am d7001b42: am c14d55a2: Merge "Step 22-A implement session" into jb-mr1-dev

* commit 'd7001b4220bde3bc3a75a46aec470e897ad1c754':
  Step 22-A implement session
main
Satoshi Kataoka 2012-08-10 02:09:31 -07:00 committed by Android Git Automerger
commit e0b0813f5e
3 changed files with 183 additions and 0 deletions

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@ -0,0 +1,101 @@
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef LATINIME_INCREMENTAL_GEOMETRY_UTILS_H
#define LATINIME_INCREMENTAL_GEOMETRY_UTILS_H
#include <cmath>
#define MAX_DISTANCE 10000000
#define KEY_NUM 27
#define SPACE_KEY 26
#define MAX_PATHS 2
#define DEBUG_DECODER false
namespace latinime {
static inline float sqr(float x) {
return x * x;
}
static inline float getNormalizedSqrDistance(int x1, int y1, int x2, int y2, int scale) {
return sqr((x1 - x2) * 1.0 / scale) + sqr((y1 - y2) * 1.0 / scale);
}
static inline int getDistance(int x1, int y1, int x2, int y2) {
return (int) sqrt(sqr(x2 - x1) + sqr(y2 - y1));
}
static inline float getDistanceSq(float x1, float y1, float x2, float y2) {
return sqr(x2 - x1) + sqr(y2 - y1);
}
static inline float getAngle(int x1, int y1, int x2, int y2) {
float dx = x1 - x2;
float dy = y1 - y2;
if (dx == 0 && dy == 0)
return 0;
return atan2(dy, dx);
}
static inline float angleDiff(float a1, float a2) {
float diff = a1 - a2;
if (diff < 0) {
diff = -diff;
}
if (diff > M_PI) {
return 2 * M_PI - diff;
}
return diff;
}
//static float pointToLineDistanceSq(float x, float y, float x1, float y1, float x2, float y2) {
// float A = x - x1;
// float B = y - y1;
// float C = x2 - x1;
// float D = y2 - y1;
// return abs(A * D - C * B) / sqrt(C * C + D * D);
//}
static inline float pointToLineSegDistanceSq(
float x, float y, float x1, float y1, float x2, float y2) {
float ray1x = x - x1;
float ray1y = y - y1;
float ray2x = x2 - x1;
float ray2y = y2 - y1;
float dotProduct = ray1x * ray2x + ray1y * ray2y;
float lineLengthSq = ray2x * ray2x + ray2y * ray2y;
float projectionLengthSq = dotProduct / lineLengthSq;
float projectionX, projectionY;
if (projectionLengthSq < 0) {
projectionX = x1;
projectionY = y1;
} else if (projectionLengthSq > 1) {
projectionX = x2;
projectionY = y2;
} else {
projectionX = x1 + projectionLengthSq * ray2x;
projectionY = y1 + projectionLengthSq * ray2y;
}
float dist = getDistanceSq(x, y, projectionX, projectionY);
return dist;
}
} // namespace latinime
#endif // LATINIME_INCREMENTAL_GEOMETRY_UTILS_H

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@ -23,6 +23,7 @@
#include "additional_proximity_chars.h"
#include "char_utils.h"
#include "defines.h"
#include "geometry_utils.h"
#include "jni.h"
#include "proximity_info.h"
@ -55,6 +56,7 @@ ProximityInfo::ProximityInfo(JNIEnv *env, const jstring localeJStr, const int ma
const jfloatArray sweetSpotRadii)
: MAX_PROXIMITY_CHARS_SIZE(maxProximityCharsSize), KEYBOARD_WIDTH(keyboardWidth),
KEYBOARD_HEIGHT(keyboardHeight), GRID_WIDTH(gridWidth), GRID_HEIGHT(gridHeight),
MOST_COMMON_KEY_WIDTH(mostCommonKeyWidth),
MOST_COMMON_KEY_WIDTH_SQUARE(mostCommonKeyWidth * mostCommonKeyWidth),
CELL_WIDTH((keyboardWidth + gridWidth - 1) / gridWidth),
CELL_HEIGHT((keyboardHeight + gridHeight - 1) / gridHeight),
@ -84,6 +86,7 @@ ProximityInfo::ProximityInfo(JNIEnv *env, const jstring localeJStr, const int ma
safeGetOrFillZeroFloatArrayRegion(env, sweetSpotCenterYs, KEY_COUNT, mSweetSpotCenterYs);
safeGetOrFillZeroFloatArrayRegion(env, sweetSpotRadii, KEY_COUNT, mSweetSpotRadii);
initializeCodeToKeyIndex();
initializeG();
}
// Build the reversed look up table from the char code to the index in mKeyXCoordinates,
@ -222,6 +225,67 @@ int ProximityInfo::getKeyIndex(const int c) const {
return mCodeToKeyIndex[baseLowerC];
}
int ProximityInfo::getKeyCode(const int keyIndex) const {
if (keyIndex < 0 || keyIndex >= KEY_COUNT) {
return NOT_AN_INDEX;
}
return mKeyToCodeIndexG[keyIndex];
}
void ProximityInfo::initializeG() {
for (int i = 0; i < KEY_COUNT; ++i) {
const int code = mKeyCharCodes[i];
const int lowerCode = toBaseLowerCase(code);
mCenterXsG[i] = mKeyXCoordinates[i] + mKeyWidths[i] / 2;
mCenterYsG[i] = mKeyYCoordinates[i] + mKeyHeights[i] / 2;
if (code != lowerCode && lowerCode >= 0 && lowerCode <= MAX_CHAR_CODE) {
mCodeToKeyIndex[lowerCode] = i;
mKeyToCodeIndexG[i] = lowerCode;
} else {
mKeyToCodeIndexG[i] = code;
}
}
for (int i = 0; i < KEY_COUNT; i++) {
mKeyKeyDistancesG[i][i] = 0;
for (int j = i + 1; j < KEY_COUNT; j++) {
mKeyKeyDistancesG[i][j] = getDistance(
mCenterXsG[i], mCenterYsG[i], mCenterXsG[j], mCenterYsG[j]);
mKeyKeyDistancesG[j][i] = mKeyKeyDistancesG[i][j];
}
}
}
float ProximityInfo::getKeyCenterXOfCharG(int charCode) const {
return getKeyCenterXOfIdG(getKeyIndex(charCode));
}
float ProximityInfo::getKeyCenterYOfCharG(int charCode) const {
return getKeyCenterYOfIdG(getKeyIndex(charCode));
}
float ProximityInfo::getKeyCenterXOfIdG(int keyId) const {
if (keyId >= 0) {
return mCenterXsG[keyId];
}
return 0;
}
float ProximityInfo::getKeyCenterYOfIdG(int keyId) const {
if (keyId >= 0) {
return mCenterYsG[keyId];
}
return 0;
}
int ProximityInfo::getKeyKeyDistanceG(int key0, int key1) const {
const int keyId0 = getKeyIndex(key0);
const int keyId1 = getKeyIndex(key1);
if (keyId0 >= 0 && keyId1 >= 0) {
return mKeyKeyDistancesG[keyId0][keyId1];
}
return 0;
}
// TODO: [Staging] Optimize
void ProximityInfo::getCenters(int *centerXs, int *centerYs, int *codeToKeyIndex,
int *keyToCodeIndex, int *keyCount, int *keyWidth) const {

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@ -49,6 +49,7 @@ class ProximityInfo {
return left < right && top < bottom && x >= left && x < right && y >= top && y < bottom;
}
int getKeyIndex(const int c) const;
int getKeyCode(const int keyIndex) const;
bool hasSweetSpotData(const int keyIndex) const {
// When there are no calibration data for a key,
// the radius of the key is assigned to zero.
@ -70,6 +71,10 @@ class ProximityInfo {
return HAS_TOUCH_POSITION_CORRECTION_DATA;
}
int getMostCommonKeyWidth() const {
return MOST_COMMON_KEY_WIDTH;
}
int getMostCommonKeyWidthSquare() const {
return MOST_COMMON_KEY_WIDTH_SQUARE;
}
@ -98,6 +103,12 @@ class ProximityInfo {
return GRID_HEIGHT;
}
float getKeyCenterXOfCharG(int charCode) const;
float getKeyCenterYOfCharG(int charCode) const;
float getKeyCenterXOfIdG(int keyId) const;
float getKeyCenterYOfIdG(int keyId) const;
int getKeyKeyDistanceG(int key0, int key1) const;
// Returns the keyboard key-center information.
void getCenters(int *centersX, int *centersY, int *codeToKeyIndex, int *keyToCodeIndex,
int *keyCount, int *keyWidth) const;
@ -113,6 +124,7 @@ class ProximityInfo {
int getStartIndexFromCoordinates(const int x, const int y) const;
void initializeCodeToKeyIndex();
void initializeG();
float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const;
float calculateSquaredDistanceFromSweetSpotCenter(
const int keyIndex, const int inputIndex) const;
@ -123,6 +135,7 @@ class ProximityInfo {
const int KEYBOARD_HEIGHT;
const int GRID_WIDTH;
const int GRID_HEIGHT;
const int MOST_COMMON_KEY_WIDTH;
const int MOST_COMMON_KEY_WIDTH_SQUARE;
const int CELL_WIDTH;
const int CELL_HEIGHT;
@ -139,6 +152,11 @@ class ProximityInfo {
float mSweetSpotCenterYs[MAX_KEY_COUNT_IN_A_KEYBOARD];
float mSweetSpotRadii[MAX_KEY_COUNT_IN_A_KEYBOARD];
int mCodeToKeyIndex[MAX_CHAR_CODE + 1];
int mKeyToCodeIndexG[MAX_KEY_COUNT_IN_A_KEYBOARD];
int mCenterXsG[MAX_KEY_COUNT_IN_A_KEYBOARD];
int mCenterYsG[MAX_KEY_COUNT_IN_A_KEYBOARD];
int mKeyKeyDistancesG[MAX_KEY_COUNT_IN_A_KEYBOARD][MAX_KEY_COUNT_IN_A_KEYBOARD];
// TODO: move to correction.h
};
} // namespace latinime