Fix bug of sampling and become to save corner points for geometric input.

Change-Id: I6278a1f7fdcc897c1d6c8d4c8e53730087cc2e5e
main
Keisuke Kuroyanagi 2012-09-07 12:56:31 +09:00
parent 3051966b8c
commit aba26e4f63
1 changed files with 24 additions and 15 deletions

View File

@ -224,7 +224,7 @@ float ProximityInfoState::updateNearKeysDistances(const int x, const int y,
bool ProximityInfoState::isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances,
const NearKeysDistanceMap *const prevNearKeysDistances,
const NearKeysDistanceMap *const prevPrevNearKeysDistances) const {
static const float MARGIN = 0.05f;
static const float MARGIN = 0.01f;
for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin();
it != prevNearKeysDistances->end(); ++it) {
@ -245,16 +245,19 @@ float ProximityInfoState::getPointScore(
const NearKeysDistanceMap *const prevNearKeysDistances,
const NearKeysDistanceMap *const prevPrevNearKeysDistances) const {
static const float BASE_SAMPLE_RATE_SCALE = 0.1f;
static const float SAVE_DISTANCE_SCALE = 14.0f;
static const float SAVE_DISTANCE_SCALE = 20.0f;
static const float SAVE_DISTANCE_SCORE = 2.0f;
static const float SKIP_DISTANCE_SCALE = 1.5f;
static const float SKIP_DISTANCE_SCALE = 2.5f;
static const float SKIP_DISTANCE_SCORE = -1.0f;
static const float CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE = 3.5f;
static const float CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE = 4.0f;
static const float CHECK_LOCALMIN_DISTANCE_SCORE = -1.0f;
static const float STRAIGHT_ANGLE_THRESHOLD = M_PI_F / 32.0f;
static const float STRAIGHT_ANGLE_THRESHOLD = M_PI_F / 36.0f;
static const float STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE = 5.0f;
static const float STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD = 0.5f;
static const float STRAIGHT_SKIP_SCORE = -1.0f;
static const float CORNER_ANGLE_THRESHOLD = M_PI_F / 2.0f;
static const float CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 2.7f;
static const float CORNER_SCORE = 1.0f;
const std::size_t size = mInputXs.size();
if (size <= 1) {
@ -276,20 +279,26 @@ float ProximityInfoState::getPointScore(
}
// Location
if (distPrev < baseSampleRate * CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE) {
if (!isPrevLocalMin(currentNearKeysDistances, currentNearKeysDistances,
if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances,
prevPrevNearKeysDistances)) {
score += CHECK_LOCALMIN_DISTANCE_SCORE;
}
}
// Angle
const float angle1 = getAngle(x, y, mInputXs.back(), mInputYs.back());
const float angle2 = getAngle(mInputXs.back(), mInputYs.back(),
mInputXs[size - 2], mInputYs[size - 2]);
const float angleDiff = getAngleDiff(angle1, angle2);
// Skip straight
if (nearest > STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD
&& distPrev < baseSampleRate * STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE) {
const float angle1 = getAngle(x, y, mInputXs.back(), mInputYs.back());
const float angle2 = getAngle(mInputXs.back(), mInputYs.back(),
mInputXs[size - 2], mInputYs[size - 2]);
if (getAngleDiff(angle1, angle2) < STRAIGHT_ANGLE_THRESHOLD) {
score += STRAIGHT_SKIP_SCORE;
}
&& distPrev < baseSampleRate * STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE
&& angleDiff < STRAIGHT_ANGLE_THRESHOLD) {
score += STRAIGHT_SKIP_SCORE;
}
// Save corner
if (distPrev > baseSampleRate * CORNER_CHECK_DISTANCE_THRESHOLD_SCALE
&& angleDiff > CORNER_ANGLE_THRESHOLD) {
score += CORNER_SCORE;
}
return score;
}
@ -447,9 +456,9 @@ int32_t ProximityInfoState::getAllPossibleChars(
float ProximityInfoState::getAveragePointDuration() const {
if (mInputSize == 0) {
return 0;
return 0.0f;
}
return (mTimes[mInputSize - 1] - mTimes[0]) / static_cast<float>(mInputSize);
return static_cast<float>(mTimes[mInputSize - 1] - mTimes[0]) / static_cast<float>(mInputSize);
}
} // namespace latinime