Promote touches in hit box according to the distance from sweet spot

Change-Id: Ice0fd0514304a79aed67627c2ea3439bd5177de4
main
Yusuke Nojima 2011-10-05 14:55:07 +09:00
parent a62a022ea7
commit e4ba822cc6
6 changed files with 84 additions and 95 deletions

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@ -118,9 +118,8 @@ bool Correction::initProcessState(const int outputIndex) {
mInputIndex = mCorrectionStates[outputIndex].mInputIndex;
mNeedsToTraverseAllNodes = mCorrectionStates[outputIndex].mNeedsToTraverseAllNodes;
mEquivalentCharStrongCount = mCorrectionStates[outputIndex].mEquivalentCharStrongCount;
mEquivalentCharNormalCount = mCorrectionStates[outputIndex].mEquivalentCharNormalCount;
mEquivalentCharWeakCount = mCorrectionStates[outputIndex].mEquivalentCharWeakCount;
mSumOfDistance = mCorrectionStates[outputIndex].mSumOfDistance;
mEquivalentCharCount = mCorrectionStates[outputIndex].mEquivalentCharCount;
mProximityCount = mCorrectionStates[outputIndex].mProximityCount;
mTransposedCount = mCorrectionStates[outputIndex].mTransposedCount;
mExcessiveCount = mCorrectionStates[outputIndex].mExcessiveCount;
@ -175,9 +174,8 @@ void Correction::incrementOutputIndex() {
mCorrectionStates[mOutputIndex].mInputIndex = mInputIndex;
mCorrectionStates[mOutputIndex].mNeedsToTraverseAllNodes = mNeedsToTraverseAllNodes;
mCorrectionStates[mOutputIndex].mEquivalentCharStrongCount = mEquivalentCharStrongCount;
mCorrectionStates[mOutputIndex].mEquivalentCharNormalCount = mEquivalentCharNormalCount;
mCorrectionStates[mOutputIndex].mEquivalentCharWeakCount = mEquivalentCharWeakCount;
mCorrectionStates[mOutputIndex].mSumOfDistance = mSumOfDistance;
mCorrectionStates[mOutputIndex].mEquivalentCharCount = mEquivalentCharCount;
mCorrectionStates[mOutputIndex].mProximityCount = mProximityCount;
mCorrectionStates[mOutputIndex].mTransposedCount = mTransposedCount;
mCorrectionStates[mOutputIndex].mExcessiveCount = mExcessiveCount;
@ -220,9 +218,7 @@ Correction::CorrectionType Correction::processSkipChar(
}
inline bool isEquivalentChar(ProximityInfo::ProximityType type) {
// 'type ProximityInfo::EQUIVALENT_CHAR_WEAK' means that
// type == ..._WEAK or type == ..._NORMAL or type == ..._STRONG.
return type <= ProximityInfo::EQUIVALENT_CHAR_WEAK;
return type == ProximityInfo::EQUIVALENT_CHAR;
}
Correction::CorrectionType Correction::processCharAndCalcState(
@ -304,7 +300,7 @@ Correction::CorrectionType Correction::processCharAndCalcState(
// TODO: Change the limit if we'll allow two or more proximity chars with corrections
const bool checkProximityChars = noCorrectionsHappenedSoFar || mProximityCount == 0;
const ProximityInfo::ProximityType matchedProximityCharId = secondTransposing
? ProximityInfo::EQUIVALENT_CHAR_NORMAL
? ProximityInfo::EQUIVALENT_CHAR
: mProximityInfo->getMatchedProximityId(mInputIndex, c, checkProximityChars);
if (ProximityInfo::UNRELATED_CHAR == matchedProximityCharId) {
@ -384,18 +380,14 @@ Correction::CorrectionType Correction::processCharAndCalcState(
mMatching = true;
} else if (isEquivalentChar(matchedProximityCharId)) {
mMatching = true;
switch (matchedProximityCharId) {
case ProximityInfo::EQUIVALENT_CHAR_STRONG:
++mEquivalentCharStrongCount;
break;
case ProximityInfo::EQUIVALENT_CHAR_NORMAL:
++mEquivalentCharNormalCount;
break;
case ProximityInfo::EQUIVALENT_CHAR_WEAK:
++mEquivalentCharWeakCount;
break;
default:
assert(false);
++mEquivalentCharCount;
if (mSumOfDistance != NOT_A_DISTANCE) {
const int distance = mProximityInfo->getNormalizedSquaredDistance(mInputIndex);
if (distance != NOT_A_DISTANCE) {
mSumOfDistance += distance;
} else {
mSumOfDistance = NOT_A_DISTANCE;
}
}
} else if (ProximityInfo::NEAR_PROXIMITY_CHAR == matchedProximityCharId) {
mProximityMatching = true;
@ -568,8 +560,8 @@ int Correction::RankingAlgorithm::calculateFinalFreq(const int inputIndex, const
const int transposedCount = correction->mTransposedCount / 2;
const int excessiveCount = correction->mExcessiveCount + correction->mTransposedCount % 2;
const int proximityMatchedCount = correction->mProximityCount;
const int equivalentCharStrongCount = correction->mEquivalentCharStrongCount;
const int equivalentCharWeakCount = correction->mEquivalentCharWeakCount;
const int mSumOfDistance = correction->mSumOfDistance;
const int mEquivalentCharCount = correction->mEquivalentCharCount;
const bool lastCharExceeded = correction->mLastCharExceeded;
const bool useFullEditDistance = correction->mUseFullEditDistance;
const int outputLength = outputIndex + 1;
@ -679,18 +671,37 @@ int Correction::RankingAlgorithm::calculateFinalFreq(const int inputIndex, const
multiplyRate(WORDS_WITH_PROXIMITY_CHARACTER_DEMOTION_RATE, &finalFreq);
}
for (int i = 0; i < equivalentCharStrongCount; ++i) {
if (DEBUG_DICT_FULL) {
LOGI("equivalent char strong");
}
multiplyRate(WORDS_WITH_EQUIVALENT_CHAR_STRONG_PROMOTION_RATE, &finalFreq);
}
for (int i = 0; i < equivalentCharWeakCount; ++i) {
if (DEBUG_DICT_FULL) {
LOGI("equivalent char weak");
}
multiplyRate(WORDS_WITH_EQUIVALENT_CHAR_WEAK_DEMOTION_RATE, &finalFreq);
if (CALIBRATE_SCORE_BY_TOUCH_COORDINATES
&& mEquivalentCharCount > 0 && mSumOfDistance != NOT_A_DISTANCE) {
// Let (x, y) be the coordinate of a user's touch, and let c be a key.
// Assuming users' touch distribution is gauss distribution, the conditional probability of
// the user touching (x, y) given he or she intends to hit c is:
// p(x, y | c) = exp(-(x - m_x) / (2 * s^2)) / (sqrt(2 * pi) * s)
// * exp(-(y - m_y) / (2 * s^2)) / (sqrt(2 * pi) * s)
// where (m_x, m_y) is a mean of touches of c, and s is a variance of touches of c.
// If user touches c1, c2, .., cn, the joint distribution is
// p(x1, y1 | c1) * p(x2, y2 | c2) * ... * p(xn, yn | cn)
// We consider the logarithm of this value, that is
// sum_i log p(x_i, y_i | c_i) + const
// = sum_i ((x_i - m_x)^2 + (y_i - m_y)^2) / (2 * s^2) + const
// Thus, we use the sum of squared distance as a score of the word.
static const int UPPER = WORDS_WITH_EQUIVALENT_CHAR_STRONGEST_PROMOTION_RATE;
static const int LOWER = WORDS_WITH_EQUIVALENT_CHAR_WEAKEST_DEMOTION_RATE;
static const int MIDDLE = 100;
static const int SHIFT = ProximityInfo::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
const int expected = mEquivalentCharCount << SHIFT;
// factor is a function as described below:
// U\ .
// \ .
// M \ .
// \ .
// L \------- .
// 0 e
// (x-axis is mSumOfDistance, y-axis is rate,
// and e, U, M, L are expected, UPPER, MIDDLE, LOWER respectively.
const int factor =
max((UPPER * expected - (UPPER - MIDDLE) * mSumOfDistance) / expected, LOWER);
multiplyRate(factor, &finalFreq);
}
const int errorCount = adjustedProximityMatchedCount > 0

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@ -127,9 +127,8 @@ private:
int mOutputIndex;
int mInputIndex;
int mEquivalentCharStrongCount;
int mEquivalentCharNormalCount;
int mEquivalentCharWeakCount;
int mEquivalentCharCount;
int mSumOfDistance;
int mProximityCount;
int mExcessiveCount;
int mTransposedCount;

View File

@ -29,9 +29,8 @@ struct CorrectionState {
uint16_t mChildCount;
uint8_t mInputIndex;
uint8_t mEquivalentCharStrongCount;
uint8_t mEquivalentCharNormalCount;
uint8_t mEquivalentCharWeakCount;
int32_t mSumOfDistance;
uint8_t mEquivalentCharCount;
uint8_t mProximityCount;
uint8_t mTransposedCount;
uint8_t mExcessiveCount;
@ -66,9 +65,8 @@ inline static void initCorrectionState(CorrectionState *state, const int rootPos
state->mExcessivePos = -1;
state->mSkipPos = -1;
state->mEquivalentCharStrongCount = 0;
state->mEquivalentCharNormalCount = 0;
state->mEquivalentCharWeakCount = 0;
state->mSumOfDistance = 0;
state->mEquivalentCharCount = 0;
state->mProximityCount = 0;
state->mTransposedCount = 0;
state->mExcessiveCount = 0;

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@ -162,6 +162,7 @@ static void dumpWord(const unsigned short* word, const int length) {
#define NEW_DICTIONARY_HEADER_SIZE 5
#define NOT_VALID_WORD -99
#define NOT_A_CHARACTER -1
#define NOT_A_DISTANCE -1
#define KEYCODE_SPACE ' '
@ -180,8 +181,8 @@ static void dumpWord(const unsigned short* word, const int length) {
#define WORDS_WITH_EXCESSIVE_CHARACTER_DEMOTION_RATE 75
#define WORDS_WITH_EXCESSIVE_CHARACTER_OUT_OF_PROXIMITY_DEMOTION_RATE 75
#define WORDS_WITH_TRANSPOSED_CHARACTERS_DEMOTION_RATE 60
#define WORDS_WITH_EQUIVALENT_CHAR_STRONG_PROMOTION_RATE 105
#define WORDS_WITH_EQUIVALENT_CHAR_WEAK_DEMOTION_RATE 95
#define WORDS_WITH_EQUIVALENT_CHAR_STRONGEST_PROMOTION_RATE 110
#define WORDS_WITH_EQUIVALENT_CHAR_WEAKEST_DEMOTION_RATE 90
#define FULL_MATCHED_WORDS_PROMOTION_RATE 120
#define WORDS_WITH_PROXIMITY_CHARACTER_DEMOTION_RATE 90
#define WORDS_WITH_MATCH_SKIP_PROMOTION_RATE 105

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@ -115,41 +115,42 @@ void ProximityInfo::setInputParams(const int* inputCodes, const int inputLength,
}
mPrimaryInputWord[inputLength] = 0;
for (int i = 0; i < mInputLength; ++i) {
mSweetSpotTypes[i] = calculateSweetSpotType(i);
float normalizedSquaredDistance = calculateNormalizedSquaredDistance(i);
if (normalizedSquaredDistance >= 0.0f) {
mNormalizedSquaredDistance[i] =
(int)(normalizedSquaredDistance * NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR);
} else {
mNormalizedSquaredDistance[i] = NOT_A_DISTANCE;
}
}
}
inline float square(const float x) { return x * x; }
ProximityInfo::SweetSpotType ProximityInfo::calculateSweetSpotType(int index) const {
float ProximityInfo::calculateNormalizedSquaredDistance(int index) const {
static const float NOT_A_DISTANCE_FLOAT = -1.0f;
if (KEY_COUNT == 0 || !mInputXCoordinates || !mInputYCoordinates) {
// We do not have the coordinate data
return UNKNOWN;
return NOT_A_DISTANCE_FLOAT;
}
const int currentChar = getPrimaryCharAt(index);
const unsigned short baseLowerC = Dictionary::toBaseLowerCase(currentChar);
if (baseLowerC > MAX_CHAR_CODE) {
return UNKNOWN;
return NOT_A_DISTANCE_FLOAT;
}
const int keyIndex = mCodeToKeyIndex[baseLowerC];
if (keyIndex < 0) {
return UNKNOWN;
return NOT_A_DISTANCE_FLOAT;
}
const float radius = mSweetSpotRadii[keyIndex];
if (radius <= 0.0) {
// When there are no calibration data for a key,
// the radius of the key is assigned to zero.
return UNKNOWN;
return NOT_A_DISTANCE;
}
const float squaredRadius = square(radius);
const float squaredDistance = calculateSquaredDistanceFromSweetSpotCenter(keyIndex, index);
if (squaredDistance <= squaredRadius) {
return IN_SWEET_SPOT;
}
if (squaredDistance <= square(NEUTRAL_AREA_RADIUS_RATIO) * squaredRadius) {
return IN_NEUTRAL_AREA;
}
return OUT_OF_NEUTRAL_AREA;
return squaredDistance / squaredRadius;
}
float ProximityInfo::calculateSquaredDistanceFromSweetSpotCenter(
@ -213,22 +214,7 @@ ProximityInfo::ProximityType ProximityInfo::getMatchedProximityId(
// The first char in the array is what user typed. If it matches right away,
// that means the user typed that same char for this pos.
if (firstChar == baseLowerC || firstChar == c) {
if (CALIBRATE_SCORE_BY_TOUCH_COORDINATES) {
switch (mSweetSpotTypes[index]) {
case UNKNOWN:
return EQUIVALENT_CHAR_NORMAL;
case IN_SWEET_SPOT:
return EQUIVALENT_CHAR_STRONG;
case IN_NEUTRAL_AREA:
return EQUIVALENT_CHAR_NORMAL;
case OUT_OF_NEUTRAL_AREA:
return EQUIVALENT_CHAR_WEAK;
default:
assert(false);
}
} else {
return EQUIVALENT_CHAR_NORMAL;
}
return EQUIVALENT_CHAR;
}
if (!checkProximityChars) return UNRELATED_CHAR;
@ -266,6 +252,8 @@ bool ProximityInfo::sameAsTyped(const unsigned short *word, int length) const {
return true;
}
const int ProximityInfo::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
const int ProximityInfo::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR;
const int ProximityInfo::MAX_KEY_COUNT_IN_A_KEYBOARD;
const int ProximityInfo::MAX_CHAR_CODE;

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@ -27,14 +27,12 @@ class Correction;
class ProximityInfo {
public:
static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2 = 10;
// Used as a return value for character comparison
typedef enum {
// Same char, possibly with different case or accent, and in the sweet spot of the char
EQUIVALENT_CHAR_STRONG,
// Same char, possibly with different case or accent, and in the outer sweet spot
EQUIVALENT_CHAR_NORMAL,
// Same char, possibly with different case or accent, and in the hit box of the char
EQUIVALENT_CHAR_WEAK,
// Same char, possibly with different case or accent
EQUIVALENT_CHAR,
// It is a char located nearby on the keyboard
NEAR_PROXIMITY_CHAR,
// It is an unrelated char
@ -57,31 +55,25 @@ public:
bool existsAdjacentProximityChars(const int index) const;
ProximityType getMatchedProximityId(
const int index, const unsigned short c, const bool checkProximityChars) const;
int getNormalizedSquaredDistance(int index) const {
return mNormalizedSquaredDistance[index];
}
bool sameAsTyped(const unsigned short *word, int length) const;
const unsigned short* getPrimaryInputWord() const {
return mPrimaryInputWord;
}
private:
static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR =
1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
// The max number of the keys in one keyboard layout
static const int MAX_KEY_COUNT_IN_A_KEYBOARD = 64;
// The upper limit of the char code in mCodeToKeyIndex
static const int MAX_CHAR_CODE = 127;
typedef enum {
// cannot figure out the sweet spot type
UNKNOWN,
// touch position is out of neutral area of the given char
OUT_OF_NEUTRAL_AREA,
// touch position is in the neutral area of the given char
IN_NEUTRAL_AREA,
// touch position is in the sweet spot of the given char
IN_SWEET_SPOT
} SweetSpotType;
int getStartIndexFromCoordinates(const int x, const int y) const;
void initializeCodeToKeyIndex();
SweetSpotType calculateSweetSpotType(int index) const;
float calculateNormalizedSquaredDistance(int index) const;
float calculateSquaredDistanceFromSweetSpotCenter(int keyIndex, int inputIndex) const;
const int MAX_PROXIMITY_CHARS_SIZE;
@ -104,7 +96,7 @@ private:
float mSweetSpotCenterXs[MAX_KEY_COUNT_IN_A_KEYBOARD];
float mSweetSpotCenterYs[MAX_KEY_COUNT_IN_A_KEYBOARD];
float mSweetSpotRadii[MAX_KEY_COUNT_IN_A_KEYBOARD];
SweetSpotType mSweetSpotTypes[MAX_WORD_LENGTH_INTERNAL];
int mNormalizedSquaredDistance[MAX_WORD_LENGTH_INTERNAL];
int mInputLength;
unsigned short mPrimaryInputWord[MAX_WORD_LENGTH_INTERNAL];
int mCodeToKeyIndex[MAX_CHAR_CODE + 1];