Abandon the idea of an Event pool and make Event immutable (B1)
Change-Id: I750a07c0c564a95ceac734afa873ca3da9626a7fmain
parent
8315e8168b
commit
ae74b8cf67
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@ -54,39 +54,33 @@ public class Event {
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final private static int NOT_A_CODE_POINT = 0;
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private int mType; // The type of event - one of the constants above
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final private int mType; // The type of event - one of the constants above
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// The code point associated with the event, if relevant. This is a unicode code point, and
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// has nothing to do with other representations of the key. It is only relevant if this event
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// is the right type: COMMITTABLE or DEAD or TOGGLE, but for a mode key like hankaku/zenkaku or
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// ctrl, there is no code point associated so this should be NOT_A_CODE_POINT to avoid
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// unintentional use of its value when it's not relevant.
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private int mCodePoint;
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final public int mCodePoint;
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static Event obtainEvent() {
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// TODO: create an event pool instead
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return new Event();
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}
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public void setDeadEvent(final int codePoint) {
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mType = EVENT_DEAD;
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// This method is private - to create a new event, use one of the create* utility methods.
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private Event(final int type, final int codePoint) {
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mType = type;
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mCodePoint = codePoint;
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}
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public void setCommittableEvent(final int codePoint) {
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mType = EVENT_COMMITTABLE;
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mCodePoint = codePoint;
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public static Event createDeadEvent(final int codePoint) {
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return new Event(EVENT_DEAD, codePoint);
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}
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public void setNotHandledEvent() {
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mType = EVENT_NOT_HANDLED;
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mCodePoint = NOT_A_CODE_POINT; // Just in case
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public static Event createCommittableEvent(final int codePoint) {
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return new Event(EVENT_COMMITTABLE, codePoint);
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}
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public static Event createNotHandledEvent() {
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return new Event(EVENT_NOT_HANDLED, NOT_A_CODE_POINT);
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}
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public boolean isCommittable() {
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return EVENT_COMMITTABLE == mType;
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}
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public int getCodePoint() {
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return mCodePoint;
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}
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}
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@ -107,7 +107,7 @@ public class EventInterpreter {
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private boolean onEvent(final Event event) {
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if (event.isCommittable()) {
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mLatinIme.onCodeInput(event.getCodePoint(),
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mLatinIme.onCodeInput(event.mCodePoint,
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Constants.EXTERNAL_KEYBOARD_COORDINATE, Constants.EXTERNAL_KEYBOARD_COORDINATE);
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return true;
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}
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@ -38,7 +38,6 @@ public class HardwareKeyboardEventDecoder implements HardwareEventDecoder {
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@Override
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public Event decodeHardwareKey(final KeyEvent keyEvent) {
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final Event event = Event.obtainEvent();
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// KeyEvent#getUnicodeChar() does not exactly returns a unicode char, but rather a value
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// that includes both the unicode char in the lower 21 bits and flags in the upper bits,
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// hence the name "codePointAndFlags". {@see KeyEvent#getUnicodeChar()} for more info.
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@ -48,22 +47,20 @@ public class HardwareKeyboardEventDecoder implements HardwareEventDecoder {
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// the key for 'A' or Space, but also Backspace or Ctrl or Caps Lock.
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final int keyCode = keyEvent.getKeyCode();
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if (KeyEvent.KEYCODE_DEL == keyCode) {
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event.setCommittableEvent(Constants.CODE_DELETE);
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return event;
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return Event.createCommittableEvent(Constants.CODE_DELETE);
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}
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if (keyEvent.isPrintingKey() || KeyEvent.KEYCODE_SPACE == keyCode
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|| KeyEvent.KEYCODE_ENTER == keyCode) {
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if (0 != (codePointAndFlags & KeyCharacterMap.COMBINING_ACCENT)) {
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// A dead key.
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event.setDeadEvent(codePointAndFlags & KeyCharacterMap.COMBINING_ACCENT_MASK);
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return Event.createDeadEvent(codePointAndFlags & KeyCharacterMap.COMBINING_ACCENT_MASK);
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} else {
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// A committable character. This should be committed right away, taking into
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// account the current state.
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event.setCommittableEvent(codePointAndFlags);
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return Event.createCommittableEvent(codePointAndFlags);
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}
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} else {
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event.setNotHandledEvent();
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}
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return event;
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return Event.createNotHandledEvent();
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}
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}
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}
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