Merge "Reset old keyboard state before switching to new keyboard" into honeycomb
commit
a5627e4e1f
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@ -48,7 +48,7 @@ public class LatinKeyboard extends Keyboard {
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private final Drawable mButtonArrowLeftIcon;
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private final Drawable mButtonArrowRightIcon;
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private final int mSpaceBarTextShadowColor;
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private int mSpaceKeyIndex = -1;
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private final int[] mSpaceKeyIndexArray;
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private int mSpaceDragStartX;
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private int mSpaceDragLastDiff;
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private final Context mContext;
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@ -92,7 +92,8 @@ public class LatinKeyboard extends Keyboard {
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mButtonArrowRightIcon = res.getDrawable(R.drawable.sym_keyboard_language_arrows_right);
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sSpacebarVerticalCorrection = res.getDimensionPixelOffset(
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R.dimen.spacebar_vertical_correction);
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mSpaceKeyIndex = indexOf(CODE_SPACE);
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// The index of space key is available only after Keyboard constructor has finished.
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mSpaceKeyIndexArray = new int[] { indexOf(CODE_SPACE) };
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}
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/**
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@ -418,7 +419,7 @@ public class LatinKeyboard extends Keyboard {
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@Override
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public int[] getNearestKeys(int x, int y) {
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if (mCurrentlyInSpace) {
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return new int[] { mSpaceKeyIndex };
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return mSpaceKeyIndexArray;
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} else {
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// Avoid dead pixels at edges of the keyboard
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return super.getNearestKeys(Math.max(0, Math.min(x, getMinWidth() - 1)),
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@ -62,13 +62,18 @@ public class LatinKeyboardView extends KeyboardView {
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}
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}
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public void setLatinKeyboard(LatinKeyboard k) {
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super.setKeyboard(k);
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public void setLatinKeyboard(LatinKeyboard newKeyboard) {
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final LatinKeyboard oldKeyboard = getLatinKeyboard();
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if (oldKeyboard != null) {
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// Reset old keyboard state before switching to new keyboard.
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oldKeyboard.keyReleased();
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}
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super.setKeyboard(newKeyboard);
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// One-seventh of the keyboard width seems like a reasonable threshold
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mJumpThresholdSquare = k.getMinWidth() / 7;
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mJumpThresholdSquare = newKeyboard.getMinWidth() / 7;
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mJumpThresholdSquare *= mJumpThresholdSquare;
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// Assuming there are 4 rows, this is the coordinate of the last row
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mLastRowY = (k.getHeight() * 3) / 4;
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mLastRowY = (newKeyboard.getHeight() * 3) / 4;
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}
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public LatinKeyboard getLatinKeyboard() {
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