[SD13] Reorder an enum alphabetically
Change-Id: I907041b09e5bfce537ed4f592947b2cec8cef4acmain
parent
3a729d4ed8
commit
ae4e203625
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@ -481,24 +481,24 @@
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<declare-styleable name="KeyboardLayoutSet_Feature">
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<!-- This should be aligned with ScriptUtils.SCRIPT_* -->
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<attr name="supportedScript" format="enum">
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<enum name="latin" value="0" />
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<enum name="cyrillic" value="1" />
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<enum name="greek" value="2" />
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<enum name="arabic" value="3" />
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<enum name="hebrew" value="4" />
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<enum name="armenian" value="5" />
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<enum name="georgian" value="6" />
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<enum name="khmer" value="7" />
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<enum name="lao" value="8" />
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<enum name="myanmar" value="9" />
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<enum name="sinhala" value="10" />
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<enum name="thai" value="11" />
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<enum name="telugu" value="12" />
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<enum name="devanagari" value="13" />
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<enum name="bengali" value="14" />
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<enum name="arabic" value="0" />
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<enum name="armenian" value="1" />
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<enum name="bengali" value="2" />
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<enum name="cyrillic" value="3" />
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<enum name="devanagari" value="4" />
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<enum name="georgian" value="5" />
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<enum name="greek" value="6" />
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<enum name="hebrew" value="7" />
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<enum name="kannada" value="8" />
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<enum name="khmer" value="9" />
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<enum name="lao" value="10" />
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<enum name="latin" value="11" />
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<enum name="malayalam" value="12" />
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<enum name="myanmar" value="13" />
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<enum name="sinhala" value="14" />
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<enum name="tamil" value="15" />
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<enum name="kannada" value="16" />
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<enum name="malayalam" value="17" />
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<enum name="telugu" value="16" />
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<enum name="thai" value="17" />
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</attr>
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</declare-styleable>
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@ -26,24 +26,24 @@ public class ScriptUtils {
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// Used for hardware keyboards
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public static final int SCRIPT_UNKNOWN = -1;
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// TODO: should we use ISO 15924 identifiers instead?
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public static final int SCRIPT_LATIN = 0;
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public static final int SCRIPT_CYRILLIC = 1;
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public static final int SCRIPT_GREEK = 2;
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public static final int SCRIPT_ARABIC = 3;
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public static final int SCRIPT_HEBREW = 4;
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public static final int SCRIPT_ARMENIAN = 5;
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public static final int SCRIPT_GEORGIAN = 6;
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public static final int SCRIPT_KHMER = 7;
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public static final int SCRIPT_LAO = 8;
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public static final int SCRIPT_MYANMAR = 9;
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public static final int SCRIPT_SINHALA = 10;
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public static final int SCRIPT_THAI = 11;
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public static final int SCRIPT_TELUGU = 12;
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public static final int SCRIPT_DEVANAGARI = 13;
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public static final int SCRIPT_BENGALI = 14;
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public static final int SCRIPT_ARABIC = 0;
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public static final int SCRIPT_ARMENIAN = 1;
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public static final int SCRIPT_BENGALI = 2;
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public static final int SCRIPT_CYRILLIC = 3;
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public static final int SCRIPT_DEVANAGARI = 4;
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public static final int SCRIPT_GEORGIAN = 5;
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public static final int SCRIPT_GREEK = 6;
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public static final int SCRIPT_HEBREW = 7;
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public static final int SCRIPT_KANNADA = 8;
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public static final int SCRIPT_KHMER = 9;
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public static final int SCRIPT_LAO = 10;
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public static final int SCRIPT_LATIN = 11;
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public static final int SCRIPT_MALAYALAM = 12;
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public static final int SCRIPT_MYANMAR = 13;
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public static final int SCRIPT_SINHALA = 14;
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public static final int SCRIPT_TAMIL = 15;
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public static final int SCRIPT_KANNADA = 16;
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public static final int SCRIPT_MALAYALAM = 17;
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public static final int SCRIPT_TELUGU = 16;
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public static final int SCRIPT_THAI = 17;
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public static final TreeMap<String, Integer> mSpellCheckerLanguageToScript;
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static {
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// List of the supported languages and their associated script. We won't check
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@ -83,27 +83,6 @@ public class ScriptUtils {
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*/
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public static boolean isLetterPartOfScript(final int codePoint, final int scriptId) {
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switch (scriptId) {
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case SCRIPT_LATIN:
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// Our supported latin script dictionaries (EFIGS) at the moment only include
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// characters in the C0, C1, Latin Extended A and B, IPA extensions unicode
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// blocks. As it happens, those are back-to-back in the code range 0x40 to 0x2AF,
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// so the below is a very efficient way to test for it. As for the 0-0x3F, it's
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// excluded from isLetter anyway.
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return codePoint <= 0x2AF && Character.isLetter(codePoint);
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case SCRIPT_CYRILLIC:
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// All Cyrillic characters are in the 400~52F block. There are some in the upper
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// Unicode range, but they are archaic characters that are not used in modern
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// Russian and are not used by our dictionary.
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return codePoint >= 0x400 && codePoint <= 0x52F && Character.isLetter(codePoint);
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case SCRIPT_GREEK:
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// Greek letters are either in the 370~3FF range (Greek & Coptic), or in the
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// 1F00~1FFF range (Greek extended). Our dictionary contains both sort of characters.
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// Our dictionary also contains a few words with 0xF2; it would be best to check
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// if that's correct, but a web search does return results for these words so
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// they are probably okay.
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return (codePoint >= 0x370 && codePoint <= 0x3FF)
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|| (codePoint >= 0x1F00 && codePoint <= 0x1FFF)
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|| codePoint == 0xF2;
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case SCRIPT_ARABIC:
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// Arabic letters can be in any of the following blocks:
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// Arabic U+0600..U+06FF
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@ -116,23 +95,46 @@ public class ScriptUtils {
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|| (codePoint >= 0x8A0 && codePoint <= 0x8FF)
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|| (codePoint >= 0xFB50 && codePoint <= 0xFDFF)
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|| (codePoint >= 0xFE70 && codePoint <= 0xFEFF);
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case SCRIPT_HEBREW:
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// Hebrew letters are in the Hebrew unicode block, which spans from U+0590 to U+05FF,
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// or in the Alphabetic Presentation Forms block, U+FB00..U+FB4F, but only in the
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// Hebrew part of that block, which is U+FB1D..U+FB4F.
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return (codePoint >= 0x590 && codePoint <= 0x5FF
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|| codePoint >= 0xFB1D && codePoint <= 0xFB4F);
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case SCRIPT_ARMENIAN:
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// Armenian letters are in the Armenian unicode block, U+0530..U+058F and
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// Alphabetic Presentation Forms block, U+FB00..U+FB4F, but only in the Armenian part
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// of that block, which is U+FB13..U+FB17.
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return (codePoint >= 0x530 && codePoint <= 0x58F
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|| codePoint >= 0xFB13 && codePoint <= 0xFB17);
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case SCRIPT_BENGALI:
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// Bengali unicode block is U+0980..U+09FF
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return (codePoint >= 0x980 && codePoint <= 0x9FF);
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case SCRIPT_CYRILLIC:
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// All Cyrillic characters are in the 400~52F block. There are some in the upper
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// Unicode range, but they are archaic characters that are not used in modern
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// Russian and are not used by our dictionary.
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return codePoint >= 0x400 && codePoint <= 0x52F && Character.isLetter(codePoint);
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case SCRIPT_DEVANAGARI:
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// Devanagari unicode block is +0900..U+097F
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return (codePoint >= 0x900 && codePoint <= 0x97F);
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case SCRIPT_GEORGIAN:
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// Georgian letters are in the Georgian unicode block, U+10A0..U+10FF,
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// or Georgian supplement block, U+2D00..U+2D2F
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return (codePoint >= 0x10A0 && codePoint <= 0x10FF
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|| codePoint >= 0x2D00 && codePoint <= 0x2D2F);
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case SCRIPT_GREEK:
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// Greek letters are either in the 370~3FF range (Greek & Coptic), or in the
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// 1F00~1FFF range (Greek extended). Our dictionary contains both sort of characters.
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// Our dictionary also contains a few words with 0xF2; it would be best to check
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// if that's correct, but a web search does return results for these words so
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// they are probably okay.
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return (codePoint >= 0x370 && codePoint <= 0x3FF)
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|| (codePoint >= 0x1F00 && codePoint <= 0x1FFF)
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|| codePoint == 0xF2;
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case SCRIPT_HEBREW:
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// Hebrew letters are in the Hebrew unicode block, which spans from U+0590 to U+05FF,
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// or in the Alphabetic Presentation Forms block, U+FB00..U+FB4F, but only in the
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// Hebrew part of that block, which is U+FB1D..U+FB4F.
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return (codePoint >= 0x590 && codePoint <= 0x5FF
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|| codePoint >= 0xFB1D && codePoint <= 0xFB4F);
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case SCRIPT_KANNADA:
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// Kannada unicode block is U+0C80..U+0CFF
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return (codePoint >= 0xC80 && codePoint <= 0xCFF);
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case SCRIPT_KHMER:
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// Khmer letters are in unicode block U+1780..U+17FF, and the Khmer symbols block
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// is U+19E0..U+19FF
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@ -141,6 +143,16 @@ public class ScriptUtils {
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case SCRIPT_LAO:
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// The Lao block is U+0E80..U+0EFF
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return (codePoint >= 0xE80 && codePoint <= 0xEFF);
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case SCRIPT_LATIN:
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// Our supported latin script dictionaries (EFIGS) at the moment only include
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// characters in the C0, C1, Latin Extended A and B, IPA extensions unicode
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// blocks. As it happens, those are back-to-back in the code range 0x40 to 0x2AF,
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// so the below is a very efficient way to test for it. As for the 0-0x3F, it's
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// excluded from isLetter anyway.
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return codePoint <= 0x2AF && Character.isLetter(codePoint);
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case SCRIPT_MALAYALAM:
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// Malayalam unicode block is U+0D00..U+0D7F
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return (codePoint >= 0xD00 && codePoint <= 0xD7F);
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case SCRIPT_MYANMAR:
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// Myanmar has three unicode blocks :
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// Myanmar U+1000..U+109F
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@ -152,27 +164,15 @@ public class ScriptUtils {
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case SCRIPT_SINHALA:
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// Sinhala unicode block is U+0D80..U+0DFF
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return (codePoint >= 0xD80 && codePoint <= 0xDFF);
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case SCRIPT_THAI:
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// Thai unicode block is U+0E00..U+0E7F
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return (codePoint >= 0xE00 && codePoint <= 0xE7F);
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case SCRIPT_TELUGU:
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// Telugu unicode block is U+0C00..U+0C7F
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return (codePoint >= 0xC00 && codePoint <= 0xC7F);
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case SCRIPT_DEVANAGARI:
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// Devanagari unicode block is +0900..U+097F
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return (codePoint >= 0x900 && codePoint <= 0x97F);
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case SCRIPT_BENGALI:
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// Bengali unicode block is U+0980..U+09FF
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return (codePoint >= 0x980 && codePoint <= 0x9FF);
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case SCRIPT_TAMIL:
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// Tamil unicode block is U+0B80..U+0BFF
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return (codePoint >= 0xB80 && codePoint <= 0xBFF);
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case SCRIPT_KANNADA:
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// Kannada unicode block is U+0C80..U+0CFF
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return (codePoint >= 0xC80 && codePoint <= 0xCFF);
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case SCRIPT_MALAYALAM:
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// Malayalam unicode block is U+0D00..U+0D7F
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return (codePoint >= 0xD00 && codePoint <= 0xD7F);
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case SCRIPT_TELUGU:
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// Telugu unicode block is U+0C00..U+0C7F
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return (codePoint >= 0xC00 && codePoint <= 0xC7F);
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case SCRIPT_THAI:
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// Thai unicode block is U+0E00..U+0E7F
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return (codePoint >= 0xE00 && codePoint <= 0xE7F);
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case SCRIPT_UNKNOWN:
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return true;
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default:
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