Stop vibration while repeating delete key in emoji view

Bug: 10960355
Change-Id: Ic1fdecdbcab4082c5383623c1f2575e3976ebe27
main
Satoshi Kataoka 2013-09-28 17:02:58 +09:00
parent b44efbdcc0
commit d0df68e6cb
1 changed files with 6 additions and 4 deletions

View File

@ -718,12 +718,14 @@ public final class EmojiKeyboardView extends LinearLayout implements OnTabChange
@Override @Override
public void run() { public void run() {
int repeatCount = 1;
int timeCount = 0; int timeCount = 0;
while (timeCount < MAX_REPEAT_COUNT_TIME && !mAborted) { while (timeCount < MAX_REPEAT_COUNT_TIME && !mAborted) {
if (timeCount > mKeyRepeatStartTimeout) { if (timeCount > mKeyRepeatStartTimeout) {
pressDelete(); pressDelete(repeatCount);
} }
timeCount += mKeyRepeatInterval; timeCount += mKeyRepeatInterval;
++repeatCount;
try { try {
Thread.sleep(mKeyRepeatInterval); Thread.sleep(mKeyRepeatInterval);
} catch (InterruptedException e) { } catch (InterruptedException e) {
@ -736,9 +738,9 @@ public final class EmojiKeyboardView extends LinearLayout implements OnTabChange
} }
} }
public void pressDelete() { public void pressDelete(int repeatCount) {
mKeyboardActionListener.onPressKey( mKeyboardActionListener.onPressKey(
Constants.CODE_DELETE, 0 /* repeatCount */, true /* isSinglePointer */); Constants.CODE_DELETE, repeatCount, true /* isSinglePointer */);
mKeyboardActionListener.onCodeInput( mKeyboardActionListener.onCodeInput(
Constants.CODE_DELETE, NOT_A_COORDINATE, NOT_A_COORDINATE); Constants.CODE_DELETE, NOT_A_COORDINATE, NOT_A_COORDINATE);
mKeyboardActionListener.onReleaseKey( mKeyboardActionListener.onReleaseKey(
@ -754,7 +756,7 @@ public final class EmojiKeyboardView extends LinearLayout implements OnTabChange
switch(event.getAction()) { switch(event.getAction()) {
case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_DOWN:
v.setBackgroundColor(mDeleteKeyPressedBackgroundColor); v.setBackgroundColor(mDeleteKeyPressedBackgroundColor);
pressDelete(); pressDelete(0 /* repeatCount */);
startRepeat(); startRepeat();
return true; return true;
case MotionEvent.ACTION_UP: case MotionEvent.ACTION_UP: