf(j);
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bool insert = true;
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// TODO: Avoid linear search
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@ -310,7 +311,7 @@ int ProximityInfoState::getAllPossibleChars(
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bool ProximityInfoState::isKeyInSerchKeysAfterIndex(const int index, const int keyId) const {
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ASSERT(keyId >= 0);
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ASSERT(index >= 0 && index < mSampledInputSize);
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return mSearchKeysVector[index].test(keyId);
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return mSampledSearchKeysVector[index].test(keyId);
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}
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void ProximityInfoState::popInputData() {
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@ -52,9 +52,9 @@ class ProximityInfoState {
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mKeyCount(0), mCellHeight(0), mCellWidth(0), mGridHeight(0), mGridWidth(0),
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mIsContinuationPossible(false), mSampledInputXs(), mSampledInputYs(), mSampledTimes(),
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mSampledInputIndice(), mSampledLengthCache(), mBeelineSpeedPercentiles(),
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mDistanceCache_G(), mSpeedRates(), mDirections(), mCharProbabilities(),
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mNearKeysVector(), mSearchKeysVector(), mTouchPositionCorrectionEnabled(false),
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mSampledInputSize(0) {
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mSampledDistanceCache_G(), mSpeedRates(), mDirections(), mCharProbabilities(),
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mSampledNearKeysVector(), mSampledSearchKeysVector(),
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mTouchPositionCorrectionEnabled(false), mSampledInputSize(0) {
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memset(mInputProximities, 0, sizeof(mInputProximities));
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memset(mNormalizedSquaredDistances, 0, sizeof(mNormalizedSquaredDistances));
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memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord));
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@ -240,20 +240,20 @@ class ProximityInfoState {
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std::vector<int> mSampledInputIndice;
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std::vector<int> mSampledLengthCache;
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std::vector<int> mBeelineSpeedPercentiles;
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std::vector<float> mDistanceCache_G;
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std::vector<float> mSampledDistanceCache_G;
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std::vector<float> mSpeedRates;
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std::vector<float> mDirections;
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// probabilities of skipping or mapping to a key for each point.
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std::vector<hash_map_compat<int, float> > mCharProbabilities;
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// The vector for the key code set which holds nearby keys for each sampled input point
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// 1. Used to calculate the probability of the key
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// 2. Used to calculate mSearchKeysVector
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std::vector<ProximityInfoStateUtils::NearKeycodesSet> mNearKeysVector;
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// 2. Used to calculate mSampledSearchKeysVector
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std::vector<ProximityInfoStateUtils::NearKeycodesSet> mSampledNearKeysVector;
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// The vector for the key code set which holds nearby keys of some trailing sampled input points
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// for each sampled input point. These nearby keys contain the next characters which can be in
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// the dictionary. Specifically, currently we are looking for keys nearby trailing sampled
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// inputs including the current input point.
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std::vector<ProximityInfoStateUtils::NearKeycodesSet> mSearchKeysVector;
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std::vector<ProximityInfoStateUtils::NearKeycodesSet> mSampledSearchKeysVector;
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bool mTouchPositionCorrectionEnabled;
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int mInputProximities[MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH];
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int mNormalizedSquaredDistances[MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH];
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@ -215,15 +215,12 @@ namespace latinime {
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const int sampledInputSize, const int lastSavedInputSize,
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const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs,
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std::vector<NearKeycodesSet> *nearKeysVector,
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std::vector<NearKeycodesSet> *searchKeysVector,
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std::vector<float> *distanceCache_G) {
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nearKeysVector->resize(sampledInputSize);
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searchKeysVector->resize(sampledInputSize);
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distanceCache_G->resize(sampledInputSize * keyCount);
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std::vector<NearKeycodesSet> *SampledNearKeysVector,
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std::vector<float> *SampledDistanceCache_G) {
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SampledNearKeysVector->resize(sampledInputSize);
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SampledDistanceCache_G->resize(sampledInputSize * keyCount);
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for (int i = lastSavedInputSize; i < sampledInputSize; ++i) {
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(*nearKeysVector)[i].reset();
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(*searchKeysVector)[i].reset();
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(*SampledNearKeysVector)[i].reset();
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static const float NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD = 4.0f;
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for (int k = 0; k < keyCount; ++k) {
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const int index = i * keyCount + k;
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@ -231,9 +228,9 @@ namespace latinime {
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const int y = (*sampledInputYs)[i];
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const float normalizedSquaredDistance =
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proximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
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(*distanceCache_G)[index] = normalizedSquaredDistance;
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(*SampledDistanceCache_G)[index] = normalizedSquaredDistance;
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if (normalizedSquaredDistance < NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) {
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(*nearKeysVector)[i][k] = true;
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(*SampledNearKeysVector)[i][k] = true;
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}
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}
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}
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@ -638,21 +635,21 @@ namespace latinime {
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// This function basically converts from a length to an edit distance. Accordingly, it's obviously
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// wrong to compare with mMaxPointToKeyLength.
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/* static */ float ProximityInfoStateUtils::getPointToKeyByIdLength(const float maxPointToKeyLength,
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const std::vector<float> *const distanceCache_G, const int keyCount,
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const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
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const int inputIndex, const int keyId, const float scale) {
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if (keyId != NOT_AN_INDEX) {
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const int index = inputIndex * keyCount + keyId;
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return min((*distanceCache_G)[index] * scale, maxPointToKeyLength);
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return min((*SampledDistanceCache_G)[index] * scale, maxPointToKeyLength);
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}
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// If the char is not a key on the keyboard then return the max length.
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return static_cast<float>(MAX_POINT_TO_KEY_LENGTH);
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}
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/* static */ float ProximityInfoStateUtils::getPointToKeyByIdLength(const float maxPointToKeyLength,
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const std::vector<float> *const distanceCache_G, const int keyCount,
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const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
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const int inputIndex, const int keyId) {
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return getPointToKeyByIdLength(maxPointToKeyLength, distanceCache_G, keyCount, inputIndex,
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keyId, 1.0f);
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return getPointToKeyByIdLength(
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maxPointToKeyLength, SampledDistanceCache_G, keyCount, inputIndex, keyId, 1.0f);
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}
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// Updates probabilities of aligning to some keys and skipping.
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@ -663,8 +660,8 @@ namespace latinime {
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const std::vector<int> *const sampledInputYs,
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const std::vector<float> *const sampledSpeedRates,
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const std::vector<int> *const sampledLengthCache,
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const std::vector<float> *const distanceCache_G,
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std::vector<NearKeycodesSet> *nearKeysVector,
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const std::vector<float> *const SampledDistanceCache_G,
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std::vector<NearKeycodesSet> *SampledNearKeysVector,
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std::vector<hash_map_compat<int, float> > *charProbabilities) {
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static const float MIN_PROBABILITY = 0.000001f;
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static const float MAX_SKIP_PROBABILITY = 0.95f;
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@ -701,9 +698,9 @@ namespace latinime {
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float nearestKeyDistance = static_cast<float>(MAX_POINT_TO_KEY_LENGTH);
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for (int j = 0; j < keyCount; ++j) {
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if ((*nearKeysVector)[i].test(j)) {
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if ((*SampledNearKeysVector)[i].test(j)) {
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const float distance = getPointToKeyByIdLength(
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maxPointToKeyLength, distanceCache_G, keyCount, i, j);
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maxPointToKeyLength, SampledDistanceCache_G, keyCount, i, j);
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if (distance < nearestKeyDistance) {
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nearestKeyDistance = distance;
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}
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@ -786,14 +783,14 @@ namespace latinime {
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// Summing up probability densities of all near keys.
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float sumOfProbabilityDensities = 0.0f;
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for (int j = 0; j < keyCount; ++j) {
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if ((*nearKeysVector)[i].test(j)) {
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if ((*SampledNearKeysVector)[i].test(j)) {
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float distance = sqrtf(getPointToKeyByIdLength(
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maxPointToKeyLength, distanceCache_G, keyCount, i, j));
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maxPointToKeyLength, SampledDistanceCache_G, keyCount, i, j));
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if (i == 0 && i != sampledInputSize - 1) {
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// For the first point, weighted average of distances from first point and the
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// next point to the key is used as a point to key distance.
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const float nextDistance = sqrtf(getPointToKeyByIdLength(
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maxPointToKeyLength, distanceCache_G, keyCount, i + 1, j));
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maxPointToKeyLength, SampledDistanceCache_G, keyCount, i + 1, j));
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if (nextDistance < distance) {
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// The distance of the first point tends to bigger than continuing
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// points because the first touch by the user can be sloppy.
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@ -806,7 +803,7 @@ namespace latinime {
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// For the first point, weighted average of distances from last point and
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// the previous point to the key is used as a point to key distance.
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const float previousDistance = sqrtf(getPointToKeyByIdLength(
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maxPointToKeyLength, distanceCache_G, keyCount, i - 1, j));
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maxPointToKeyLength, SampledDistanceCache_G, keyCount, i - 1, j));
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if (previousDistance < distance) {
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// The distance of the last point tends to bigger than continuing points
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// because the last touch by the user can be sloppy. So we promote the
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@ -824,14 +821,14 @@ namespace latinime {
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// Split the probability of an input point to keys that are close to the input point.
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for (int j = 0; j < keyCount; ++j) {
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if ((*nearKeysVector)[i].test(j)) {
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if ((*SampledNearKeysVector)[i].test(j)) {
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float distance = sqrtf(getPointToKeyByIdLength(
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maxPointToKeyLength, distanceCache_G, keyCount, i, j));
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maxPointToKeyLength, SampledDistanceCache_G, keyCount, i, j));
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if (i == 0 && i != sampledInputSize - 1) {
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// For the first point, weighted average of distances from the first point and
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// the next point to the key is used as a point to key distance.
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const float prevDistance = sqrtf(getPointToKeyByIdLength(
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maxPointToKeyLength, distanceCache_G, keyCount, i + 1, j));
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maxPointToKeyLength, SampledDistanceCache_G, keyCount, i + 1, j));
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if (prevDistance < distance) {
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distance = (distance + prevDistance * NEXT_DISTANCE_WEIGHT)
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/ (1.0f + NEXT_DISTANCE_WEIGHT);
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@ -840,7 +837,7 @@ namespace latinime {
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// For the first point, weighted average of distances from last point and
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// the previous point to the key is used as a point to key distance.
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const float prevDistance = sqrtf(getPointToKeyByIdLength(
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maxPointToKeyLength, distanceCache_G, keyCount, i - 1, j));
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maxPointToKeyLength, SampledDistanceCache_G, keyCount, i - 1, j));
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if (prevDistance < distance) {
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distance = (distance + prevDistance * PREV_DISTANCE_WEIGHT)
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/ (1.0f + PREV_DISTANCE_WEIGHT);
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@ -906,10 +903,10 @@ namespace latinime {
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for (int j = 0; j < keyCount; ++j) {
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hash_map_compat<int, float>::iterator it = (*charProbabilities)[i].find(j);
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if (it == (*charProbabilities)[i].end()){
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(*nearKeysVector)[i].reset(j);
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(*SampledNearKeysVector)[i].reset(j);
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} else if(it->second < MIN_PROBABILITY) {
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// Erases from near keys vector because it has very low probability.
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(*nearKeysVector)[i].reset(j);
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(*SampledNearKeysVector)[i].reset(j);
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(*charProbabilities)[i].erase(j);
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} else {
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it->second = -logf(it->second);
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@ -919,25 +916,26 @@ namespace latinime {
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}
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}
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/* static */ void ProximityInfoStateUtils::updateSearchKeysVector(
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/* static */ void ProximityInfoStateUtils::updateSampledSearchKeysVector(
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const ProximityInfo *const proximityInfo, const int sampledInputSize,
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const int lastSavedInputSize,
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const std::vector<int> *const sampledLengthCache,
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const std::vector<NearKeycodesSet> *const nearKeysVector,
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std::vector<NearKeycodesSet> *searchKeysVector) {
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const std::vector<NearKeycodesSet> *const SampledNearKeysVector,
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std::vector<NearKeycodesSet> *sampledSearchKeysVector) {
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sampledSearchKeysVector->resize(sampledInputSize);
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const int readForwordLength = static_cast<int>(
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hypotf(proximityInfo->getKeyboardWidth(), proximityInfo->getKeyboardHeight())
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* ProximityInfoParams::SEARCH_KEY_RADIUS_RATIO);
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for (int i = 0; i < sampledInputSize; ++i) {
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if (i >= lastSavedInputSize) {
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(*searchKeysVector)[i].reset();
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(*sampledSearchKeysVector)[i].reset();
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}
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for (int j = max(i, lastSavedInputSize); j < sampledInputSize; ++j) {
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// TODO: Investigate if this is required. This may not fail.
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if ((*sampledLengthCache)[j] - (*sampledLengthCache)[i] >= readForwordLength) {
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break;
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}
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(*searchKeysVector)[i] |= (*nearKeysVector)[j];
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(*sampledSearchKeysVector)[i] |= (*SampledNearKeysVector)[j];
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}
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}
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}
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@ -69,29 +69,28 @@ class ProximityInfoStateUtils {
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const std::vector<int> *const sampledInputYs,
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const std::vector<float> *const sampledSpeedRates,
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const std::vector<int> *const sampledLengthCache,
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const std::vector<float> *const distanceCache_G,
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std::vector<NearKeycodesSet> *nearKeysVector,
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const std::vector<float> *const SampledDistanceCache_G,
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std::vector<NearKeycodesSet> *SampledNearKeysVector,
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std::vector<hash_map_compat<int, float> > *charProbabilities);
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static void updateSearchKeysVector(
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static void updateSampledSearchKeysVector(
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const ProximityInfo *const proximityInfo, const int sampledInputSize,
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const int lastSavedInputSize,
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const std::vector<int> *const sampledLengthCache,
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const std::vector<NearKeycodesSet> *const nearKeysVector,
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std::vector<NearKeycodesSet> *searchKeysVector);
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const std::vector<NearKeycodesSet> *const SampledNearKeysVector,
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std::vector<NearKeycodesSet> *sampledSearchKeysVector);
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static float getPointToKeyByIdLength(const float maxPointToKeyLength,
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const std::vector<float> *const distanceCache_G, const int keyCount,
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const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
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const int inputIndex, const int keyId, const float scale);
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static float getPointToKeyByIdLength(const float maxPointToKeyLength,
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const std::vector<float> *const distanceCache_G, const int keyCount,
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const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
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const int inputIndex, const int keyId);
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static void initGeometricDistanceInfos(
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const ProximityInfo *const proximityInfo, const int keyCount,
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const int sampledInputSize, const int lastSavedInputSize,
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const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs,
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std::vector<NearKeycodesSet> *nearKeysVector,
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std::vector<NearKeycodesSet> *searchKeysVector,
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std::vector<float> *distanceCache_G);
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std::vector<NearKeycodesSet> *SampledNearKeysVector,
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std::vector<float> *SampledDistanceCache_G);
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static void initPrimaryInputWord(
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const int inputSize, const int *const inputProximities, int *primaryInputWord);
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static void initNormalizedSquaredDistances(
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