Fix: "saomething" -> "something".

Fixed by making MAX_CACHE_DIC_NODE_SIZE larger.

Bug: 9682742

Change-Id: I0312952c90b0820bed37df99c223921c68450570
main
Keisuke Kuroynagi 2013-07-24 17:55:25 +09:00
parent 62f3b4e9c9
commit cb4a7c1d87
4 changed files with 20 additions and 14 deletions

View File

@ -328,12 +328,12 @@ class DicNode {
return mDicNodeState.mDicNodeStatePrevWord.getPrevWordCount() > 0;
}
float getProximityCorrectionCount() const {
return static_cast<float>(mDicNodeState.mDicNodeStateScoring.getProximityCorrectionCount());
int getProximityCorrectionCount() const {
return mDicNodeState.mDicNodeStateScoring.getProximityCorrectionCount();
}
float getEditCorrectionCount() const {
return static_cast<float>(mDicNodeState.mDicNodeStateScoring.getEditCorrectionCount());
int getEditCorrectionCount() const {
return mDicNodeState.mDicNodeStateScoring.getEditCorrectionCount();
}
// Used to prune nodes

View File

@ -22,12 +22,14 @@ const float ScoringParams::MAX_SPATIAL_DISTANCE = 1.0f;
const int ScoringParams::THRESHOLD_NEXT_WORD_PROBABILITY = 40;
const int ScoringParams::THRESHOLD_NEXT_WORD_PROBABILITY_FOR_CAPPED = 120;
const float ScoringParams::AUTOCORRECT_OUTPUT_THRESHOLD = 1.0f;
const int ScoringParams::MAX_CACHE_DIC_NODE_SIZE = 125;
// TODO: Unlimit max cache dic node size
const int ScoringParams::MAX_CACHE_DIC_NODE_SIZE = 170;
const int ScoringParams::THRESHOLD_SHORT_WORD_LENGTH = 4;
const float ScoringParams::DISTANCE_WEIGHT_LENGTH = 0.132f;
const float ScoringParams::PROXIMITY_COST = 0.086f;
const float ScoringParams::FIRST_PROXIMITY_COST = 0.104f;
const float ScoringParams::PROXIMITY_COST = 0.095f;
const float ScoringParams::FIRST_CHAR_PROXIMITY_COST = 0.102f;
const float ScoringParams::FIRST_PROXIMITY_COST = 0.019f;
const float ScoringParams::OMISSION_COST = 0.458f;
const float ScoringParams::OMISSION_COST_SAME_CHAR = 0.491f;
const float ScoringParams::OMISSION_COST_FIRST_CHAR = 0.582f;
@ -35,19 +37,19 @@ const float ScoringParams::INSERTION_COST = 0.730f;
const float ScoringParams::INSERTION_COST_SAME_CHAR = 0.586f;
const float ScoringParams::INSERTION_COST_PROXIMITY_CHAR = 0.70f;
const float ScoringParams::INSERTION_COST_FIRST_CHAR = 0.623f;
const float ScoringParams::TRANSPOSITION_COST = 0.516f;
const float ScoringParams::TRANSPOSITION_COST = 0.526f;
const float ScoringParams::SPACE_SUBSTITUTION_COST = 0.319f;
const float ScoringParams::ADDITIONAL_PROXIMITY_COST = 0.380f;
const float ScoringParams::SUBSTITUTION_COST = 0.403f;
const float ScoringParams::SUBSTITUTION_COST = 0.383f;
const float ScoringParams::COST_NEW_WORD = 0.042f;
const float ScoringParams::COST_SECOND_OR_LATER_WORD_FIRST_CHAR_UPPERCASE = 0.25f;
const float ScoringParams::DISTANCE_WEIGHT_LANGUAGE = 1.123f;
const float ScoringParams::COST_FIRST_LOOKAHEAD = 0.545f;
const float ScoringParams::COST_LOOKAHEAD = 0.073f;
const float ScoringParams::HAS_PROXIMITY_TERMINAL_COST = 0.105f;
const float ScoringParams::HAS_EDIT_CORRECTION_TERMINAL_COST = 0.038f;
const float ScoringParams::HAS_MULTI_WORD_TERMINAL_COST = 0.444f;
const float ScoringParams::HAS_PROXIMITY_TERMINAL_COST = 0.093f;
const float ScoringParams::HAS_EDIT_CORRECTION_TERMINAL_COST = 0.041f;
const float ScoringParams::HAS_MULTI_WORD_TERMINAL_COST = 0.447f;
const float ScoringParams::TYPING_BASE_OUTPUT_SCORE = 1.0f;
const float ScoringParams::TYPING_MAX_OUTPUT_SCORE_PER_INPUT = 0.1f;
const float ScoringParams::NORMALIZED_SPATIAL_DISTANCE_THRESHOLD_FOR_EDIT = 0.06f;
const float ScoringParams::NORMALIZED_SPATIAL_DISTANCE_THRESHOLD_FOR_EDIT = 0.045f;
} // namespace latinime

View File

@ -36,6 +36,7 @@ class ScoringParams {
// TODO: explore optimization of gesture parameters.
static const float DISTANCE_WEIGHT_LENGTH;
static const float PROXIMITY_COST;
static const float FIRST_CHAR_PROXIMITY_COST;
static const float FIRST_PROXIMITY_COST;
static const float OMISSION_COST;
static const float OMISSION_COST_SAME_CHAR;

View File

@ -81,8 +81,11 @@ class TypingWeighting : public Weighting {
const bool isFirstChar = pointIndex == 0;
const bool isProximity = isProximityDicNode(traverseSession, dicNode);
float cost = isProximity ? (isFirstChar ? ScoringParams::FIRST_PROXIMITY_COST
float cost = isProximity ? (isFirstChar ? ScoringParams::FIRST_CHAR_PROXIMITY_COST
: ScoringParams::PROXIMITY_COST) : 0.0f;
if (isProximity && dicNode->getProximityCorrectionCount() == 0) {
cost += ScoringParams::FIRST_PROXIMITY_COST;
}
if (dicNode->getNodeCodePointCount() == 2) {
// At the second character of the current word, we check if the first char is uppercase
// and the word is a second or later word of a multiple word suggestion. We demote it