Stop creating useless objects

Man that was bad, it's heavy, it's called quite often, and it's
totally useless

Change-Id: Ia7e23e0e60ff4a929b226f3f4ccabedbc3ea2c06
main
Jean Chalard 2012-03-23 17:55:11 +09:00
parent 3d3ee645cc
commit a492790982
1 changed files with 3 additions and 15 deletions

View File

@ -172,8 +172,7 @@ public class WordComposer {
/**
* Internal method to retrieve reasonable proximity info for a character.
*/
private void addKeyInfo(final int codePoint, final Keyboard keyboard,
final KeyDetector keyDetector) {
private void addKeyInfo(final int codePoint, final Keyboard keyboard) {
for (final Key key : keyboard.mKeys) {
if (key.mCode == codePoint) {
final int x = key.mX + key.mWidth / 2;
@ -191,26 +190,15 @@ public class WordComposer {
* Set the currently composing word to the one passed as an argument.
* This will register NOT_A_COORDINATE for X and Ys, and use the passed keyboard for proximity.
*/
private void setComposingWord(final CharSequence word, final Keyboard keyboard,
final KeyDetector keyDetector) {
public void setComposingWord(final CharSequence word, final Keyboard keyboard) {
reset();
final int length = word.length();
for (int i = 0; i < length; i = Character.offsetByCodePoints(word, i, 1)) {
int codePoint = Character.codePointAt(word, i);
addKeyInfo(codePoint, keyboard, keyDetector);
addKeyInfo(codePoint, keyboard);
}
}
/**
* Shortcut for the above method, this will create a new KeyDetector for the passed keyboard.
*/
public void setComposingWord(final CharSequence word, final Keyboard keyboard) {
final KeyDetector keyDetector = new KeyDetector(0);
keyDetector.setKeyboard(keyboard, 0, 0);
keyDetector.setProximityCorrectionEnabled(true);
setComposingWord(word, keyboard, keyDetector);
}
/**
* Delete the last keystroke as a result of hitting backspace.
*/