am 03dc8fe1
: Use more int values in ProximityInfoState::getPointScore()
* commit '03dc8fe141fa9f6fa5fe8362d9d35b3f3c954b87': Use more int values in ProximityInfoState::getPointScore()
This commit is contained in:
commit
d5730a51e5
1 changed files with 12 additions and 11 deletions
|
@ -295,29 +295,30 @@ float ProximityInfoState::getPointScore(
|
|||
const NearKeysDistanceMap *const currentNearKeysDistances,
|
||||
const NearKeysDistanceMap *const prevNearKeysDistances,
|
||||
const NearKeysDistanceMap *const prevPrevNearKeysDistances) const {
|
||||
static const float BASE_SAMPLE_RATE_SCALE = 0.1f;
|
||||
static const float SAVE_DISTANCE_SCALE = 20.0f;
|
||||
static const int DISTANCE_BASE_SCALE = 100;
|
||||
static const int SAVE_DISTANCE_SCALE = 200;
|
||||
static const int SKIP_DISTANCE_SCALE = 25;
|
||||
static const int CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE = 40;
|
||||
static const int STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE = 50;
|
||||
static const int CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 27;
|
||||
static const float SAVE_DISTANCE_SCORE = 2.0f;
|
||||
static const float SKIP_DISTANCE_SCALE = 2.5f;
|
||||
static const float SKIP_DISTANCE_SCORE = -1.0f;
|
||||
static const float CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE = 4.0f;
|
||||
static const float CHECK_LOCALMIN_DISTANCE_SCORE = -1.0f;
|
||||
static const float STRAIGHT_ANGLE_THRESHOLD = M_PI_F / 36.0f;
|
||||
static const float STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE = 5.0f;
|
||||
static const float STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD = 0.5f;
|
||||
static const float STRAIGHT_SKIP_SCORE = -1.0f;
|
||||
static const float CORNER_ANGLE_THRESHOLD = M_PI_F / 2.0f;
|
||||
static const float CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 2.7f;
|
||||
static const float CORNER_SCORE = 1.0f;
|
||||
|
||||
const std::size_t size = mInputXs.size();
|
||||
if (size <= 1) {
|
||||
return 0;
|
||||
return 0.0f;
|
||||
}
|
||||
const float baseSampleRate = mProximityInfo->getMostCommonKeyWidth() * BASE_SAMPLE_RATE_SCALE;
|
||||
const float distNext = getDistanceFloat(x, y, mInputXs.back(), mInputYs.back());
|
||||
const float distPrev = getDistanceFloat(mInputXs.back(), mInputYs.back(),
|
||||
mInputXs[size - 2], mInputYs[size - 2]);
|
||||
const int baseSampleRate = mProximityInfo->getMostCommonKeyWidth();
|
||||
const int distNext = getDistanceInt(x, y, mInputXs.back(), mInputYs.back())
|
||||
* DISTANCE_BASE_SCALE;
|
||||
const int distPrev = getDistanceInt(mInputXs.back(), mInputYs.back(),
|
||||
mInputXs[size - 2], mInputYs[size - 2]) * DISTANCE_BASE_SCALE;
|
||||
float score = 0.0f;
|
||||
|
||||
// Sum of distances
|
||||
|
|
Loading…
Reference in a new issue