Promote touches in hit box according to the distance from sweet spot
Change-Id: Ice0fd0514304a79aed67627c2ea3439bd5177de4main
parent
a62a022ea7
commit
e4ba822cc6
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@ -118,9 +118,8 @@ bool Correction::initProcessState(const int outputIndex) {
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mInputIndex = mCorrectionStates[outputIndex].mInputIndex;
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mNeedsToTraverseAllNodes = mCorrectionStates[outputIndex].mNeedsToTraverseAllNodes;
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mEquivalentCharStrongCount = mCorrectionStates[outputIndex].mEquivalentCharStrongCount;
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mEquivalentCharNormalCount = mCorrectionStates[outputIndex].mEquivalentCharNormalCount;
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mEquivalentCharWeakCount = mCorrectionStates[outputIndex].mEquivalentCharWeakCount;
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mSumOfDistance = mCorrectionStates[outputIndex].mSumOfDistance;
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mEquivalentCharCount = mCorrectionStates[outputIndex].mEquivalentCharCount;
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mProximityCount = mCorrectionStates[outputIndex].mProximityCount;
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mTransposedCount = mCorrectionStates[outputIndex].mTransposedCount;
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mExcessiveCount = mCorrectionStates[outputIndex].mExcessiveCount;
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@ -175,9 +174,8 @@ void Correction::incrementOutputIndex() {
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mCorrectionStates[mOutputIndex].mInputIndex = mInputIndex;
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mCorrectionStates[mOutputIndex].mNeedsToTraverseAllNodes = mNeedsToTraverseAllNodes;
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mCorrectionStates[mOutputIndex].mEquivalentCharStrongCount = mEquivalentCharStrongCount;
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mCorrectionStates[mOutputIndex].mEquivalentCharNormalCount = mEquivalentCharNormalCount;
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mCorrectionStates[mOutputIndex].mEquivalentCharWeakCount = mEquivalentCharWeakCount;
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mCorrectionStates[mOutputIndex].mSumOfDistance = mSumOfDistance;
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mCorrectionStates[mOutputIndex].mEquivalentCharCount = mEquivalentCharCount;
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mCorrectionStates[mOutputIndex].mProximityCount = mProximityCount;
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mCorrectionStates[mOutputIndex].mTransposedCount = mTransposedCount;
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mCorrectionStates[mOutputIndex].mExcessiveCount = mExcessiveCount;
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@ -220,9 +218,7 @@ Correction::CorrectionType Correction::processSkipChar(
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}
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inline bool isEquivalentChar(ProximityInfo::ProximityType type) {
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// 'type ProximityInfo::EQUIVALENT_CHAR_WEAK' means that
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// type == ..._WEAK or type == ..._NORMAL or type == ..._STRONG.
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return type <= ProximityInfo::EQUIVALENT_CHAR_WEAK;
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return type == ProximityInfo::EQUIVALENT_CHAR;
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}
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Correction::CorrectionType Correction::processCharAndCalcState(
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@ -304,7 +300,7 @@ Correction::CorrectionType Correction::processCharAndCalcState(
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// TODO: Change the limit if we'll allow two or more proximity chars with corrections
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const bool checkProximityChars = noCorrectionsHappenedSoFar || mProximityCount == 0;
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const ProximityInfo::ProximityType matchedProximityCharId = secondTransposing
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? ProximityInfo::EQUIVALENT_CHAR_NORMAL
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? ProximityInfo::EQUIVALENT_CHAR
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: mProximityInfo->getMatchedProximityId(mInputIndex, c, checkProximityChars);
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if (ProximityInfo::UNRELATED_CHAR == matchedProximityCharId) {
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@ -384,18 +380,14 @@ Correction::CorrectionType Correction::processCharAndCalcState(
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mMatching = true;
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} else if (isEquivalentChar(matchedProximityCharId)) {
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mMatching = true;
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switch (matchedProximityCharId) {
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case ProximityInfo::EQUIVALENT_CHAR_STRONG:
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++mEquivalentCharStrongCount;
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break;
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case ProximityInfo::EQUIVALENT_CHAR_NORMAL:
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++mEquivalentCharNormalCount;
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break;
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case ProximityInfo::EQUIVALENT_CHAR_WEAK:
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++mEquivalentCharWeakCount;
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break;
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default:
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assert(false);
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++mEquivalentCharCount;
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if (mSumOfDistance != NOT_A_DISTANCE) {
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const int distance = mProximityInfo->getNormalizedSquaredDistance(mInputIndex);
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if (distance != NOT_A_DISTANCE) {
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mSumOfDistance += distance;
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} else {
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mSumOfDistance = NOT_A_DISTANCE;
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}
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}
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} else if (ProximityInfo::NEAR_PROXIMITY_CHAR == matchedProximityCharId) {
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mProximityMatching = true;
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@ -568,8 +560,8 @@ int Correction::RankingAlgorithm::calculateFinalFreq(const int inputIndex, const
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const int transposedCount = correction->mTransposedCount / 2;
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const int excessiveCount = correction->mExcessiveCount + correction->mTransposedCount % 2;
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const int proximityMatchedCount = correction->mProximityCount;
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const int equivalentCharStrongCount = correction->mEquivalentCharStrongCount;
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const int equivalentCharWeakCount = correction->mEquivalentCharWeakCount;
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const int mSumOfDistance = correction->mSumOfDistance;
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const int mEquivalentCharCount = correction->mEquivalentCharCount;
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const bool lastCharExceeded = correction->mLastCharExceeded;
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const bool useFullEditDistance = correction->mUseFullEditDistance;
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const int outputLength = outputIndex + 1;
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@ -679,18 +671,37 @@ int Correction::RankingAlgorithm::calculateFinalFreq(const int inputIndex, const
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multiplyRate(WORDS_WITH_PROXIMITY_CHARACTER_DEMOTION_RATE, &finalFreq);
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}
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for (int i = 0; i < equivalentCharStrongCount; ++i) {
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if (DEBUG_DICT_FULL) {
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LOGI("equivalent char strong");
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}
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multiplyRate(WORDS_WITH_EQUIVALENT_CHAR_STRONG_PROMOTION_RATE, &finalFreq);
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}
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for (int i = 0; i < equivalentCharWeakCount; ++i) {
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if (DEBUG_DICT_FULL) {
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LOGI("equivalent char weak");
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}
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multiplyRate(WORDS_WITH_EQUIVALENT_CHAR_WEAK_DEMOTION_RATE, &finalFreq);
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if (CALIBRATE_SCORE_BY_TOUCH_COORDINATES
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&& mEquivalentCharCount > 0 && mSumOfDistance != NOT_A_DISTANCE) {
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// Let (x, y) be the coordinate of a user's touch, and let c be a key.
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// Assuming users' touch distribution is gauss distribution, the conditional probability of
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// the user touching (x, y) given he or she intends to hit c is:
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// p(x, y | c) = exp(-(x - m_x) / (2 * s^2)) / (sqrt(2 * pi) * s)
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// * exp(-(y - m_y) / (2 * s^2)) / (sqrt(2 * pi) * s)
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// where (m_x, m_y) is a mean of touches of c, and s is a variance of touches of c.
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// If user touches c1, c2, .., cn, the joint distribution is
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// p(x1, y1 | c1) * p(x2, y2 | c2) * ... * p(xn, yn | cn)
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// We consider the logarithm of this value, that is
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// sum_i log p(x_i, y_i | c_i) + const
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// = sum_i ((x_i - m_x)^2 + (y_i - m_y)^2) / (2 * s^2) + const
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// Thus, we use the sum of squared distance as a score of the word.
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static const int UPPER = WORDS_WITH_EQUIVALENT_CHAR_STRONGEST_PROMOTION_RATE;
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static const int LOWER = WORDS_WITH_EQUIVALENT_CHAR_WEAKEST_DEMOTION_RATE;
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static const int MIDDLE = 100;
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static const int SHIFT = ProximityInfo::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
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const int expected = mEquivalentCharCount << SHIFT;
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// factor is a function as described below:
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// U\ .
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// \ .
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// M \ .
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// \ .
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// L \------- .
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// 0 e
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// (x-axis is mSumOfDistance, y-axis is rate,
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// and e, U, M, L are expected, UPPER, MIDDLE, LOWER respectively.
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const int factor =
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max((UPPER * expected - (UPPER - MIDDLE) * mSumOfDistance) / expected, LOWER);
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multiplyRate(factor, &finalFreq);
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}
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const int errorCount = adjustedProximityMatchedCount > 0
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@ -127,9 +127,8 @@ private:
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int mOutputIndex;
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int mInputIndex;
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int mEquivalentCharStrongCount;
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int mEquivalentCharNormalCount;
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int mEquivalentCharWeakCount;
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int mEquivalentCharCount;
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int mSumOfDistance;
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int mProximityCount;
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int mExcessiveCount;
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int mTransposedCount;
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@ -29,9 +29,8 @@ struct CorrectionState {
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uint16_t mChildCount;
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uint8_t mInputIndex;
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uint8_t mEquivalentCharStrongCount;
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uint8_t mEquivalentCharNormalCount;
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uint8_t mEquivalentCharWeakCount;
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int32_t mSumOfDistance;
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uint8_t mEquivalentCharCount;
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uint8_t mProximityCount;
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uint8_t mTransposedCount;
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uint8_t mExcessiveCount;
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@ -66,9 +65,8 @@ inline static void initCorrectionState(CorrectionState *state, const int rootPos
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state->mExcessivePos = -1;
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state->mSkipPos = -1;
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state->mEquivalentCharStrongCount = 0;
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state->mEquivalentCharNormalCount = 0;
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state->mEquivalentCharWeakCount = 0;
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state->mSumOfDistance = 0;
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state->mEquivalentCharCount = 0;
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state->mProximityCount = 0;
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state->mTransposedCount = 0;
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state->mExcessiveCount = 0;
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@ -162,6 +162,7 @@ static void dumpWord(const unsigned short* word, const int length) {
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#define NEW_DICTIONARY_HEADER_SIZE 5
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#define NOT_VALID_WORD -99
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#define NOT_A_CHARACTER -1
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#define NOT_A_DISTANCE -1
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#define KEYCODE_SPACE ' '
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@ -180,8 +181,8 @@ static void dumpWord(const unsigned short* word, const int length) {
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#define WORDS_WITH_EXCESSIVE_CHARACTER_DEMOTION_RATE 75
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#define WORDS_WITH_EXCESSIVE_CHARACTER_OUT_OF_PROXIMITY_DEMOTION_RATE 75
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#define WORDS_WITH_TRANSPOSED_CHARACTERS_DEMOTION_RATE 60
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#define WORDS_WITH_EQUIVALENT_CHAR_STRONG_PROMOTION_RATE 105
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#define WORDS_WITH_EQUIVALENT_CHAR_WEAK_DEMOTION_RATE 95
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#define WORDS_WITH_EQUIVALENT_CHAR_STRONGEST_PROMOTION_RATE 110
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#define WORDS_WITH_EQUIVALENT_CHAR_WEAKEST_DEMOTION_RATE 90
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#define FULL_MATCHED_WORDS_PROMOTION_RATE 120
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#define WORDS_WITH_PROXIMITY_CHARACTER_DEMOTION_RATE 90
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#define WORDS_WITH_MATCH_SKIP_PROMOTION_RATE 105
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@ -115,41 +115,42 @@ void ProximityInfo::setInputParams(const int* inputCodes, const int inputLength,
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}
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mPrimaryInputWord[inputLength] = 0;
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for (int i = 0; i < mInputLength; ++i) {
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mSweetSpotTypes[i] = calculateSweetSpotType(i);
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float normalizedSquaredDistance = calculateNormalizedSquaredDistance(i);
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if (normalizedSquaredDistance >= 0.0f) {
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mNormalizedSquaredDistance[i] =
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(int)(normalizedSquaredDistance * NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR);
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} else {
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mNormalizedSquaredDistance[i] = NOT_A_DISTANCE;
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}
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}
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}
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inline float square(const float x) { return x * x; }
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ProximityInfo::SweetSpotType ProximityInfo::calculateSweetSpotType(int index) const {
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float ProximityInfo::calculateNormalizedSquaredDistance(int index) const {
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static const float NOT_A_DISTANCE_FLOAT = -1.0f;
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if (KEY_COUNT == 0 || !mInputXCoordinates || !mInputYCoordinates) {
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// We do not have the coordinate data
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return UNKNOWN;
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return NOT_A_DISTANCE_FLOAT;
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}
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const int currentChar = getPrimaryCharAt(index);
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const unsigned short baseLowerC = Dictionary::toBaseLowerCase(currentChar);
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if (baseLowerC > MAX_CHAR_CODE) {
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return UNKNOWN;
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return NOT_A_DISTANCE_FLOAT;
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}
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const int keyIndex = mCodeToKeyIndex[baseLowerC];
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if (keyIndex < 0) {
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return UNKNOWN;
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return NOT_A_DISTANCE_FLOAT;
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}
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const float radius = mSweetSpotRadii[keyIndex];
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if (radius <= 0.0) {
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// When there are no calibration data for a key,
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// the radius of the key is assigned to zero.
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return UNKNOWN;
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return NOT_A_DISTANCE;
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}
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const float squaredRadius = square(radius);
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const float squaredDistance = calculateSquaredDistanceFromSweetSpotCenter(keyIndex, index);
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if (squaredDistance <= squaredRadius) {
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return IN_SWEET_SPOT;
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}
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if (squaredDistance <= square(NEUTRAL_AREA_RADIUS_RATIO) * squaredRadius) {
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return IN_NEUTRAL_AREA;
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}
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return OUT_OF_NEUTRAL_AREA;
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return squaredDistance / squaredRadius;
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}
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float ProximityInfo::calculateSquaredDistanceFromSweetSpotCenter(
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@ -213,22 +214,7 @@ ProximityInfo::ProximityType ProximityInfo::getMatchedProximityId(
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// The first char in the array is what user typed. If it matches right away,
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// that means the user typed that same char for this pos.
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if (firstChar == baseLowerC || firstChar == c) {
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if (CALIBRATE_SCORE_BY_TOUCH_COORDINATES) {
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switch (mSweetSpotTypes[index]) {
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case UNKNOWN:
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return EQUIVALENT_CHAR_NORMAL;
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case IN_SWEET_SPOT:
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return EQUIVALENT_CHAR_STRONG;
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case IN_NEUTRAL_AREA:
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return EQUIVALENT_CHAR_NORMAL;
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case OUT_OF_NEUTRAL_AREA:
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return EQUIVALENT_CHAR_WEAK;
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default:
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assert(false);
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}
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} else {
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return EQUIVALENT_CHAR_NORMAL;
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}
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return EQUIVALENT_CHAR;
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}
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if (!checkProximityChars) return UNRELATED_CHAR;
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@ -266,6 +252,8 @@ bool ProximityInfo::sameAsTyped(const unsigned short *word, int length) const {
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return true;
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}
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const int ProximityInfo::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
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const int ProximityInfo::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR;
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const int ProximityInfo::MAX_KEY_COUNT_IN_A_KEYBOARD;
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const int ProximityInfo::MAX_CHAR_CODE;
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@ -27,14 +27,12 @@ class Correction;
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class ProximityInfo {
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public:
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static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2 = 10;
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// Used as a return value for character comparison
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typedef enum {
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// Same char, possibly with different case or accent, and in the sweet spot of the char
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EQUIVALENT_CHAR_STRONG,
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// Same char, possibly with different case or accent, and in the outer sweet spot
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EQUIVALENT_CHAR_NORMAL,
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// Same char, possibly with different case or accent, and in the hit box of the char
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EQUIVALENT_CHAR_WEAK,
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// Same char, possibly with different case or accent
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EQUIVALENT_CHAR,
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// It is a char located nearby on the keyboard
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NEAR_PROXIMITY_CHAR,
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// It is an unrelated char
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@ -57,31 +55,25 @@ public:
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bool existsAdjacentProximityChars(const int index) const;
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ProximityType getMatchedProximityId(
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const int index, const unsigned short c, const bool checkProximityChars) const;
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int getNormalizedSquaredDistance(int index) const {
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return mNormalizedSquaredDistance[index];
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}
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bool sameAsTyped(const unsigned short *word, int length) const;
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const unsigned short* getPrimaryInputWord() const {
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return mPrimaryInputWord;
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}
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private:
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static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR =
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1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
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// The max number of the keys in one keyboard layout
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static const int MAX_KEY_COUNT_IN_A_KEYBOARD = 64;
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// The upper limit of the char code in mCodeToKeyIndex
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static const int MAX_CHAR_CODE = 127;
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typedef enum {
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// cannot figure out the sweet spot type
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UNKNOWN,
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// touch position is out of neutral area of the given char
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OUT_OF_NEUTRAL_AREA,
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// touch position is in the neutral area of the given char
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IN_NEUTRAL_AREA,
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// touch position is in the sweet spot of the given char
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IN_SWEET_SPOT
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} SweetSpotType;
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int getStartIndexFromCoordinates(const int x, const int y) const;
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void initializeCodeToKeyIndex();
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SweetSpotType calculateSweetSpotType(int index) const;
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float calculateNormalizedSquaredDistance(int index) const;
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float calculateSquaredDistanceFromSweetSpotCenter(int keyIndex, int inputIndex) const;
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const int MAX_PROXIMITY_CHARS_SIZE;
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@ -104,7 +96,7 @@ private:
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float mSweetSpotCenterXs[MAX_KEY_COUNT_IN_A_KEYBOARD];
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float mSweetSpotCenterYs[MAX_KEY_COUNT_IN_A_KEYBOARD];
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float mSweetSpotRadii[MAX_KEY_COUNT_IN_A_KEYBOARD];
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SweetSpotType mSweetSpotTypes[MAX_WORD_LENGTH_INTERNAL];
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int mNormalizedSquaredDistance[MAX_WORD_LENGTH_INTERNAL];
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int mInputLength;
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unsigned short mPrimaryInputWord[MAX_WORD_LENGTH_INTERNAL];
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int mCodeToKeyIndex[MAX_CHAR_CODE + 1];
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