Merge "Remove hack algorithm from GestureStroke" into jb-mr1-dev
commit
a8dc30e6d7
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@ -25,7 +25,6 @@ public class GestureStroke {
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private final ResizableIntArray mXCoordinates = new ResizableIntArray(DEFAULT_CAPACITY);
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private final ResizableIntArray mYCoordinates = new ResizableIntArray(DEFAULT_CAPACITY);
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private float mLength;
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private float mAngle;
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private int mIncrementalRecognitionSize;
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private int mLastIncrementalBatchSize;
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private long mLastPointTime;
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@ -40,9 +39,6 @@ public class GestureStroke {
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private static final int MIN_GESTURE_DURATION = 100; // msec
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private static final float MIN_GESTURE_SAMPLING_RATIO_TO_KEY_WIDTH = 1.0f / 6.0f;
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private static final float GESTURE_RECOG_SPEED_THRESHOLD = 0.4f; // dip/msec
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private static final float GESTURE_RECOG_CURVATURE_THRESHOLD = (float)(Math.PI / 4.0f);
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private static final float DOUBLE_PI = (float)(2.0f * Math.PI);
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public GestureStroke(final int pointerId) {
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mPointerId = pointerId;
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@ -62,7 +58,6 @@ public class GestureStroke {
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public void reset() {
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mLength = 0;
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mAngle = 0;
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mIncrementalRecognitionSize = 0;
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mLastIncrementalBatchSize = 0;
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mLastPointTime = 0;
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@ -97,16 +92,6 @@ public class GestureStroke {
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mXCoordinates.add(x);
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mYCoordinates.add(y);
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mLength += dist;
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final float angle = getAngle(lastX, lastY, x, y);
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if (size > 1) {
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final float curvature = getAngleDiff(angle, mAngle);
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if (curvature > GESTURE_RECOG_CURVATURE_THRESHOLD) {
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if (size > mIncrementalRecognitionSize) {
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mIncrementalRecognitionSize = size;
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}
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}
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}
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mAngle = angle;
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}
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if (!isHistorical) {
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@ -146,21 +131,4 @@ public class GestureStroke {
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// java.lang.Math due to the way the JIT optimizes java.lang.Math.
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return (float)Math.sqrt(dx * dx + dy * dy);
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}
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private static float getAngle(final int x1, final int y1, final int x2, final int y2) {
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final int dx = x1 - x2;
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final int dy = y1 - y2;
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if (dx == 0 && dy == 0) return 0;
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// Would it be faster to call atan2f() directly via JNI? Not sure about what the JIT
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// does with Math.atan2().
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return (float)Math.atan2(dy, dx);
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}
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private static float getAngleDiff(final float a1, final float a2) {
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final float diff = Math.abs(a1 - a2);
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if (diff > Math.PI) {
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return DOUBLE_PI - diff;
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}
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return diff;
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}
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}
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