Merge "Follow up to I21b54b35"

This commit is contained in:
Ken Wakasa 2013-01-15 18:48:57 -08:00 committed by Android (Google) Code Review
commit b4f89c0368
2 changed files with 8 additions and 4 deletions

View file

@ -316,7 +316,7 @@ static inline void prof_out(void) {
#define TWO_WORDS_CAPITALIZED_DEMOTION_RATE 50 #define TWO_WORDS_CAPITALIZED_DEMOTION_RATE 50
#define TWO_WORDS_CORRECTION_DEMOTION_BASE 80 #define TWO_WORDS_CORRECTION_DEMOTION_BASE 80
#define TWO_WORDS_PLUS_OTHER_ERROR_CORRECTION_DEMOTION_DIVIDER 1 #define TWO_WORDS_PLUS_OTHER_ERROR_CORRECTION_DEMOTION_DIVIDER 1
#define ZERO_DISTANCE_PROMOTION_RATE 110 #define ZERO_DISTANCE_PROMOTION_RATE 110.0f
#define NEUTRAL_SCORE_SQUARED_RADIUS 8.0f #define NEUTRAL_SCORE_SQUARED_RADIUS 8.0f
#define HALF_SCORE_SQUARED_RADIUS 32.0f #define HALF_SCORE_SQUARED_RADIUS 32.0f
#define MAX_FREQ 255 #define MAX_FREQ 255

View file

@ -18,11 +18,12 @@
#define LATINIME_SUGGEST_UTILS_H #define LATINIME_SUGGEST_UTILS_H
#include "defines.h" #include "defines.h"
#include "proximity_info_state.h"
namespace latinime { namespace latinime {
class SuggestUtils { class SuggestUtils {
public: public:
static float getDistanceScalingFactor(float normalizedSquaredDistance) { static float getDistanceScalingFactor(const float normalizedSquaredDistance) {
if (normalizedSquaredDistance < 0.0f) { if (normalizedSquaredDistance < 0.0f) {
return -1.0f; return -1.0f;
} }
@ -33,8 +34,8 @@ class SuggestUtils {
static const float MIN = 0.3f; static const float MIN = 0.3f;
static const float R1 = NEUTRAL_SCORE_SQUARED_RADIUS; static const float R1 = NEUTRAL_SCORE_SQUARED_RADIUS;
static const float R2 = HALF_SCORE_SQUARED_RADIUS; static const float R2 = HALF_SCORE_SQUARED_RADIUS;
const float x = static_cast<float>(normalizedSquaredDistance) const float x = normalizedSquaredDistance / static_cast<float>(
/ ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR; ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR);
const float factor = max((x < R1) const float factor = max((x < R1)
? (A * (R1 - x) + B * x) / R1 ? (A * (R1 - x) + B * x) / R1
: (B * (R2 - x) + C * (x - R1)) / (R2 - R1), MIN); : (B * (R2 - x) + C * (x - R1)) / (R2 - R1), MIN);
@ -48,6 +49,9 @@ class SuggestUtils {
// 0 R1 R2 . // 0 R1 R2 .
return factor; return factor;
} }
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(SuggestUtils);
}; };
} // namespace latinime } // namespace latinime
#endif // LATINIME_SUGGEST_UTILS_H #endif // LATINIME_SUGGEST_UTILS_H