am 026350a1
: am e6a9f797
: am 0b1fa0c1
: Cleanup: C++11 doesn\'t require a space between angle brackets
* commit '026350a179995ef530a38cde3043d813a55129b1': Cleanup: C++11 doesn't require a space between angle brackets
This commit is contained in:
commit
a4dbe713e0
5 changed files with 14 additions and 14 deletions
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@ -215,13 +215,13 @@ class ProximityInfoState {
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std::vector<float> mSpeedRates;
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std::vector<float> mDirections;
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// probabilities of skipping or mapping to a key for each point.
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std::vector<std::unordered_map<int, float> > mCharProbabilities;
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std::vector<std::unordered_map<int, float>> mCharProbabilities;
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// The vector for the key code set which holds nearby keys of some trailing sampled input points
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// for each sampled input point. These nearby keys contain the next characters which can be in
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// the dictionary. Specifically, currently we are looking for keys nearby trailing sampled
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// inputs including the current input point.
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std::vector<ProximityInfoStateUtils::NearKeycodesSet> mSampledSearchKeySets;
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std::vector<std::vector<int> > mSampledSearchKeyVectors;
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std::vector<std::vector<int>> mSampledSearchKeyVectors;
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bool mTouchPositionCorrectionEnabled;
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int mInputProximities[MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH];
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int mSampledInputSize;
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@ -621,7 +621,7 @@ namespace latinime {
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const std::vector<int> *const sampledLengthCache,
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const std::vector<float> *const sampledNormalizedSquaredLengthCache,
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const ProximityInfo *const proximityInfo,
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std::vector<std::unordered_map<int, float> > *charProbabilities) {
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std::vector<std::unordered_map<int, float>> *charProbabilities) {
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charProbabilities->resize(sampledInputSize);
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// Calculates probabilities of using a point as a correlated point with the character
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// for each point.
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@ -822,9 +822,9 @@ namespace latinime {
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/* static */ void ProximityInfoStateUtils::updateSampledSearchKeySets(
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const ProximityInfo *const proximityInfo, const int sampledInputSize,
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const int lastSavedInputSize, const std::vector<int> *const sampledLengthCache,
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const std::vector<std::unordered_map<int, float> > *const charProbabilities,
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const std::vector<std::unordered_map<int, float>> *const charProbabilities,
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std::vector<NearKeycodesSet> *sampledSearchKeySets,
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std::vector<std::vector<int> > *sampledSearchKeyVectors) {
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std::vector<std::vector<int>> *sampledSearchKeyVectors) {
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sampledSearchKeySets->resize(sampledInputSize);
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sampledSearchKeyVectors->resize(sampledInputSize);
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const int readForwordLength = static_cast<int>(
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@ -868,7 +868,7 @@ namespace latinime {
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/* static */ bool ProximityInfoStateUtils::suppressCharProbabilities(const int mostCommonKeyWidth,
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const int sampledInputSize, const std::vector<int> *const lengthCache,
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const int index0, const int index1,
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std::vector<std::unordered_map<int, float> > *charProbabilities) {
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std::vector<std::unordered_map<int, float>> *charProbabilities) {
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ASSERT(0 <= index0 && index0 < sampledInputSize);
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ASSERT(0 <= index1 && index1 < sampledInputSize);
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const float keyWidthFloat = static_cast<float>(mostCommonKeyWidth);
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@ -933,7 +933,7 @@ namespace latinime {
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// returns probability of generating the word.
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/* static */ float ProximityInfoStateUtils::getMostProbableString(
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const ProximityInfo *const proximityInfo, const int sampledInputSize,
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const std::vector<std::unordered_map<int, float> > *const charProbabilities,
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const std::vector<std::unordered_map<int, float>> *const charProbabilities,
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int *const codePointBuf) {
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ASSERT(sampledInputSize >= 0);
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memset(codePointBuf, 0, sizeof(codePointBuf[0]) * MAX_WORD_LENGTH);
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@ -72,13 +72,13 @@ class ProximityInfoStateUtils {
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const std::vector<int> *const sampledLengthCache,
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const std::vector<float> *const sampledNormalizedSquaredLengthCache,
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const ProximityInfo *const proximityInfo,
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std::vector<std::unordered_map<int, float> > *charProbabilities);
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std::vector<std::unordered_map<int, float>> *charProbabilities);
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static void updateSampledSearchKeySets(const ProximityInfo *const proximityInfo,
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const int sampledInputSize, const int lastSavedInputSize,
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const std::vector<int> *const sampledLengthCache,
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const std::vector<std::unordered_map<int, float> > *const charProbabilities,
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const std::vector<std::unordered_map<int, float>> *const charProbabilities,
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std::vector<NearKeycodesSet> *sampledSearchKeySets,
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std::vector<std::vector<int> > *sampledSearchKeyVectors);
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std::vector<std::vector<int>> *sampledSearchKeyVectors);
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static float getPointToKeyByIdLength(const float maxPointToKeyLength,
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const std::vector<float> *const sampledNormalizedSquaredLengthCache, const int keyCount,
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const int inputIndex, const int keyId);
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@ -105,7 +105,7 @@ class ProximityInfoStateUtils {
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// TODO: Move to most_probable_string_utils.h
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static float getMostProbableString(const ProximityInfo *const proximityInfo,
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const int sampledInputSize,
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const std::vector<std::unordered_map<int, float> > *const charProbabilities,
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const std::vector<std::unordered_map<int, float>> *const charProbabilities,
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int *const codePointBuf);
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private:
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@ -147,7 +147,7 @@ class ProximityInfoStateUtils {
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const int index2);
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static bool suppressCharProbabilities(const int mostCommonKeyWidth,
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const int sampledInputSize, const std::vector<int> *const lengthCache, const int index0,
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const int index1, std::vector<std::unordered_map<int, float> > *charProbabilities);
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const int index1, std::vector<std::unordered_map<int, float>> *charProbabilities);
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static float calculateSquaredDistanceFromSweetSpotCenter(
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const ProximityInfo *const proximityInfo, const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs, const int keyIndex,
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@ -30,7 +30,7 @@ namespace latinime {
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*/
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class DictionaryHeaderStructurePolicy {
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public:
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typedef std::map<std::vector<int>, std::vector<int> > AttributeMap;
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typedef std::map<std::vector<int>, std::vector<int>> AttributeMap;
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virtual ~DictionaryHeaderStructurePolicy() {}
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@ -84,7 +84,7 @@ class ForgettingCurveUtils {
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static const int STRONG_BASE_PROBABILITY;
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static const int AGGRESSIVE_BASE_PROBABILITY;
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std::vector<std::vector<std::vector<int> > > mTables;
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std::vector<std::vector<std::vector<int>>> mTables;
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static int getBaseProbabilityForLevel(const int tableId, const int level);
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};
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