Fix a bug that would end up in memory corruption
Square distances array was not the right size. Copying long words into it would result in fandango on core. Bug: 5508337 Bug: 5591925 Change-Id: I7598081b3cfcd1975b206dada1baf8da9be35641
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01c335df71
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1 changed files with 9 additions and 6 deletions
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@ -49,14 +49,17 @@ ProximityInfo::ProximityInfo(const int maxProximityCharsSize, const int keyboard
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&& sweetSpotCenterYs && sweetSpotRadii),
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mInputXCoordinates(NULL), mInputYCoordinates(NULL),
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mTouchPositionCorrectionEnabled(false) {
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const int len = GRID_WIDTH * GRID_HEIGHT * MAX_PROXIMITY_CHARS_SIZE;
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mProximityCharsArray = new uint32_t[len];
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mNormalizedSquaredDistances = new int[len];
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const int proximityGridLength = GRID_WIDTH * GRID_HEIGHT * MAX_PROXIMITY_CHARS_SIZE;
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mProximityCharsArray = new uint32_t[proximityGridLength];
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if (DEBUG_PROXIMITY_INFO) {
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LOGI("Create proximity info array %d", len);
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LOGI("Create proximity info array %d", proximityGridLength);
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}
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memcpy(mProximityCharsArray, proximityCharsArray, len * sizeof(mProximityCharsArray[0]));
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for (int i = 0; i < len; ++i) {
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memcpy(mProximityCharsArray, proximityCharsArray,
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proximityGridLength * sizeof(mProximityCharsArray[0]));
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const int normalizedSquaredDistancesLength =
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MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH_INTERNAL;
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mNormalizedSquaredDistances = new int[normalizedSquaredDistancesLength];
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for (int i = 0; i < normalizedSquaredDistancesLength; ++i) {
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mNormalizedSquaredDistances[i] = NOT_A_DISTANCE;
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}
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