Merge "refactor distance cache"
commit
a04fe20c77
|
@ -22,6 +22,7 @@
|
||||||
#include "correction.h"
|
#include "correction.h"
|
||||||
#include "defines.h"
|
#include "defines.h"
|
||||||
#include "proximity_info_state.h"
|
#include "proximity_info_state.h"
|
||||||
|
#include "suggest_utils.h"
|
||||||
|
|
||||||
namespace latinime {
|
namespace latinime {
|
||||||
|
|
||||||
|
@ -673,27 +674,9 @@ inline static bool isUpperCase(unsigned short c) {
|
||||||
if (i < adjustedProximityMatchedCount) {
|
if (i < adjustedProximityMatchedCount) {
|
||||||
multiplyIntCapped(typedLetterMultiplier, &finalFreq);
|
multiplyIntCapped(typedLetterMultiplier, &finalFreq);
|
||||||
}
|
}
|
||||||
if (squaredDistance >= 0) {
|
const float factor =
|
||||||
// Promote or demote the score according to the distance from the sweet spot
|
SuggestUtils::getDistanceScalingFactor(static_cast<float>(squaredDistance));
|
||||||
static const float A = ZERO_DISTANCE_PROMOTION_RATE / 100.0f;
|
if (factor > 0.0f) {
|
||||||
static const float B = 1.0f;
|
|
||||||
static const float C = 0.5f;
|
|
||||||
static const float MIN = 0.3f;
|
|
||||||
static const float R1 = NEUTRAL_SCORE_SQUARED_RADIUS;
|
|
||||||
static const float R2 = HALF_SCORE_SQUARED_RADIUS;
|
|
||||||
const float x = static_cast<float>(squaredDistance)
|
|
||||||
/ ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR;
|
|
||||||
const float factor = max((x < R1)
|
|
||||||
? (A * (R1 - x) + B * x) / R1
|
|
||||||
: (B * (R2 - x) + C * (x - R1)) / (R2 - R1), MIN);
|
|
||||||
// factor is a piecewise linear function like:
|
|
||||||
// A -_ .
|
|
||||||
// ^-_ .
|
|
||||||
// B \ .
|
|
||||||
// \_ .
|
|
||||||
// C ------------.
|
|
||||||
// .
|
|
||||||
// 0 R1 R2 .
|
|
||||||
multiplyRate((int)(factor * 100.0f), &finalFreq);
|
multiplyRate((int)(factor * 100.0f), &finalFreq);
|
||||||
} else if (squaredDistance == PROXIMITY_CHAR_WITHOUT_DISTANCE_INFO) {
|
} else if (squaredDistance == PROXIMITY_CHAR_WITHOUT_DISTANCE_INFO) {
|
||||||
multiplyRate(WORDS_WITH_PROXIMITY_CHARACTER_DEMOTION_RATE, &finalFreq);
|
multiplyRate(WORDS_WITH_PROXIMITY_CHARACTER_DEMOTION_RATE, &finalFreq);
|
||||||
|
|
|
@ -101,7 +101,7 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
|
||||||
mTimes.clear();
|
mTimes.clear();
|
||||||
mInputIndice.clear();
|
mInputIndice.clear();
|
||||||
mLengthCache.clear();
|
mLengthCache.clear();
|
||||||
mDistanceCache.clear();
|
mDistanceCache_G.clear();
|
||||||
mNearKeysVector.clear();
|
mNearKeysVector.clear();
|
||||||
mSearchKeysVector.clear();
|
mSearchKeysVector.clear();
|
||||||
mSpeedRates.clear();
|
mSpeedRates.clear();
|
||||||
|
@ -210,7 +210,7 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
|
||||||
const int keyCount = mProximityInfo->getKeyCount();
|
const int keyCount = mProximityInfo->getKeyCount();
|
||||||
mNearKeysVector.resize(mSampledInputSize);
|
mNearKeysVector.resize(mSampledInputSize);
|
||||||
mSearchKeysVector.resize(mSampledInputSize);
|
mSearchKeysVector.resize(mSampledInputSize);
|
||||||
mDistanceCache.resize(mSampledInputSize * keyCount);
|
mDistanceCache_G.resize(mSampledInputSize * keyCount);
|
||||||
for (int i = lastSavedInputSize; i < mSampledInputSize; ++i) {
|
for (int i = lastSavedInputSize; i < mSampledInputSize; ++i) {
|
||||||
mNearKeysVector[i].reset();
|
mNearKeysVector[i].reset();
|
||||||
mSearchKeysVector[i].reset();
|
mSearchKeysVector[i].reset();
|
||||||
|
@ -221,7 +221,7 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
|
||||||
const int y = mSampledInputYs[i];
|
const int y = mSampledInputYs[i];
|
||||||
const float normalizedSquaredDistance =
|
const float normalizedSquaredDistance =
|
||||||
mProximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
|
mProximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
|
||||||
mDistanceCache[index] = normalizedSquaredDistance;
|
mDistanceCache_G[index] = normalizedSquaredDistance;
|
||||||
if (normalizedSquaredDistance < NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) {
|
if (normalizedSquaredDistance < NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) {
|
||||||
mNearKeysVector[i][k] = true;
|
mNearKeysVector[i][k] = true;
|
||||||
}
|
}
|
||||||
|
@ -686,7 +686,7 @@ float ProximityInfoState::getPointToKeyLength(
|
||||||
const int keyId = mProximityInfo->getKeyIndexOf(codePoint);
|
const int keyId = mProximityInfo->getKeyIndexOf(codePoint);
|
||||||
if (keyId != NOT_AN_INDEX) {
|
if (keyId != NOT_AN_INDEX) {
|
||||||
const int index = inputIndex * mProximityInfo->getKeyCount() + keyId;
|
const int index = inputIndex * mProximityInfo->getKeyCount() + keyId;
|
||||||
return min(mDistanceCache[index] * scale, mMaxPointToKeyLength);
|
return min(mDistanceCache_G[index] * scale, mMaxPointToKeyLength);
|
||||||
}
|
}
|
||||||
if (isSkippableCodePoint(codePoint)) {
|
if (isSkippableCodePoint(codePoint)) {
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
|
@ -695,7 +695,7 @@ float ProximityInfoState::getPointToKeyLength(
|
||||||
return MAX_POINT_TO_KEY_LENGTH;
|
return MAX_POINT_TO_KEY_LENGTH;
|
||||||
}
|
}
|
||||||
|
|
||||||
float ProximityInfoState::getPointToKeyLength(const int inputIndex, const int codePoint) const {
|
float ProximityInfoState::getPointToKeyLength_G(const int inputIndex, const int codePoint) const {
|
||||||
return getPointToKeyLength(inputIndex, codePoint, 1.0f);
|
return getPointToKeyLength(inputIndex, codePoint, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -706,7 +706,7 @@ float ProximityInfoState::getPointToKeyByIdLength(
|
||||||
const int inputIndex, const int keyId, const float scale) const {
|
const int inputIndex, const int keyId, const float scale) const {
|
||||||
if (keyId != NOT_AN_INDEX) {
|
if (keyId != NOT_AN_INDEX) {
|
||||||
const int index = inputIndex * mProximityInfo->getKeyCount() + keyId;
|
const int index = inputIndex * mProximityInfo->getKeyCount() + keyId;
|
||||||
return min(mDistanceCache[index] * scale, mMaxPointToKeyLength);
|
return min(mDistanceCache_G[index] * scale, mMaxPointToKeyLength);
|
||||||
}
|
}
|
||||||
// If the char is not a key on the keyboard then return the max length.
|
// If the char is not a key on the keyboard then return the max length.
|
||||||
return static_cast<float>(MAX_POINT_TO_KEY_LENGTH);
|
return static_cast<float>(MAX_POINT_TO_KEY_LENGTH);
|
||||||
|
|
|
@ -58,7 +58,7 @@ class ProximityInfoState {
|
||||||
mHasTouchPositionCorrectionData(false), mMostCommonKeyWidthSquare(0), mLocaleStr(),
|
mHasTouchPositionCorrectionData(false), mMostCommonKeyWidthSquare(0), mLocaleStr(),
|
||||||
mKeyCount(0), mCellHeight(0), mCellWidth(0), mGridHeight(0), mGridWidth(0),
|
mKeyCount(0), mCellHeight(0), mCellWidth(0), mGridHeight(0), mGridWidth(0),
|
||||||
mIsContinuationPossible(false), mSampledInputXs(), mSampledInputYs(), mTimes(),
|
mIsContinuationPossible(false), mSampledInputXs(), mSampledInputYs(), mTimes(),
|
||||||
mInputIndice(), mLengthCache(), mBeelineSpeedPercentiles(), mDistanceCache(),
|
mInputIndice(), mLengthCache(), mBeelineSpeedPercentiles(), mDistanceCache_G(),
|
||||||
mSpeedRates(), mDirections(), mCharProbabilities(), mNearKeysVector(),
|
mSpeedRates(), mDirections(), mCharProbabilities(), mNearKeysVector(),
|
||||||
mSearchKeysVector(), mTouchPositionCorrectionEnabled(false), mSampledInputSize(0) {
|
mSearchKeysVector(), mTouchPositionCorrectionEnabled(false), mSampledInputSize(0) {
|
||||||
memset(mInputCodes, 0, sizeof(mInputCodes));
|
memset(mInputCodes, 0, sizeof(mInputCodes));
|
||||||
|
@ -157,7 +157,7 @@ class ProximityInfoState {
|
||||||
float getPointToKeyByIdLength(const int inputIndex, const int keyId, const float scale) const;
|
float getPointToKeyByIdLength(const int inputIndex, const int keyId, const float scale) const;
|
||||||
float getPointToKeyByIdLength(const int inputIndex, const int keyId) const;
|
float getPointToKeyByIdLength(const int inputIndex, const int keyId) const;
|
||||||
float getPointToKeyLength(const int inputIndex, const int codePoint, const float scale) const;
|
float getPointToKeyLength(const int inputIndex, const int codePoint, const float scale) const;
|
||||||
float getPointToKeyLength(const int inputIndex, const int codePoint) const;
|
float getPointToKeyLength_G(const int inputIndex, const int codePoint) const;
|
||||||
|
|
||||||
ProximityType getMatchedProximityId(const int index, const int c,
|
ProximityType getMatchedProximityId(const int index, const int c,
|
||||||
const bool checkProximityChars, int *proximityIndex = 0) const;
|
const bool checkProximityChars, int *proximityIndex = 0) const;
|
||||||
|
@ -274,7 +274,7 @@ class ProximityInfoState {
|
||||||
std::vector<int> mInputIndice;
|
std::vector<int> mInputIndice;
|
||||||
std::vector<int> mLengthCache;
|
std::vector<int> mLengthCache;
|
||||||
std::vector<int> mBeelineSpeedPercentiles;
|
std::vector<int> mBeelineSpeedPercentiles;
|
||||||
std::vector<float> mDistanceCache;
|
std::vector<float> mDistanceCache_G;
|
||||||
std::vector<float> mSpeedRates;
|
std::vector<float> mSpeedRates;
|
||||||
std::vector<float> mDirections;
|
std::vector<float> mDirections;
|
||||||
// probabilities of skipping or mapping to a key for each point.
|
// probabilities of skipping or mapping to a key for each point.
|
||||||
|
|
|
@ -0,0 +1,53 @@
|
||||||
|
/*
|
||||||
|
* Copyright (C) 2013 The Android Open Source Project
|
||||||
|
*
|
||||||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
* you may not use this file except in compliance with the License.
|
||||||
|
* You may obtain a copy of the License at
|
||||||
|
*
|
||||||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
*
|
||||||
|
* Unless required by applicable law or agreed to in writing, software
|
||||||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
* See the License for the specific language governing permissions and
|
||||||
|
* limitations under the License.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef LATINIME_SUGGEST_UTILS_H
|
||||||
|
#define LATINIME_SUGGEST_UTILS_H
|
||||||
|
|
||||||
|
#include "defines.h"
|
||||||
|
|
||||||
|
namespace latinime {
|
||||||
|
class SuggestUtils {
|
||||||
|
public:
|
||||||
|
static float getDistanceScalingFactor(float normalizedSquaredDistance) {
|
||||||
|
if (normalizedSquaredDistance < 0.0f) {
|
||||||
|
return -1.0f;
|
||||||
|
}
|
||||||
|
// Promote or demote the score according to the distance from the sweet spot
|
||||||
|
static const float A = ZERO_DISTANCE_PROMOTION_RATE / 100.0f;
|
||||||
|
static const float B = 1.0f;
|
||||||
|
static const float C = 0.5f;
|
||||||
|
static const float MIN = 0.3f;
|
||||||
|
static const float R1 = NEUTRAL_SCORE_SQUARED_RADIUS;
|
||||||
|
static const float R2 = HALF_SCORE_SQUARED_RADIUS;
|
||||||
|
const float x = static_cast<float>(normalizedSquaredDistance)
|
||||||
|
/ ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR;
|
||||||
|
const float factor = max((x < R1)
|
||||||
|
? (A * (R1 - x) + B * x) / R1
|
||||||
|
: (B * (R2 - x) + C * (x - R1)) / (R2 - R1), MIN);
|
||||||
|
// factor is a piecewise linear function like:
|
||||||
|
// A -_ .
|
||||||
|
// ^-_ .
|
||||||
|
// B \ .
|
||||||
|
// \_ .
|
||||||
|
// C ------------.
|
||||||
|
// .
|
||||||
|
// 0 R1 R2 .
|
||||||
|
return factor;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
} // namespace latinime
|
||||||
|
#endif // LATINIME_SUGGEST_UTILS_H
|
Loading…
Reference in New Issue