Merge "[HW13] Split up onCodeInput" into lmp-dev
commit
c710b34e34
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@ -426,119 +426,16 @@ public final class InputLogic {
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cancelDoubleSpacePeriodCountdown();
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cancelDoubleSpacePeriodCountdown();
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}
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}
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boolean didAutoCorrect = false;
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final boolean didAutoCorrect;
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if (processedEvent.isConsumed()) {
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if (processedEvent.isConsumed()) {
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// A consumed event may have text to commit and an update to the composing state, so
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handleConsumedEvent(inputTransaction);
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// we evaluate both. With some combiners, it's possible than an event contains both
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didAutoCorrect = false;
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// and we enter both of the following if clauses.
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final CharSequence textToCommit = processedEvent.getTextToCommit();
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if (!TextUtils.isEmpty(textToCommit)) {
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mConnection.commitText(textToCommit, 1);
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inputTransaction.setDidAffectContents();
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}
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if (mWordComposer.isComposingWord()) {
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mConnection.setComposingText(mWordComposer.getTypedWord(), 1);
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inputTransaction.setDidAffectContents();
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inputTransaction.setRequiresUpdateSuggestions();
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}
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} else if (processedEvent.isFunctionalKeyEvent()) {
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} else if (processedEvent.isFunctionalKeyEvent()) {
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// A special key, like delete, shift, emoji, or the settings key.
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didAutoCorrect = handleFunctionalEventAndReturnIfDidAutoCorrect(inputTransaction,
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switch (processedEvent.mKeyCode) {
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currentKeyboardScriptId, handler);
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case Constants.CODE_DELETE:
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handleBackspace(inputTransaction, currentKeyboardScriptId);
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// Backspace is a functional key, but it affects the contents of the editor.
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inputTransaction.setDidAffectContents();
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break;
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case Constants.CODE_SHIFT:
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performRecapitalization(inputTransaction.mSettingsValues);
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inputTransaction.requireShiftUpdate(InputTransaction.SHIFT_UPDATE_NOW);
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if (mSuggestedWords.mIsPrediction) {
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inputTransaction.setRequiresUpdateSuggestions();
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}
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break;
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case Constants.CODE_CAPSLOCK:
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// Note: Changing keyboard to shift lock state is handled in
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// {@link KeyboardSwitcher#onCodeInput(int)}.
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break;
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case Constants.CODE_SYMBOL_SHIFT:
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// Note: Calling back to the keyboard on the symbol Shift key is handled in
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// {@link #onPressKey(int,int,boolean)} and {@link #onReleaseKey(int,boolean)}.
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break;
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case Constants.CODE_SWITCH_ALPHA_SYMBOL:
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// Note: Calling back to the keyboard on symbol key is handled in
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// {@link #onPressKey(int,int,boolean)} and {@link #onReleaseKey(int,boolean)}.
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break;
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case Constants.CODE_SETTINGS:
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onSettingsKeyPressed();
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break;
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case Constants.CODE_SHORTCUT:
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// We need to switch to the shortcut IME. This is handled by LatinIME since the
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// input logic has no business with IME switching.
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break;
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case Constants.CODE_ACTION_NEXT:
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performEditorAction(EditorInfo.IME_ACTION_NEXT);
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break;
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case Constants.CODE_ACTION_PREVIOUS:
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performEditorAction(EditorInfo.IME_ACTION_PREVIOUS);
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break;
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case Constants.CODE_LANGUAGE_SWITCH:
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handleLanguageSwitchKey();
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break;
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case Constants.CODE_EMOJI:
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// Note: Switching emoji keyboard is being handled in
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// {@link KeyboardState#onCodeInput(int,int)}.
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break;
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case Constants.CODE_ALPHA_FROM_EMOJI:
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// Note: Switching back from Emoji keyboard to the main keyboard is being
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// handled in {@link KeyboardState#onCodeInput(int,int)}.
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break;
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case Constants.CODE_SHIFT_ENTER:
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// TODO: remove this object
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final Event tmpEvent = Event.createSoftwareKeypressEvent(Constants.CODE_ENTER,
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processedEvent.mKeyCode, processedEvent.mX, processedEvent.mY,
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processedEvent.isKeyRepeat());
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final InputTransaction tmpTransaction = new InputTransaction(
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inputTransaction.mSettingsValues, tmpEvent,
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inputTransaction.mTimestamp, inputTransaction.mSpaceState,
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inputTransaction.mShiftState);
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didAutoCorrect = handleNonSpecialCharacter(tmpTransaction, handler);
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// Shift + Enter is treated as a functional key but it results in adding a new
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// line, so that does affect the contents of the editor.
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inputTransaction.setDidAffectContents();
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break;
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default:
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throw new RuntimeException("Unknown key code : " + processedEvent.mKeyCode);
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}
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} else {
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} else {
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inputTransaction.setDidAffectContents();
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didAutoCorrect = handleNonFunctionalEventAndReturnIfDidAutoCorrect(inputTransaction,
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switch (processedEvent.mCodePoint) {
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handler);
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case Constants.CODE_ENTER:
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final EditorInfo editorInfo = getCurrentInputEditorInfo();
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final int imeOptionsActionId =
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InputTypeUtils.getImeOptionsActionIdFromEditorInfo(editorInfo);
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if (InputTypeUtils.IME_ACTION_CUSTOM_LABEL == imeOptionsActionId) {
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// Either we have an actionLabel and we should performEditorAction with
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// actionId regardless of its value.
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performEditorAction(editorInfo.actionId);
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} else if (EditorInfo.IME_ACTION_NONE != imeOptionsActionId) {
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// We didn't have an actionLabel, but we had another action to execute.
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// EditorInfo.IME_ACTION_NONE explicitly means no action. In contrast,
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// EditorInfo.IME_ACTION_UNSPECIFIED is the default value for an action, so it
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// means there should be an action and the app didn't bother to set a specific
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// code for it - presumably it only handles one. It does not have to be treated
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// in any specific way: anything that is not IME_ACTION_NONE should be sent to
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// performEditorAction.
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performEditorAction(imeOptionsActionId);
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} else {
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// No action label, and the action from imeOptions is NONE: this is a regular
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// enter key that should input a carriage return.
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didAutoCorrect = handleNonSpecialCharacter(inputTransaction, handler);
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}
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break;
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default:
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didAutoCorrect = handleNonSpecialCharacter(inputTransaction, handler);
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break;
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}
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}
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}
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if (!didAutoCorrect && processedEvent.mKeyCode != Constants.CODE_SHIFT
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if (!didAutoCorrect && processedEvent.mKeyCode != Constants.CODE_SHIFT
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&& processedEvent.mKeyCode != Constants.CODE_CAPSLOCK
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&& processedEvent.mKeyCode != Constants.CODE_CAPSLOCK
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@ -685,6 +582,163 @@ public final class InputLogic {
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}
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}
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}
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}
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/**
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* Handle a consumed event.
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*
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* Consumed events represent events that have already been consumed, typically by the
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* combining chain.
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*
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* @param inputTransaction The transaction in progress.
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*/
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private void handleConsumedEvent(final InputTransaction inputTransaction) {
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// A consumed event may have text to commit and an update to the composing state, so
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// we evaluate both. With some combiners, it's possible than an event contains both
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// and we enter both of the following if clauses.
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final CharSequence textToCommit = inputTransaction.mEvent.getTextToCommit();
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if (!TextUtils.isEmpty(textToCommit)) {
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mConnection.commitText(textToCommit, 1);
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inputTransaction.setDidAffectContents();
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}
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if (mWordComposer.isComposingWord()) {
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mConnection.setComposingText(mWordComposer.getTypedWord(), 1);
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inputTransaction.setDidAffectContents();
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inputTransaction.setRequiresUpdateSuggestions();
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}
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}
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/**
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* Handle a functional key event.
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*
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* A functional event is a special key, like delete, shift, emoji, or the settings key.
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* Non-special keys are those that generate a single code point.
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* This includes all letters, digits, punctuation, separators, emoji. It excludes keys that
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* manage keyboard-related stuff like shift, language switch, settings, layout switch, or
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* any key that results in multiple code points like the ".com" key.
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*
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* @param inputTransaction The transaction in progress.
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* @return whether this caused an auto-correction to happen.
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*/
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private boolean handleFunctionalEventAndReturnIfDidAutoCorrect(
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final InputTransaction inputTransaction,
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// TODO: remove these arguments
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final int currentKeyboardScriptId, final LatinIME.UIHandler handler) {
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final Event event = inputTransaction.mEvent;
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boolean didAutoCorrect = false;
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switch (event.mKeyCode) {
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case Constants.CODE_DELETE:
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handleBackspace(inputTransaction, currentKeyboardScriptId);
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// Backspace is a functional key, but it affects the contents of the editor.
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inputTransaction.setDidAffectContents();
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break;
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case Constants.CODE_SHIFT:
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performRecapitalization(inputTransaction.mSettingsValues);
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inputTransaction.requireShiftUpdate(InputTransaction.SHIFT_UPDATE_NOW);
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if (mSuggestedWords.mIsPrediction) {
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inputTransaction.setRequiresUpdateSuggestions();
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}
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break;
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case Constants.CODE_CAPSLOCK:
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// Note: Changing keyboard to shift lock state is handled in
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// {@link KeyboardSwitcher#onCodeInput(int)}.
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break;
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case Constants.CODE_SYMBOL_SHIFT:
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// Note: Calling back to the keyboard on the symbol Shift key is handled in
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// {@link #onPressKey(int,int,boolean)} and {@link #onReleaseKey(int,boolean)}.
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break;
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case Constants.CODE_SWITCH_ALPHA_SYMBOL:
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// Note: Calling back to the keyboard on symbol key is handled in
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// {@link #onPressKey(int,int,boolean)} and {@link #onReleaseKey(int,boolean)}.
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break;
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case Constants.CODE_SETTINGS:
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onSettingsKeyPressed();
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break;
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case Constants.CODE_SHORTCUT:
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// We need to switch to the shortcut IME. This is handled by LatinIME since the
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// input logic has no business with IME switching.
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break;
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case Constants.CODE_ACTION_NEXT:
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performEditorAction(EditorInfo.IME_ACTION_NEXT);
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break;
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case Constants.CODE_ACTION_PREVIOUS:
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performEditorAction(EditorInfo.IME_ACTION_PREVIOUS);
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break;
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case Constants.CODE_LANGUAGE_SWITCH:
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handleLanguageSwitchKey();
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break;
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case Constants.CODE_EMOJI:
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// Note: Switching emoji keyboard is being handled in
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// {@link KeyboardState#onCodeInput(int,int)}.
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break;
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case Constants.CODE_ALPHA_FROM_EMOJI:
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// Note: Switching back from Emoji keyboard to the main keyboard is being
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// handled in {@link KeyboardState#onCodeInput(int,int)}.
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break;
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case Constants.CODE_SHIFT_ENTER:
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// TODO: remove this object
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final Event tmpEvent = Event.createSoftwareKeypressEvent(Constants.CODE_ENTER,
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event.mKeyCode, event.mX, event.mY, event.isKeyRepeat());
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final InputTransaction tmpTransaction = new InputTransaction(
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inputTransaction.mSettingsValues, tmpEvent,
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inputTransaction.mTimestamp, inputTransaction.mSpaceState,
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inputTransaction.mShiftState);
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didAutoCorrect = handleNonSpecialCharacter(tmpTransaction, handler);
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// Shift + Enter is treated as a functional key but it results in adding a new
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// line, so that does affect the contents of the editor.
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inputTransaction.setDidAffectContents();
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break;
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default:
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throw new RuntimeException("Unknown key code : " + event.mKeyCode);
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}
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return didAutoCorrect;
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}
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/**
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* Handle an event that is not a functional event.
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*
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* These events are generally events that cause input, but in some cases they may do other
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* things like trigger an editor action.
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*
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* @param inputTransaction The transaction in progress.
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* @return whether this caused an auto-correction to happen.
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*/
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private boolean handleNonFunctionalEventAndReturnIfDidAutoCorrect(
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final InputTransaction inputTransaction,
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// TODO: remove this argument
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final LatinIME.UIHandler handler) {
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final Event event = inputTransaction.mEvent;
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inputTransaction.setDidAffectContents();
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boolean didAutoCorrect = false;
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switch (event.mCodePoint) {
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case Constants.CODE_ENTER:
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final EditorInfo editorInfo = getCurrentInputEditorInfo();
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final int imeOptionsActionId =
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InputTypeUtils.getImeOptionsActionIdFromEditorInfo(editorInfo);
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if (InputTypeUtils.IME_ACTION_CUSTOM_LABEL == imeOptionsActionId) {
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// Either we have an actionLabel and we should performEditorAction with
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// actionId regardless of its value.
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performEditorAction(editorInfo.actionId);
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} else if (EditorInfo.IME_ACTION_NONE != imeOptionsActionId) {
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// We didn't have an actionLabel, but we had another action to execute.
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// EditorInfo.IME_ACTION_NONE explicitly means no action. In contrast,
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// EditorInfo.IME_ACTION_UNSPECIFIED is the default value for an action, so it
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// means there should be an action and the app didn't bother to set a specific
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// code for it - presumably it only handles one. It does not have to be treated
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// in any specific way: anything that is not IME_ACTION_NONE should be sent to
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// performEditorAction.
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performEditorAction(imeOptionsActionId);
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} else {
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// No action label, and the action from imeOptions is NONE: this is a regular
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// enter key that should input a carriage return.
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didAutoCorrect = handleNonSpecialCharacter(inputTransaction, handler);
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}
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break;
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default:
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didAutoCorrect = handleNonSpecialCharacter(inputTransaction, handler);
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break;
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}
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return didAutoCorrect;
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}
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/**
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/**
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* Handle inputting a code point to the editor.
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* Handle inputting a code point to the editor.
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*
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*
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Loading…
Reference in New Issue