Fix bug of sampling and become to save corner points for geometric input.
Change-Id: I6278a1f7fdcc897c1d6c8d4c8e53730087cc2e5emain
parent
3051966b8c
commit
aba26e4f63
|
@ -224,7 +224,7 @@ float ProximityInfoState::updateNearKeysDistances(const int x, const int y,
|
||||||
bool ProximityInfoState::isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances,
|
bool ProximityInfoState::isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances,
|
||||||
const NearKeysDistanceMap *const prevNearKeysDistances,
|
const NearKeysDistanceMap *const prevNearKeysDistances,
|
||||||
const NearKeysDistanceMap *const prevPrevNearKeysDistances) const {
|
const NearKeysDistanceMap *const prevPrevNearKeysDistances) const {
|
||||||
static const float MARGIN = 0.05f;
|
static const float MARGIN = 0.01f;
|
||||||
|
|
||||||
for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin();
|
for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin();
|
||||||
it != prevNearKeysDistances->end(); ++it) {
|
it != prevNearKeysDistances->end(); ++it) {
|
||||||
|
@ -245,16 +245,19 @@ float ProximityInfoState::getPointScore(
|
||||||
const NearKeysDistanceMap *const prevNearKeysDistances,
|
const NearKeysDistanceMap *const prevNearKeysDistances,
|
||||||
const NearKeysDistanceMap *const prevPrevNearKeysDistances) const {
|
const NearKeysDistanceMap *const prevPrevNearKeysDistances) const {
|
||||||
static const float BASE_SAMPLE_RATE_SCALE = 0.1f;
|
static const float BASE_SAMPLE_RATE_SCALE = 0.1f;
|
||||||
static const float SAVE_DISTANCE_SCALE = 14.0f;
|
static const float SAVE_DISTANCE_SCALE = 20.0f;
|
||||||
static const float SAVE_DISTANCE_SCORE = 2.0f;
|
static const float SAVE_DISTANCE_SCORE = 2.0f;
|
||||||
static const float SKIP_DISTANCE_SCALE = 1.5f;
|
static const float SKIP_DISTANCE_SCALE = 2.5f;
|
||||||
static const float SKIP_DISTANCE_SCORE = -1.0f;
|
static const float SKIP_DISTANCE_SCORE = -1.0f;
|
||||||
static const float CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE = 3.5f;
|
static const float CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE = 4.0f;
|
||||||
static const float CHECK_LOCALMIN_DISTANCE_SCORE = -1.0f;
|
static const float CHECK_LOCALMIN_DISTANCE_SCORE = -1.0f;
|
||||||
static const float STRAIGHT_ANGLE_THRESHOLD = M_PI_F / 32.0f;
|
static const float STRAIGHT_ANGLE_THRESHOLD = M_PI_F / 36.0f;
|
||||||
static const float STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE = 5.0f;
|
static const float STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE = 5.0f;
|
||||||
static const float STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD = 0.5f;
|
static const float STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD = 0.5f;
|
||||||
static const float STRAIGHT_SKIP_SCORE = -1.0f;
|
static const float STRAIGHT_SKIP_SCORE = -1.0f;
|
||||||
|
static const float CORNER_ANGLE_THRESHOLD = M_PI_F / 2.0f;
|
||||||
|
static const float CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 2.7f;
|
||||||
|
static const float CORNER_SCORE = 1.0f;
|
||||||
|
|
||||||
const std::size_t size = mInputXs.size();
|
const std::size_t size = mInputXs.size();
|
||||||
if (size <= 1) {
|
if (size <= 1) {
|
||||||
|
@ -276,20 +279,26 @@ float ProximityInfoState::getPointScore(
|
||||||
}
|
}
|
||||||
// Location
|
// Location
|
||||||
if (distPrev < baseSampleRate * CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE) {
|
if (distPrev < baseSampleRate * CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE) {
|
||||||
if (!isPrevLocalMin(currentNearKeysDistances, currentNearKeysDistances,
|
if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances,
|
||||||
prevPrevNearKeysDistances)) {
|
prevPrevNearKeysDistances)) {
|
||||||
score += CHECK_LOCALMIN_DISTANCE_SCORE;
|
score += CHECK_LOCALMIN_DISTANCE_SCORE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Angle
|
// Angle
|
||||||
if (nearest > STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD
|
|
||||||
&& distPrev < baseSampleRate * STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE) {
|
|
||||||
const float angle1 = getAngle(x, y, mInputXs.back(), mInputYs.back());
|
const float angle1 = getAngle(x, y, mInputXs.back(), mInputYs.back());
|
||||||
const float angle2 = getAngle(mInputXs.back(), mInputYs.back(),
|
const float angle2 = getAngle(mInputXs.back(), mInputYs.back(),
|
||||||
mInputXs[size - 2], mInputYs[size - 2]);
|
mInputXs[size - 2], mInputYs[size - 2]);
|
||||||
if (getAngleDiff(angle1, angle2) < STRAIGHT_ANGLE_THRESHOLD) {
|
const float angleDiff = getAngleDiff(angle1, angle2);
|
||||||
|
// Skip straight
|
||||||
|
if (nearest > STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD
|
||||||
|
&& distPrev < baseSampleRate * STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE
|
||||||
|
&& angleDiff < STRAIGHT_ANGLE_THRESHOLD) {
|
||||||
score += STRAIGHT_SKIP_SCORE;
|
score += STRAIGHT_SKIP_SCORE;
|
||||||
}
|
}
|
||||||
|
// Save corner
|
||||||
|
if (distPrev > baseSampleRate * CORNER_CHECK_DISTANCE_THRESHOLD_SCALE
|
||||||
|
&& angleDiff > CORNER_ANGLE_THRESHOLD) {
|
||||||
|
score += CORNER_SCORE;
|
||||||
}
|
}
|
||||||
return score;
|
return score;
|
||||||
}
|
}
|
||||||
|
@ -447,9 +456,9 @@ int32_t ProximityInfoState::getAllPossibleChars(
|
||||||
|
|
||||||
float ProximityInfoState::getAveragePointDuration() const {
|
float ProximityInfoState::getAveragePointDuration() const {
|
||||||
if (mInputSize == 0) {
|
if (mInputSize == 0) {
|
||||||
return 0;
|
return 0.0f;
|
||||||
}
|
}
|
||||||
return (mTimes[mInputSize - 1] - mTimes[0]) / static_cast<float>(mInputSize);
|
return static_cast<float>(mTimes[mInputSize - 1] - mTimes[0]) / static_cast<float>(mInputSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace latinime
|
} // namespace latinime
|
||||||
|
|
Loading…
Reference in New Issue