Refactor most probable string

Change-Id: Ic14f1632f219f844c65a2e9c78d5ecf635e8234e
main
Satoshi Kataoka 2012-12-17 15:20:58 +09:00
parent be68b41ccb
commit e0349619ac
2 changed files with 3 additions and 3 deletions

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@ -1168,9 +1168,9 @@ bool ProximityInfoState::suppressCharProbabilities(const int index0, const int i
return true; return true;
} }
// Get a word that is detected by tracing the most probable char sequence into codePointBuf and // Get a word that is detected by tracing the most probable string into codePointBuf and
// returns probability of generating the word. // returns probability of generating the word.
float ProximityInfoState::getMostProbableCharSequence(int *const codePointBuf) const { float ProximityInfoState::getMostProbableString(int *const codePointBuf) const {
static const float DEMOTION_LOG_PROBABILITY = 0.3f; static const float DEMOTION_LOG_PROBABILITY = 0.3f;
int index = 0; int index = 0;
float sumLogProbability = 0.0f; float sumLogProbability = 0.0f;

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@ -196,7 +196,7 @@ class ProximityInfoState {
// Returns angle of three points. x, y, and z are indices. // Returns angle of three points. x, y, and z are indices.
float getPointsAngle(const int index0, const int index1, const int index2) const; float getPointsAngle(const int index0, const int index1, const int index2) const;
float getMostProbableCharSequence(int *const codePointBuf) const; float getMostProbableString(int *const codePointBuf) const;
float getProbability(const int index, const int charCode) const; float getProbability(const int index, const int charCode) const;