am 0b586179: Merge "Fix inconsistent behavior with backspace in the Emoji pallete."
* commit '0b5861795158e4a9f1c8b8c9025ab3f4e49adebc': Fix inconsistent behavior with backspace in the Emoji pallete.main
commit
c93a0e71fe
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@ -23,12 +23,13 @@ import android.content.SharedPreferences;
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import android.content.res.ColorStateList;
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import android.content.res.Resources;
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import android.content.res.TypedArray;
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import android.graphics.Color;
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import android.graphics.Rect;
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import android.os.Build;
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import android.os.CountDownTimer;
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import android.preference.PreferenceManager;
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import android.support.v4.view.PagerAdapter;
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import android.support.v4.view.ViewPager;
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import android.text.format.DateUtils;
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import android.util.AttributeSet;
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import android.util.Log;
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import android.util.Pair;
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@ -58,6 +59,7 @@ import java.util.Arrays;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.TimeUnit;
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/**
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* View class to implement Emoji palettes.
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@ -752,9 +754,8 @@ public final class EmojiPalettesView extends LinearLayout implements OnTabChange
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}
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}
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// TODO: Do the same things done in PointerTracker
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private static class DeleteKeyOnTouchListener implements OnTouchListener {
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private static final long MAX_REPEAT_COUNT_TIME = 30 * DateUtils.SECOND_IN_MILLIS;
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private static final long MAX_REPEAT_COUNT_TIME = TimeUnit.SECONDS.toMillis(30);
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private final int mDeleteKeyPressedBackgroundColor;
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private final long mKeyRepeatStartTimeout;
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private final long mKeyRepeatInterval;
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@ -765,61 +766,36 @@ public final class EmojiPalettesView extends LinearLayout implements OnTabChange
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res.getColor(R.color.emoji_key_pressed_background_color);
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mKeyRepeatStartTimeout = res.getInteger(R.integer.config_key_repeat_start_timeout);
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mKeyRepeatInterval = res.getInteger(R.integer.config_key_repeat_interval);
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mTimer = new CountDownTimer(MAX_REPEAT_COUNT_TIME, mKeyRepeatInterval) {
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@Override
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public void onTick(long millisUntilFinished) {
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final long elapsed = MAX_REPEAT_COUNT_TIME - millisUntilFinished;
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if (elapsed < mKeyRepeatStartTimeout) {
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return;
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}
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onKeyRepeat();
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}
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@Override
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public void onFinish() {
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onKeyRepeat();
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}
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};
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}
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/** Key-repeat state. */
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private static final int KEY_REPEAT_STATE_INITIALIZED = 0;
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// The key is touched but auto key-repeat is not started yet.
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private static final int KEY_REPEAT_STATE_KEY_DOWN = 1;
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// At least one key-repeat event has already been triggered and the key is not released.
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private static final int KEY_REPEAT_STATE_KEY_REPEAT = 2;
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private KeyboardActionListener mKeyboardActionListener =
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KeyboardActionListener.EMPTY_LISTENER;
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private DummyRepeatKeyRepeatTimer mTimer;
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private synchronized void startRepeat() {
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if (mTimer != null) {
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abortRepeat();
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}
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mTimer = new DummyRepeatKeyRepeatTimer();
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mTimer.start();
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}
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private synchronized void abortRepeat() {
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mTimer.abort();
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mTimer = null;
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}
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// TODO: Remove
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// This function is mimicking the repeat code in PointerTracker.
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// Specifically referring to PointerTracker#startRepeatKey and PointerTracker#onKeyRepeat.
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private class DummyRepeatKeyRepeatTimer extends Thread {
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public boolean mAborted = false;
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@Override
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public void run() {
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int repeatCount = 1;
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int timeCount = 0;
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while (timeCount < MAX_REPEAT_COUNT_TIME && !mAborted) {
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if (timeCount > mKeyRepeatStartTimeout) {
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pressDelete(repeatCount);
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}
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timeCount += mKeyRepeatInterval;
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++repeatCount;
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try {
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Thread.sleep(mKeyRepeatInterval);
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} catch (InterruptedException e) {
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}
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}
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}
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public void abort() {
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mAborted = true;
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}
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}
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public void pressDelete(final int repeatCount) {
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mKeyboardActionListener.onPressKey(
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Constants.CODE_DELETE, repeatCount, true /* isSinglePointer */);
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mKeyboardActionListener.onCodeInput(
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Constants.CODE_DELETE, NOT_A_COORDINATE, NOT_A_COORDINATE);
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mKeyboardActionListener.onReleaseKey(
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Constants.CODE_DELETE, false /* withSliding */);
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}
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// TODO: Do the same things done in PointerTracker
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private final CountDownTimer mTimer;
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private int mState = KEY_REPEAT_STATE_INITIALIZED;
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private int mRepeatCount = 0;
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public void setKeyboardActionListener(final KeyboardActionListener listener) {
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mKeyboardActionListener = listener;
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@ -827,18 +803,80 @@ public final class EmojiPalettesView extends LinearLayout implements OnTabChange
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@Override
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public boolean onTouch(final View v, final MotionEvent event) {
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switch(event.getAction()) {
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switch (event.getActionMasked()) {
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case MotionEvent.ACTION_DOWN:
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v.setBackgroundColor(mDeleteKeyPressedBackgroundColor);
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pressDelete(0 /* repeatCount */);
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startRepeat();
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onTouchDown(v);
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return true;
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case MotionEvent.ACTION_MOVE:
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final float x = event.getX();
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final float y = event.getY();
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if (x < 0.0f || v.getWidth() < x || y < 0.0f || v.getHeight() < y) {
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// Stop generating key events once the finger moves away from the view area.
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onTouchCanceled(v);
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}
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return true;
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case MotionEvent.ACTION_CANCEL:
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case MotionEvent.ACTION_UP:
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v.setBackgroundColor(0);
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abortRepeat();
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onTouchUp(v);
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return true;
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}
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return false;
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}
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private void handleKeyDown() {
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mKeyboardActionListener.onPressKey(
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Constants.CODE_DELETE, mRepeatCount, true /* isSinglePointer */);
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}
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private void handleKeyUp() {
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mKeyboardActionListener.onCodeInput(
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Constants.CODE_DELETE, NOT_A_COORDINATE, NOT_A_COORDINATE);
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mKeyboardActionListener.onReleaseKey(
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Constants.CODE_DELETE, false /* withSliding */);
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++mRepeatCount;
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}
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private void onTouchDown(final View v) {
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mTimer.cancel();
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mRepeatCount = 0;
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handleKeyDown();
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v.setBackgroundColor(mDeleteKeyPressedBackgroundColor);
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mState = KEY_REPEAT_STATE_KEY_DOWN;
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mTimer.start();
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}
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private void onTouchUp(final View v) {
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mTimer.cancel();
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if (mState == KEY_REPEAT_STATE_KEY_DOWN) {
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handleKeyUp();
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}
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v.setBackgroundColor(Color.TRANSPARENT);
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mState = KEY_REPEAT_STATE_INITIALIZED;
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}
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private void onTouchCanceled(final View v) {
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mTimer.cancel();
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v.setBackgroundColor(Color.TRANSPARENT);
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mState = KEY_REPEAT_STATE_INITIALIZED;
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}
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// Called by {@link #mTimer} in the UI thread as an auto key-repeat signal.
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private void onKeyRepeat() {
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switch (mState) {
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case KEY_REPEAT_STATE_INITIALIZED:
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// Basically this should not happen.
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break;
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case KEY_REPEAT_STATE_KEY_DOWN:
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// Do not call {@link #handleKeyDown} here because it has already been called
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// in {@link #onTouchDown}.
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handleKeyUp();
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mState = KEY_REPEAT_STATE_KEY_REPEAT;
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break;
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case KEY_REPEAT_STATE_KEY_REPEAT:
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handleKeyDown();
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handleKeyUp();
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break;
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}
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}
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}
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}
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