Optimize ProximityInfo#computeNearestNeighbors()
This cuts the time spent in computeNearestNeigbors by a factor of 6 to 20, with an average at about 8. This method representing about 25% of the total time spent when switching keyboards, this change is a 20% improvement in layout switching time. Bug: 8689779 Change-Id: Icb465f6010b317c7156057891c3341e51a198688
This commit is contained in:
parent
27d9c6f795
commit
d55baf06d9
1 changed files with 110 additions and 17 deletions
|
@ -240,27 +240,120 @@ public class ProximityInfo {
|
||||||
|
|
||||||
private void computeNearestNeighbors() {
|
private void computeNearestNeighbors() {
|
||||||
final int defaultWidth = mMostCommonKeyWidth;
|
final int defaultWidth = mMostCommonKeyWidth;
|
||||||
final Key[] keys = mKeys;
|
final int keyCount = mKeys.length;
|
||||||
final int thresholdBase = (int) (defaultWidth * SEARCH_DISTANCE);
|
final int gridSize = mGridNeighbors.length;
|
||||||
final int threshold = thresholdBase * thresholdBase;
|
final int threshold = (int) (defaultWidth * SEARCH_DISTANCE);
|
||||||
|
final int thresholdSquared = threshold * threshold;
|
||||||
// Round-up so we don't have any pixels outside the grid
|
// Round-up so we don't have any pixels outside the grid
|
||||||
final Key[] neighborKeys = new Key[keys.length];
|
final int fullGridWidth = mGridWidth * mCellWidth;
|
||||||
final int gridWidth = mGridWidth * mCellWidth;
|
final int fullGridHeight = mGridHeight * mCellHeight;
|
||||||
final int gridHeight = mGridHeight * mCellHeight;
|
|
||||||
for (int x = 0; x < gridWidth; x += mCellWidth) {
|
// For large layouts, 'neighborsFlatBuffer' is about 80k of memory: gridSize is usually 512,
|
||||||
for (int y = 0; y < gridHeight; y += mCellHeight) {
|
// keycount is about 40 and a pointer to a Key is 4 bytes. This contains, for each cell,
|
||||||
final int centerX = x + mCellWidth / 2;
|
// enough space for as many keys as there are on the keyboard. Hence, every
|
||||||
final int centerY = y + mCellHeight / 2;
|
// keycount'th element is the start of a new cell, and each of these virtual subarrays
|
||||||
int count = 0;
|
// start empty with keycount spaces available. This fills up gradually in the loop below.
|
||||||
for (final Key key : keys) {
|
// Since in the practice each cell does not have a lot of neighbors, most of this space is
|
||||||
|
// actually just empty padding in this fixed-size buffer.
|
||||||
|
final Key[] neighborsFlatBuffer = new Key[gridSize * keyCount];
|
||||||
|
final int[] neighborCountPerCell = new int[gridSize];
|
||||||
|
final int halfCellWidth = mCellWidth / 2;
|
||||||
|
final int halfCellHeight = mCellHeight / 2;
|
||||||
|
for (final Key key : mKeys) {
|
||||||
if (key.isSpacer()) continue;
|
if (key.isSpacer()) continue;
|
||||||
if (key.squaredDistanceToEdge(centerX, centerY) < threshold) {
|
|
||||||
neighborKeys[count++] = key;
|
/* HOW WE PRE-SELECT THE CELLS (iterate over only the relevant cells, instead of all of them)
|
||||||
|
|
||||||
|
We want to compute the distance for keys that are in the cells that are close enough to the
|
||||||
|
key border, as this method is performance-critical. These keys are represented with 'star'
|
||||||
|
background on the diagram below. Let's consider the Y case first.
|
||||||
|
|
||||||
|
We want to select the cells which center falls between the top of the key minus the threshold,
|
||||||
|
and the bottom of the key plus the threshold.
|
||||||
|
topPixelWithinThreshold is key.mY - threshold, and bottomPixelWithinThreshold is
|
||||||
|
key.mY + key.mHeight + threshold.
|
||||||
|
|
||||||
|
Then we need to compute the center of the top row that we need to evaluate, as we'll iterate
|
||||||
|
from there.
|
||||||
|
|
||||||
|
(0,0)----> x
|
||||||
|
| .-------------------------------------------.
|
||||||
|
| | | | | | | | | | | | |
|
||||||
|
| |---+---+---+---+---+---+---+---+---+---+---| .- top of top cell (aligned on the grid)
|
||||||
|
| | | | | | | | | | | | | |
|
||||||
|
| |-----------+---+---+---+---+---+---+---+---|---' v
|
||||||
|
| | | | |***|***|*_________________________ topPixelWithinThreshold | yDeltaToGrid
|
||||||
|
| |---+---+---+-----^-+-|-+---+---+---+---+---| ^
|
||||||
|
| | | | |***|*|*|*|*|***|***| | | | ______________________________________
|
||||||
|
v |---+---+--threshold--|-+---+---+---+---+---| |
|
||||||
|
| | | |***|*|*|*|*|***|***| | | | | Starting from key.mY, we substract
|
||||||
|
y |---+---+---+---+-v-+-|-+---+---+---+---+---| | thresholdBase and get the top pixel
|
||||||
|
| | | |***|**########------------------- key.mY | within the threshold. We align that on
|
||||||
|
|---+---+---+---+--#+---+-#-+---+---+---+---| | the grid by computing the delta to the
|
||||||
|
| | | |***|**#|***|*#*|***| | | | | grid, and get the top of the top cell.
|
||||||
|
|---+---+---+---+--#+---+-#-+---+---+---+---| |
|
||||||
|
| | | |***|**########*|***| | | | | Adding half the cell height to the top
|
||||||
|
|---+---+---+---+---+-|-+---+---+---+---+---| | of the top cell, we get the middle of
|
||||||
|
| | | |***|***|*|*|***|***| | | | | the top cell (yMiddleOfTopCell).
|
||||||
|
|---+---+---+---+---+-|-+---+---+---+---+---| |
|
||||||
|
| | | |***|***|*|*|***|***| | | | |
|
||||||
|
|---+---+---+---+---+-|________________________ yEnd | Since we only want to add the key to
|
||||||
|
| | | | | | | (bottomPixelWithinThreshold) | the proximity if it's close enough to
|
||||||
|
|---+---+---+---+---+---+---+---+---+---+---| | the center of the cell, we only need
|
||||||
|
| | | | | | | | | | | | | to compute for these cells where
|
||||||
|
'---'---'---'---'---'---'---'---'---'---'---' | topPixelWithinThreshold is above the
|
||||||
|
(positive x,y) | center of the cell. This is the case
|
||||||
|
| when yDeltaToGrid is less than half
|
||||||
|
[Zoomed in diagram] | the height of the cell.
|
||||||
|
+-------+-------+-------+-------+-------+ |
|
||||||
|
| | | | | | | On the zoomed in diagram, on the right
|
||||||
|
| | | | | | | the topPixelWithinThreshold (represented
|
||||||
|
| | | | | | top of | with an = sign) is below and we can skip
|
||||||
|
+-------+-------+-------+--v----+-------+ .. top cell | this cell, while on the left it's above
|
||||||
|
| | = topPixelWT | | yDeltaToGrid | and we need to compute for this cell.
|
||||||
|
|..yStart.|.....|.......|..|....|.......|... y middle | Thus, if yDeltaToGrid is more than half
|
||||||
|
| (left)| | | ^ = | | of top cell | the height of the cell, we start the
|
||||||
|
+-------+-|-----+-------+----|--+-------+ | iteration one cell below the top cell,
|
||||||
|
| | | | | | | | | else we start it on the top cell. This
|
||||||
|
|.......|.|.....|.......|....|..|.....yStart (right) | is stored in yStart.
|
||||||
|
|
||||||
|
Since we only want to go up to bottomPixelWithinThreshold, and we only iterate on the center
|
||||||
|
of the keys, we can stop as soon as the y value exceeds bottomPixelThreshold, so we don't
|
||||||
|
have to align this on the center of the key. Hence, we don't need a separate value for
|
||||||
|
bottomPixelWithinThreshold and call this yEnd right away.
|
||||||
|
*/
|
||||||
|
final int topPixelWithinThreshold = key.mY - threshold;
|
||||||
|
final int yDeltaToGrid = topPixelWithinThreshold % mCellHeight;
|
||||||
|
final int yMiddleOfTopCell = topPixelWithinThreshold - yDeltaToGrid + halfCellHeight;
|
||||||
|
final int yStart = Math.max(halfCellHeight,
|
||||||
|
yMiddleOfTopCell + (yDeltaToGrid <= halfCellHeight ? 0 : mCellHeight));
|
||||||
|
final int yEnd = Math.min(fullGridHeight, key.mY + key.mHeight + threshold);
|
||||||
|
|
||||||
|
final int leftPixelWithinThreshold = key.mX - threshold;
|
||||||
|
final int xDeltaToGrid = leftPixelWithinThreshold % mCellWidth;
|
||||||
|
final int xMiddleOfLeftCell = leftPixelWithinThreshold - xDeltaToGrid + halfCellWidth;
|
||||||
|
final int xStart = Math.max(halfCellWidth,
|
||||||
|
xMiddleOfLeftCell + (xDeltaToGrid <= halfCellWidth ? 0 : mCellWidth));
|
||||||
|
final int xEnd = Math.min(fullGridWidth, key.mX + key.mWidth + threshold);
|
||||||
|
|
||||||
|
int baseIndexOfCurrentRow = (yStart / mCellHeight) * mGridWidth + (xStart / mCellWidth);
|
||||||
|
for (int centerY = yStart; centerY <= yEnd; centerY += mCellHeight) {
|
||||||
|
int index = baseIndexOfCurrentRow;
|
||||||
|
for (int centerX = xStart; centerX <= xEnd; centerX += mCellWidth) {
|
||||||
|
if (key.squaredDistanceToEdge(centerX, centerY) < thresholdSquared) {
|
||||||
|
neighborsFlatBuffer[index * keyCount + neighborCountPerCell[index]] = key;
|
||||||
|
++neighborCountPerCell[index];
|
||||||
|
}
|
||||||
|
++index;
|
||||||
|
}
|
||||||
|
baseIndexOfCurrentRow += mGridWidth;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
mGridNeighbors[(y / mCellHeight) * mGridWidth + (x / mCellWidth)] =
|
|
||||||
Arrays.copyOfRange(neighborKeys, 0, count);
|
for (int i = 0; i < gridSize; ++i) {
|
||||||
}
|
final int base = i * keyCount;
|
||||||
|
mGridNeighbors[i] =
|
||||||
|
Arrays.copyOfRange(neighborsFlatBuffer, base, base + neighborCountPerCell[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue