Fix: point to line segment distance can be NaN.

Change-Id: I7db6bfea925a0eda82bfb1f7b5e1110b193dabdb
This commit is contained in:
Keisuke Kuroyanagi 2014-03-07 13:03:34 +09:00
parent 3339224813
commit a1e0ef4836

View file

@ -100,6 +100,10 @@ class ProximityInfoUtils {
const float dotProduct = ray1x * ray2x + ray1y * ray2y;
const float lineLengthSqr = GeometryUtils::SQUARE_FLOAT(ray2x)
+ GeometryUtils::SQUARE_FLOAT(ray2y);
if (lineLengthSqr <= 0.0f) {
// Return point to the point distance.
return getSquaredDistanceFloat(x, y, x1, y1);
}
const float projectionLengthSqr = dotProduct / lineLengthSqr;
float projectionX;