Make RoundedLine member variables as method parameters (Step 5)
Change-Id: Ib2ade2bf51c293c65fc9206a9a16694e6d18da50main
parent
f90475b5d4
commit
e14df775d4
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@ -19,7 +19,6 @@ import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.graphics.Path;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import android.os.SystemClock;
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import com.android.inputmethod.latin.Constants;
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@ -153,34 +152,34 @@ final class GesturePreviewTrail {
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paint.setColor(params.mTrailColor);
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paint.setStyle(Paint.Style.FILL);
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final RoundedLine line = mRoundedLine;
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line.p1x = getXCoordValue(xCoords[startIndex]);
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line.p1y = yCoords[startIndex];
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int p1x = getXCoordValue(xCoords[startIndex]);
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int p1y = yCoords[startIndex];
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int lastTime = sinceDown - eventTimes[startIndex];
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float maxWidth = getWidth(lastTime, params);
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line.r1 = maxWidth / 2.0f;
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float r1 = maxWidth / 2.0f;
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// Initialize bounds rectangle.
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outBoundsRect.set((int)line.p1x, (int)line.p1y, (int)line.p1x, (int)line.p1y);
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outBoundsRect.set(p1x, p1y, p1x, p1y);
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for (int i = startIndex + 1; i < trailSize - 1; i++) {
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final int elapsedTime = sinceDown - eventTimes[i];
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line.p2x = getXCoordValue(xCoords[i]);
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line.p2y = yCoords[i];
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final int p2x = getXCoordValue(xCoords[i]);
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final int p2y = yCoords[i];
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final float width = getWidth(elapsedTime, params);
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final float r2 = width / 2.0f;
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// Draw trail line only when the current point isn't a down point.
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if (!isDownEventXCoord(xCoords[i])) {
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final int alpha = getAlpha(elapsedTime, params);
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paint.setAlpha(alpha);
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final float width = getWidth(elapsedTime, params);
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line.r2 = width / 2.0f;
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final Path path = line.makePath();
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final Path path = line.makePath(p1x, p1y, r1, p2x, p2y, r2);
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if (path != null) {
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canvas.drawPath(path, paint);
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outBoundsRect.union((int)line.p2x, (int)line.p2y);
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outBoundsRect.union(p2x, p2y);
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}
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// Take union for the bounds.
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maxWidth = Math.max(maxWidth, width);
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}
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line.p1x = line.p2x;
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line.p1y = line.p2y;
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line.r1 = line.r2;
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p1x = p2x;
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p1y = p2y;
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r1 = r2;
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lastTime = elapsedTime;
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}
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// Take care of trail line width.
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@ -18,88 +18,86 @@ import android.graphics.Path;
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import android.graphics.RectF;
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public final class RoundedLine {
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// Start point (P1) coordinates and trail radius.
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public float p1x, p1y;
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public float r1;
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// End point (P2) coordinates and trail radius.
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public float p2x, p2y;
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public float r2;
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private final RectF mArc1 = new RectF();
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private final RectF mArc2 = new RectF();
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private final Path mPath = new Path();
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// Closing point of arc at P1.
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private float p1ax, p1ay;
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// Opening point of arc at P1.
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private float p1bx, p1by;
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// Opening point of arc at P2.
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private float p2ax, p2ay;
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// Closing point of arc at P2.
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private float p2bx, p2by;
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// Start angle of the trail arcs.
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private float angle;
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// Sweep angle of the trail arc at P1.
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private float a1;
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private final RectF arc1 = new RectF();
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// Sweep angle of the trail arc at P2.
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private float a2;
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private final RectF arc2 = new RectF();
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private final Path path = new Path();
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private static final double RADIAN_TO_DEGREE = 180.0d / Math.PI;
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private static final double RIGHT_ANGLE = Math.PI / 2.0d;
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private static final float RADIAN_TO_DEGREE = (float)(180.0d / Math.PI);
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private static final float RIGHT_ANGLE = (float)(Math.PI / 2.0d);
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public Path makePath() {
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final float dx = p2x - p1x;
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final float dy = p2y - p1y;
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/**
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* Make a rounded line path
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*
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* @param p1x the x-coordinate of the start point.
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* @param p1y the y-coordinate of the start point.
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* @param r1 the radius at the start point
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* @param p2x the x-coordinate of the end point.
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* @param p2y the y-coordinate of the end point.
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* @param r2 the radius at the end point
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* @return the path of rounded line
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*/
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public Path makePath(final float p1x, final float p1y, final float r1,
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final float p2x, final float p2y, final float r2) {
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final double dx = p2x - p1x;
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final double dy = p2y - p1y;
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// Distance of the points.
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final double l = Math.hypot(dx, dy);
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if (Double.compare(0.0d, l) == 0) {
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return null;
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}
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// Angle of the line p1-p2
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final float a = (float)Math.atan2(dy, dx);
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final double a = Math.atan2(dy, dx);
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// Difference of trail cap radius.
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final float dr = r2 - r1;
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final double dr = r2 - r1;
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// Variation of angle at trail cap.
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final float ar = (float)Math.asin(dr / l);
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final double ar = Math.asin(dr / l);
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// The start angle of trail cap arc at P1.
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final float aa = a - (RIGHT_ANGLE + ar);
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final double aa = a - (RIGHT_ANGLE + ar);
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// The end angle of trail cap arc at P2.
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final float ab = a + (RIGHT_ANGLE + ar);
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final double ab = a + (RIGHT_ANGLE + ar);
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final float cosa = (float)Math.cos(aa);
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final float sina = (float)Math.sin(aa);
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final float cosb = (float)Math.cos(ab);
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final float sinb = (float)Math.sin(ab);
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p1ax = p1x + r1 * cosa;
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p1ay = p1y + r1 * sina;
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p1bx = p1x + r1 * cosb;
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p1by = p1y + r1 * sinb;
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p2ax = p2x + r2 * cosa;
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p2ay = p2y + r2 * sina;
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p2bx = p2x + r2 * cosb;
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p2by = p2y + r2 * sinb;
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angle = aa * RADIAN_TO_DEGREE;
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final float ar2degree = ar * 2.0f * RADIAN_TO_DEGREE;
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a1 = -180.0f + ar2degree;
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a2 = 180.0f + ar2degree;
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arc1.set(p1x, p1y, p1x, p1y);
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arc1.inset(-r1, -r1);
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arc2.set(p2x, p2y, p2x, p2y);
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arc2.inset(-r2, -r2);
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// Closing point of arc at P1.
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final float p1ax = p1x + r1 * cosa;
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final float p1ay = p1y + r1 * sina;
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// Opening point of arc at P1.
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final float p1bx = p1x + r1 * cosb;
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final float p1by = p1y + r1 * sinb;
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// Opening point of arc at P2.
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final float p2ax = p2x + r2 * cosa;
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final float p2ay = p2y + r2 * sina;
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// Closing point of arc at P2.
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final float p2bx = p2x + r2 * cosb;
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final float p2by = p2y + r2 * sinb;
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// Start angle of the trail arcs.
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final float angle = (float)(aa * RADIAN_TO_DEGREE);
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final float ar2degree = (float)(ar * 2.0d * RADIAN_TO_DEGREE);
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// Sweep angle of the trail arc at P1.
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final float a1 = -180.0f + ar2degree;
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// Sweep angle of the trail arc at P2.
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final float a2 = 180.0f + ar2degree;
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mArc1.set(p1x, p1y, p1x, p1y);
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mArc1.inset(-r1, -r1);
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mArc2.set(p2x, p2y, p2x, p2y);
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mArc2.inset(-r2, -r2);
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path.rewind();
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mPath.rewind();
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// Trail cap at P1.
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path.moveTo(p1x, p1y);
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path.arcTo(arc1, angle, a1);
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mPath.moveTo(p1x, p1y);
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mPath.arcTo(mArc1, angle, a1);
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// Trail cap at P2.
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path.moveTo(p2x, p2y);
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path.arcTo(arc2, angle, a2);
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mPath.moveTo(p2x, p2y);
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mPath.arcTo(mArc2, angle, a2);
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// Two trapezoids connecting P1 and P2.
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path.moveTo(p1ax, p1ay);
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path.lineTo(p1x, p1y);
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path.lineTo(p1bx, p1by);
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path.lineTo(p2bx, p2by);
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path.lineTo(p2x, p2y);
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path.lineTo(p2ax, p2ay);
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path.close();
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return path;
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mPath.moveTo(p1ax, p1ay);
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mPath.lineTo(p1x, p1y);
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mPath.lineTo(p1bx, p1by);
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mPath.lineTo(p2bx, p2by);
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mPath.lineTo(p2x, p2y);
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mPath.lineTo(p2ax, p2ay);
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mPath.close();
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return mPath;
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}
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}
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