Stop creating useless objects
Man that was bad, it's heavy, it's called quite often, and it's totally useless Change-Id: Ia7e23e0e60ff4a929b226f3f4ccabedbc3ea2c06
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3d3ee645cc
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1 changed files with 3 additions and 15 deletions
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@ -172,8 +172,7 @@ public class WordComposer {
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/**
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* Internal method to retrieve reasonable proximity info for a character.
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*/
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private void addKeyInfo(final int codePoint, final Keyboard keyboard,
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final KeyDetector keyDetector) {
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private void addKeyInfo(final int codePoint, final Keyboard keyboard) {
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for (final Key key : keyboard.mKeys) {
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if (key.mCode == codePoint) {
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final int x = key.mX + key.mWidth / 2;
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@ -191,26 +190,15 @@ public class WordComposer {
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* Set the currently composing word to the one passed as an argument.
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* This will register NOT_A_COORDINATE for X and Ys, and use the passed keyboard for proximity.
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*/
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private void setComposingWord(final CharSequence word, final Keyboard keyboard,
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final KeyDetector keyDetector) {
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public void setComposingWord(final CharSequence word, final Keyboard keyboard) {
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reset();
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final int length = word.length();
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for (int i = 0; i < length; i = Character.offsetByCodePoints(word, i, 1)) {
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int codePoint = Character.codePointAt(word, i);
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addKeyInfo(codePoint, keyboard, keyDetector);
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addKeyInfo(codePoint, keyboard);
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}
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}
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/**
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* Shortcut for the above method, this will create a new KeyDetector for the passed keyboard.
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*/
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public void setComposingWord(final CharSequence word, final Keyboard keyboard) {
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final KeyDetector keyDetector = new KeyDetector(0);
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keyDetector.setKeyboard(keyboard, 0, 0);
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keyDetector.setProximityCorrectionEnabled(true);
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setComposingWord(word, keyboard, keyDetector);
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}
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/**
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* Delete the last keystroke as a result of hitting backspace.
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*/
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