Remove voodoo magic.
There was a much, much simpler way of achieving the same thing. Bug: 8583091 Change-Id: I8882f389312caad3b17335672892a31d30cd00bcmain
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d0623ad7f3
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d89ed47616
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@ -162,45 +162,22 @@ public class InputTestsBase extends ServiceTestCase<LatinIME> {
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// on the same thread that the tests are running on to mimic the actual environment as
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// on the same thread that the tests are running on to mimic the actual environment as
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// closely as possible.
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// closely as possible.
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// Now, Looper#loop() never exits in normal operation unless the Looper#quit() method
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// Now, Looper#loop() never exits in normal operation unless the Looper#quit() method
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// is called, so we need to do that at the right time so that #loop() returns at some
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// is called, which has a lot of bad side effects. We can however just throw an exception
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// point and we don't end up in an infinite loop.
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// in the runnable which will unwind the stack and allow us to exit.
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// After we quit, the looper is still technically ready to process more messages but
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private final class InterruptRunMessagesException extends RuntimeException {
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// the handler will refuse to enqueue any because #quit() has been called and it
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// Empty class
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// explicitly tests for it on message enqueuing, so we'll have to reset it so that
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}
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// it lets us continue normal operation.
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protected void runMessages() {
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protected void runMessages() {
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// Here begins deep magic.
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final Looper looper = mLatinIME.mHandler.getLooper();
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mLatinIME.mHandler.post(new Runnable() {
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mLatinIME.mHandler.post(new Runnable() {
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@Override
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@Override
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public void run() {
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public void run() {
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looper.quit();
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throw new InterruptRunMessagesException();
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}
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}
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});
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});
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// The only way to get out of Looper#loop() is to call #quit() on it (or on its queue).
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// Once #quit() is called remaining messages are not processed, which is why we post
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// a message that calls it instead of calling it directly.
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Looper.loop();
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// Once #quit() has been called, the looper is not functional any more (it used to be,
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// but now it SIGSEGV's if it's used again).
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// It won't accept creating a new looper for this thread and switching to it...
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// ...unless we can trick it into throwing out the old looper and believing it hasn't
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// been initialized before.
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MessageQueue queue = Looper.myQueue();
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try {
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try {
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// However there is no way of doing it externally, and the static ThreadLocal
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Looper.loop();
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// field into which it's stored is private.
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} catch (InterruptRunMessagesException e) {
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// So... get out the big guns.
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// Resume normal operation
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java.lang.reflect.Field f = Looper.class.getDeclaredField("sThreadLocal");
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f.setAccessible(true); // private lolwut
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final ThreadLocal<Looper> a = (ThreadLocal<Looper>) f.get(looper);
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a.set(null);
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looper.prepare();
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} catch (NoSuchFieldException e) {
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throw new RuntimeException(e);
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} catch (IllegalAccessException e) {
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throw new RuntimeException(e);
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}
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}
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}
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}
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