From a323fa6746b60955e52e96856837dc4e90425f76 Mon Sep 17 00:00:00 2001 From: Ken Wakasa Date: Fri, 2 Nov 2012 12:14:34 +0900 Subject: [PATCH] A small code cleanup in geometry_utils.h Change-Id: Ie9ff77c661693a1e21d0aa4cfc079bfbf3171f49 --- native/jni/src/geometry_utils.h | 33 +++++++++++++++++++------------ native/jni/src/proximity_info.cpp | 7 ------- 2 files changed, 20 insertions(+), 20 deletions(-) diff --git a/native/jni/src/geometry_utils.h b/native/jni/src/geometry_utils.h index ee7c98562..927b44f96 100644 --- a/native/jni/src/geometry_utils.h +++ b/native/jni/src/geometry_utils.h @@ -24,33 +24,39 @@ #define M_PI_F 3.14159265f #define ROUND_FLOAT_10000(f) ((f) < 1000.0f && (f) > 0.001f) \ ? (floorf((f) * 10000.0f) / 10000.0f) : (f) -#define SQUARE_FLOAT(x) ((x) * (x)) namespace latinime { -static inline float getSquaredDistanceFloat(float x1, float y1, float x2, float y2) { - const float deltaX = x1 - x2; - const float deltaY = y1 - y2; - return SQUARE_FLOAT(deltaX) + SQUARE_FLOAT(deltaY); +static inline float SQUARE_FLOAT(const float x) { return x * x; } + +static inline float getSquaredDistanceFloat(const float x1, const float y1, const float x2, + const float y2) { + return SQUARE_FLOAT(x1 - x2) + SQUARE_FLOAT(y1 - y2); } -static inline float getDistanceFloat(float x1, float y1, float x2, float y2) { +static inline float getNormalizedSquaredDistanceFloat(const float x1, const float y1, + const float x2, const float y2, const float scale) { + return getSquaredDistanceFloat(x1, y1, x2, y2) / SQUARE_FLOAT(scale); +} + +static inline float getDistanceFloat(const float x1, const float y1, const float x2, + const float y2) { return hypotf(x1 - x2, y1 - y2); } -static inline int getDistanceInt(int x1, int y1, int x2, int y2) { +static inline int getDistanceInt(const int x1, const int y1, const int x2, const int y2) { return static_cast(getDistanceFloat(static_cast(x1), static_cast(y1), static_cast(x2), static_cast(y2))); } -static inline float getAngle(int x1, int y1, int x2, int y2) { +static inline float getAngle(const int x1, const int y1, const int x2, const int y2) { const int dx = x1 - x2; const int dy = y1 - y2; if (dx == 0 && dy == 0) return 0; return atan2f(static_cast(dy), static_cast(dx)); } -static inline float getAngleDiff(float a1, float a2) { +static inline float getAngleDiff(const float a1, const float a2) { const float deltaA = fabsf(a1 - a2); const float diff = ROUND_FLOAT_10000(deltaA); if (diff > M_PI_F) { @@ -60,8 +66,8 @@ static inline float getAngleDiff(float a1, float a2) { return diff; } -static inline float pointToLineSegSquaredDistanceFloat( - float x, float y, float x1, float y1, float x2, float y2, bool extend) { +static inline float pointToLineSegSquaredDistanceFloat(const float x, const float y, const float x1, + const float y1, const float x2, const float y2, const bool extend) { const float ray1x = x - x1; const float ray1y = y - y1; const float ray2x = x2 - x1; @@ -93,16 +99,17 @@ struct NormalDistribution { mPreComputedNonExpPart(1.0f / sqrtf(2.0f * M_PI_F * SQUARE_FLOAT(sigma))), mPreComputedExponentPart(-1.0f / (2.0f * SQUARE_FLOAT(sigma))) {} - float getProbabilityDensity(const float x) { + float getProbabilityDensity(const float x) const { const float shiftedX = x - mU; return mPreComputedNonExpPart * expf(mPreComputedExponentPart * SQUARE_FLOAT(shiftedX)); } + private: DISALLOW_IMPLICIT_CONSTRUCTORS(NormalDistribution); float mU; // mean value float mSigma; // standard deviation float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2) float mPreComputedExponentPart; // = -1 / (2 * sigma^2) -}; +}; // struct NormalDistribution } // namespace latinime #endif // LATINIME_GEOMETRY_UTILS_H diff --git a/native/jni/src/proximity_info.cpp b/native/jni/src/proximity_info.cpp index aadaae47e..a12d43acc 100644 --- a/native/jni/src/proximity_info.cpp +++ b/native/jni/src/proximity_info.cpp @@ -127,13 +127,6 @@ bool ProximityInfo::hasSpaceProximity(const int x, const int y) const { return false; } -static inline float getNormalizedSquaredDistanceFloat(float x1, float y1, float x2, float y2, - float scale) { - const float deltaX = x1 - x2; - const float deltaY = y1 - y2; - return (SQUARE_FLOAT(deltaX) + SQUARE_FLOAT(deltaY)) / SQUARE_FLOAT(scale); -} - float ProximityInfo::getNormalizedSquaredDistanceFromCenterFloatG( const int keyId, const int x, const int y) const { const static float verticalSweetSpotScaleForGeometric = 1.1f;