Calculate point to point duration
Change-Id: I4e0cabdbc628658619b7a71dc66aa3bf8a5030b2main
parent
befc1a05c9
commit
9af533538e
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@ -210,6 +210,7 @@ static inline void prof_out(void) {
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#define DEBUG_WORDS_PRIORITY_QUEUE false
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#define DEBUG_SAMPLING_POINTS true
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#define DEBUG_POINTS_PROBABILITY true
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#define DEBUG_DOUBLE_LETTER true
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#ifdef FLAG_FULL_DBG
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#define DEBUG_GEO_FULL true
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@ -232,6 +233,7 @@ static inline void prof_out(void) {
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#define DEBUG_WORDS_PRIORITY_QUEUE false
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#define DEBUG_SAMPLING_POINTS false
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#define DEBUG_POINTS_PROBABILITY false
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#define DEBUG_DOUBLE_LETTER false
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#define DEBUG_GEO_FULL false
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@ -21,7 +21,6 @@
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#define LOG_TAG "LatinIME: proximity_info_state.cpp"
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#include "defines.h"
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#include "geometry_utils.h"
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#include "proximity_info.h"
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#include "proximity_info_state.h"
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@ -37,7 +36,6 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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const ProximityInfo *proximityInfo, const int *const inputCodes, const int inputSize,
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const int *const xCoordinates, const int *const yCoordinates, const int *const times,
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const int *const pointerIds, const bool isGeometric) {
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if (isGeometric) {
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mIsContinuationPossible = checkAndReturnIsContinuationPossible(
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inputSize, xCoordinates, yCoordinates, times);
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@ -106,7 +104,8 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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mDistanceCache.clear();
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mNearKeysVector.clear();
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mSearchKeysVector.clear();
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mRelativeSpeeds.clear();
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mSpeedRates.clear();
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mBeelineSpeedRates.clear();
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mCharProbabilities.clear();
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mDirections.clear();
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}
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@ -117,6 +116,14 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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mSampledInputSize = 0;
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if (xCoordinates && yCoordinates) {
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if (DEBUG_SAMPLING_POINTS) {
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if (isGeometric) {
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for (int i = 0; i < inputSize; ++i) {
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AKLOGI("(%d) x %d, y %d, time %d",
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i, xCoordinates[i], yCoordinates[i], times[i]);
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}
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}
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}
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const bool proximityOnly = !isGeometric && (xCoordinates[0] < 0 || yCoordinates[0] < 0);
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int lastInputIndex = pushTouchPointStartIndex;
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for (int i = lastInputIndex; i < inputSize; ++i) {
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@ -179,7 +186,8 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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}
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if (mSampledInputSize > 0 && isGeometric) {
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refreshRelativeSpeed(inputSize, xCoordinates, yCoordinates, times, lastSavedInputSize);
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refreshSpeedRates(inputSize, xCoordinates, yCoordinates, times, lastSavedInputSize);
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refreshBeelineSpeedRates(inputSize, xCoordinates, yCoordinates, times);
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}
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if (DEBUG_GEO_FULL) {
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@ -242,7 +250,13 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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originalY << ";";
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}
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}
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AKLOGI("===== sampled points =====");
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for (int i = 0; i < mSampledInputSize; ++i) {
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if (isGeometric) {
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AKLOGI("%d: x = %d, y = %d, time = %d, relative speed = %.4f, beeline speed = %.4f",
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i, mSampledInputXs[i], mSampledInputYs[i], mTimes[i], mSpeedRates[i],
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getBeelineSpeedRate(i));
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}
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sampledX << mSampledInputXs[i];
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sampledY << mSampledInputYs[i];
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if (i != mSampledInputSize - 1) {
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@ -303,13 +317,13 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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}
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}
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void ProximityInfoState::refreshRelativeSpeed(const int inputSize, const int *const xCoordinates,
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void ProximityInfoState::refreshSpeedRates(const int inputSize, const int *const xCoordinates,
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const int *const yCoordinates, const int *const times, const int lastSavedInputSize) {
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// Relative speed calculation.
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const int sumDuration = mTimes.back() - mTimes.front();
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const int sumLength = mLengthCache.back() - mLengthCache.front();
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const float averageSpeed = static_cast<float>(sumLength) / static_cast<float>(sumDuration);
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mRelativeSpeeds.resize(mSampledInputSize);
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mAverageSpeed = static_cast<float>(sumLength) / static_cast<float>(sumDuration);
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mSpeedRates.resize(mSampledInputSize);
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for (int i = lastSavedInputSize; i < mSampledInputSize; ++i) {
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const int index = mInputIndice[i];
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int length = 0;
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@ -331,16 +345,17 @@ void ProximityInfoState::refreshRelativeSpeed(const int inputSize, const int *co
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if (i > 0 && j < mInputIndice[i - 1]) {
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break;
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}
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// TODO: use mLengthCache instead?
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length += getDistanceInt(xCoordinates[j], yCoordinates[j],
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xCoordinates[j + 1], yCoordinates[j + 1]);
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duration += times[j + 1] - times[j];
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}
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if (duration == 0 || sumDuration == 0) {
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// Cannot calculate speed; thus, it gives an average value (1.0);
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mRelativeSpeeds[i] = 1.0f;
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mSpeedRates[i] = 1.0f;
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} else {
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const float speed = static_cast<float>(length) / static_cast<float>(duration);
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mRelativeSpeeds[i] = speed / averageSpeed;
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mSpeedRates[i] = speed / mAverageSpeed;
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}
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}
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@ -351,6 +366,69 @@ void ProximityInfoState::refreshRelativeSpeed(const int inputSize, const int *co
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}
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}
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void ProximityInfoState::refreshBeelineSpeedRates(const int inputSize,
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const int *const xCoordinates, const int *const yCoordinates, const int * times) {
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mBeelineSpeedRates.resize(mSampledInputSize);
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for (int i = 0; i < mSampledInputSize; ++i) {
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mBeelineSpeedRates[i] = calculateBeelineSpeedRate(
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i, inputSize, xCoordinates, yCoordinates, times);
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}
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}
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float ProximityInfoState::calculateBeelineSpeedRate(
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const int id, const int inputSize, const int *const xCoordinates,
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const int *const yCoordinates, const int * times) const {
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static const int MAX_PERCENTILE = 100;
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static const int LOOKUP_TIME_PERCENTILE = 30;
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static const int LOOKUP_RADIUS_PERCENTILE = 50;
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if (mSampledInputSize <= 0 || mAverageSpeed < 0.1f) {
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return 1.0f;
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}
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const int lookupRadius =
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mProximityInfo->getMostCommonKeyWidth() * LOOKUP_RADIUS_PERCENTILE / MAX_PERCENTILE;
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const int x0 = mSampledInputXs[id];
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const int y0 = mSampledInputYs[id];
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const int lookupTime =
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(mTimes.back() - mTimes.front()) * LOOKUP_TIME_PERCENTILE / MAX_PERCENTILE;
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if (lookupTime <= 0) {
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return 1.0f;
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}
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int tempTime = 0;
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int tempBeelineDistance = 0;
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int start = mInputIndice[id];
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// lookup forward
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while (start > 0 && tempTime < lookupTime && tempBeelineDistance < lookupRadius) {
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tempTime += times[start] - times[start - 1];
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--start;
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tempBeelineDistance = getDistanceInt(x0, y0, xCoordinates[start], yCoordinates[start]);
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}
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tempTime= 0;
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tempBeelineDistance = 0;
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int end = mInputIndice[id];
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// lookup backward
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while (end < static_cast<int>(inputSize - 1) && tempTime < lookupTime
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&& tempBeelineDistance < lookupRadius) {
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tempTime += times[end + 1] - times[end];
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++end;
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tempBeelineDistance = getDistanceInt(x0, y0, xCoordinates[start], yCoordinates[start]);
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}
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if (start == end) {
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return 1.0f;
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}
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const int x2 = xCoordinates[start];
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const int y2 = yCoordinates[start];
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const int x3 = xCoordinates[end];
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const int y3 = yCoordinates[end];
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const int beelineDistance = getDistanceInt(x2, y2, x3, y3);
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const int time = times[end] - times[start];
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if (time <= 0) {
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return 1.0f;
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}
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return (static_cast<float>(beelineDistance) / static_cast<float>(time)) / mAverageSpeed;
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}
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bool ProximityInfoState::checkAndReturnIsContinuationPossible(const int inputSize,
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const int *const xCoordinates, const int *const yCoordinates, const int *const times) {
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for (int i = 0; i < mSampledInputSize; ++i) {
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@ -777,7 +855,7 @@ void ProximityInfoState::updateAlignPointProbabilities(const int start) {
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float skipProbability = MAX_SKIP_PROBABILITY;
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const float currentAngle = getPointAngle(i);
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const float relativeSpeed = getRelativeSpeed(i);
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const float speedRate = getSpeedRate(i);
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float nearestKeyDistance = static_cast<float>(MAX_POINT_TO_KEY_LENGTH);
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for (int j = 0; j < keyCount; ++j) {
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@ -801,19 +879,19 @@ void ProximityInfoState::updateAlignPointProbabilities(const int start) {
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skipProbability *= SKIP_LAST_POINT_PROBABILITY;
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} else {
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// If the current speed is relatively slower than adjacent keys, we promote this point.
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if (getRelativeSpeed(i - 1) - SPEED_MARGIN > relativeSpeed
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&& relativeSpeed < getRelativeSpeed(i + 1) - SPEED_MARGIN) {
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if (getSpeedRate(i - 1) - SPEED_MARGIN > speedRate
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&& speedRate < getSpeedRate(i + 1) - SPEED_MARGIN) {
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if (currentAngle < CORNER_ANGLE_THRESHOLD) {
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skipProbability *= min(1.0f, relativeSpeed
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skipProbability *= min(1.0f, speedRate
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* SLOW_STRAIGHT_WEIGHT_FOR_SKIP_PROBABILITY);
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} else {
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// If the angle is small enough, we promote this point more. (e.g. pit vs put)
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skipProbability *= min(1.0f, relativeSpeed * SPEED_WEIGHT_FOR_SKIP_PROBABILITY
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skipProbability *= min(1.0f, speedRate * SPEED_WEIGHT_FOR_SKIP_PROBABILITY
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+ MIN_SPEED_RATE_FOR_SKIP_PROBABILITY);
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}
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}
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skipProbability *= min(1.0f, relativeSpeed * nearestKeyDistance *
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skipProbability *= min(1.0f, speedRate * nearestKeyDistance *
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NEAREST_DISTANCE_WEIGHT + NEAREST_DISTANCE_BIAS);
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// Adjusts skip probability by a rate depending on angle.
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@ -850,10 +928,10 @@ void ProximityInfoState::updateAlignPointProbabilities(const int start) {
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static const float MAX_SPEEDxNEAREST_RATE_FOR_STANDERD_DIVIATION = 0.15f;
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static const float MIN_STANDERD_DIVIATION = 0.37f;
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const float speedxAngleRate = min(relativeSpeed * currentAngle / M_PI_F
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const float speedxAngleRate = min(speedRate * currentAngle / M_PI_F
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* SPEEDxANGLE_WEIGHT_FOR_STANDARD_DIVIATION,
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MAX_SPEEDxANGLE_RATE_FOR_STANDERD_DIVIATION);
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const float speedxNearestKeyDistanceRate = min(relativeSpeed * nearestKeyDistance
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const float speedxNearestKeyDistanceRate = min(speedRate * nearestKeyDistance
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* SPEEDxNEAREST_WEIGHT_FOR_STANDARD_DIVIATION,
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MAX_SPEEDxNEAREST_RATE_FOR_STANDERD_DIVIATION);
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const float sigma = speedxAngleRate + speedxNearestKeyDistanceRate + MIN_STANDERD_DIVIATION;
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@ -932,7 +1010,7 @@ void ProximityInfoState::updateAlignPointProbabilities(const int start) {
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std::stringstream sstream;
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sstream << i << ", ";
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sstream << "(" << mSampledInputXs[i] << ", " << mSampledInputYs[i] << "), ";
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sstream << "Speed: "<< getRelativeSpeed(i) << ", ";
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sstream << "Speed: "<< getSpeedRate(i) << ", ";
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sstream << "Angle: "<< getPointAngle(i) << ", \n";
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for (hash_map_compat<int, float>::iterator it = mCharProbabilities[i].begin();
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@ -1066,5 +1144,4 @@ float ProximityInfoState::getProbability(const int index, const int keyIndex) co
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}
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return static_cast<float>(MAX_POINT_TO_KEY_LENGTH);
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}
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} // namespace latinime
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@ -25,6 +25,7 @@
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#include "char_utils.h"
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#include "defines.h"
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#include "geometry_utils.h"
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#include "hash_map_compat.h"
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namespace latinime {
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@ -51,13 +52,13 @@ class ProximityInfoState {
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// Defined here //
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/////////////////////////////////////////
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AK_FORCE_INLINE ProximityInfoState()
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: mProximityInfo(0), mMaxPointToKeyLength(0),
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: mProximityInfo(0), mMaxPointToKeyLength(0.0f), mAverageSpeed(0.0f),
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mHasTouchPositionCorrectionData(false), mMostCommonKeyWidthSquare(0), mLocaleStr(),
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mKeyCount(0), mCellHeight(0), mCellWidth(0), mGridHeight(0), mGridWidth(0),
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mIsContinuationPossible(false), mSampledInputXs(), mSampledInputYs(), mTimes(),
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mInputIndice(), mDistanceCache(), mLengthCache(), mRelativeSpeeds(), mDirections(),
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mCharProbabilities(), mNearKeysVector(), mSearchKeysVector(),
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mTouchPositionCorrectionEnabled(false), mSampledInputSize(0) {
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mInputIndice(), mLengthCache(), mDistanceCache(), mSpeedRates(),
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mDirections(), mBeelineSpeedRates(), mCharProbabilities(), mNearKeysVector(),
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mSearchKeysVector(), mTouchPositionCorrectionEnabled(false), mSampledInputSize(0) {
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memset(mInputCodes, 0, sizeof(mInputCodes));
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memset(mNormalizedSquaredDistances, 0, sizeof(mNormalizedSquaredDistances));
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memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord));
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@ -162,8 +163,12 @@ class ProximityInfoState {
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int32_t getAllPossibleChars(
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const size_t startIndex, int32_t *const filter, const int32_t filterSize) const;
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float getRelativeSpeed(const int index) const {
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return mRelativeSpeeds[index];
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float getSpeedRate(const int index) const {
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return mSpeedRates[index];
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}
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AK_FORCE_INLINE float getBeelineSpeedRate(const int id) const {
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return mBeelineSpeedRates[id];
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}
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float getDirection(const int index) const {
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@ -228,12 +233,17 @@ class ProximityInfoState {
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void popInputData();
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void updateAlignPointProbabilities(const int start);
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bool suppressCharProbabilities(const int index1, const int index2);
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void refreshRelativeSpeed(const int inputSize, const int *const xCoordinates,
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void refreshSpeedRates(const int inputSize, const int *const xCoordinates,
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const int *const yCoordinates, const int *const times, const int lastSavedInputSize);
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void refreshBeelineSpeedRates(const int inputSize,
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const int *const xCoordinates, const int *const yCoordinates, const int * times);
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float calculateBeelineSpeedRate(const int id, const int inputSize,
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const int *const xCoordinates, const int *const yCoordinates, const int * times) const;
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// const
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const ProximityInfo *mProximityInfo;
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float mMaxPointToKeyLength;
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float mAverageSpeed;
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bool mHasTouchPositionCorrectionData;
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int mMostCommonKeyWidthSquare;
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std::string mLocaleStr;
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@ -248,10 +258,11 @@ class ProximityInfoState {
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std::vector<int> mSampledInputYs;
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std::vector<int> mTimes;
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std::vector<int> mInputIndice;
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std::vector<float> mDistanceCache;
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std::vector<int> mLengthCache;
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std::vector<float> mRelativeSpeeds;
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std::vector<float> mDistanceCache;
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std::vector<float> mSpeedRates;
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std::vector<float> mDirections;
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std::vector<float> mBeelineSpeedRates;
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// probabilities of skipping or mapping to a key for each point.
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std::vector<hash_map_compat<int, float> > mCharProbabilities;
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// The vector for the key code set which holds nearby keys for each sampled input point
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