Fix bug of sampling and become to save corner points for geometric input.
Change-Id: I6278a1f7fdcc897c1d6c8d4c8e53730087cc2e5emain
parent
3051966b8c
commit
aba26e4f63
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@ -224,7 +224,7 @@ float ProximityInfoState::updateNearKeysDistances(const int x, const int y,
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bool ProximityInfoState::isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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const NearKeysDistanceMap *const prevPrevNearKeysDistances) const {
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static const float MARGIN = 0.05f;
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static const float MARGIN = 0.01f;
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for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin();
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it != prevNearKeysDistances->end(); ++it) {
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@ -245,16 +245,19 @@ float ProximityInfoState::getPointScore(
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const NearKeysDistanceMap *const prevNearKeysDistances,
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const NearKeysDistanceMap *const prevPrevNearKeysDistances) const {
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static const float BASE_SAMPLE_RATE_SCALE = 0.1f;
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static const float SAVE_DISTANCE_SCALE = 14.0f;
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static const float SAVE_DISTANCE_SCALE = 20.0f;
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static const float SAVE_DISTANCE_SCORE = 2.0f;
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static const float SKIP_DISTANCE_SCALE = 1.5f;
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static const float SKIP_DISTANCE_SCALE = 2.5f;
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static const float SKIP_DISTANCE_SCORE = -1.0f;
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static const float CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE = 3.5f;
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static const float CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE = 4.0f;
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static const float CHECK_LOCALMIN_DISTANCE_SCORE = -1.0f;
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static const float STRAIGHT_ANGLE_THRESHOLD = M_PI_F / 32.0f;
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static const float STRAIGHT_ANGLE_THRESHOLD = M_PI_F / 36.0f;
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static const float STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE = 5.0f;
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static const float STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD = 0.5f;
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static const float STRAIGHT_SKIP_SCORE = -1.0f;
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static const float CORNER_ANGLE_THRESHOLD = M_PI_F / 2.0f;
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static const float CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 2.7f;
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static const float CORNER_SCORE = 1.0f;
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const std::size_t size = mInputXs.size();
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if (size <= 1) {
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@ -276,20 +279,26 @@ float ProximityInfoState::getPointScore(
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}
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// Location
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if (distPrev < baseSampleRate * CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE) {
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if (!isPrevLocalMin(currentNearKeysDistances, currentNearKeysDistances,
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if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances,
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prevPrevNearKeysDistances)) {
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score += CHECK_LOCALMIN_DISTANCE_SCORE;
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}
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}
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// Angle
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const float angle1 = getAngle(x, y, mInputXs.back(), mInputYs.back());
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const float angle2 = getAngle(mInputXs.back(), mInputYs.back(),
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mInputXs[size - 2], mInputYs[size - 2]);
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const float angleDiff = getAngleDiff(angle1, angle2);
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// Skip straight
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if (nearest > STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD
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&& distPrev < baseSampleRate * STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE) {
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const float angle1 = getAngle(x, y, mInputXs.back(), mInputYs.back());
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const float angle2 = getAngle(mInputXs.back(), mInputYs.back(),
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mInputXs[size - 2], mInputYs[size - 2]);
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if (getAngleDiff(angle1, angle2) < STRAIGHT_ANGLE_THRESHOLD) {
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score += STRAIGHT_SKIP_SCORE;
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}
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&& distPrev < baseSampleRate * STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE
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&& angleDiff < STRAIGHT_ANGLE_THRESHOLD) {
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score += STRAIGHT_SKIP_SCORE;
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}
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// Save corner
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if (distPrev > baseSampleRate * CORNER_CHECK_DISTANCE_THRESHOLD_SCALE
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&& angleDiff > CORNER_ANGLE_THRESHOLD) {
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score += CORNER_SCORE;
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}
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return score;
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}
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@ -447,9 +456,9 @@ int32_t ProximityInfoState::getAllPossibleChars(
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float ProximityInfoState::getAveragePointDuration() const {
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if (mInputSize == 0) {
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return 0;
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return 0.0f;
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}
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return (mTimes[mInputSize - 1] - mTimes[0]) / static_cast<float>(mInputSize);
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return static_cast<float>(mTimes[mInputSize - 1] - mTimes[0]) / static_cast<float>(mInputSize);
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}
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} // namespace latinime
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