Restricting children for gesture input.
Change-Id: Id2607ef48e67685b0a71b8c628663eceb6b6fe95main
parent
d34dd5bb6b
commit
95a49a527a
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@ -327,6 +327,9 @@ static inline void prof_out(void) {
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// Max Distance between point to key
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#define MAX_POINT_TO_KEY_LENGTH 10000000
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// The max number of the keys in one keyboard layout
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#define MAX_KEY_COUNT_IN_A_KEYBOARD 64
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// TODO: Reduce this constant if possible; check the maximum number of digraphs in the same
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// word in the dictionary for languages with digraphs, like German and French
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#define DEFAULT_MAX_DIGRAPH_SEARCH_DEPTH 5
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@ -62,6 +62,7 @@ ProximityInfo::ProximityInfo(JNIEnv *env, const jstring localeJStr, const int ma
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CELL_WIDTH((keyboardWidth + gridWidth - 1) / gridWidth),
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CELL_HEIGHT((keyboardHeight + gridHeight - 1) / gridHeight),
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KEY_COUNT(min(keyCount, MAX_KEY_COUNT_IN_A_KEYBOARD)),
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KEYBOARD_WIDTH(keyboardWidth), KEYBOARD_HEIGHT(keyboardHeight),
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HAS_TOUCH_POSITION_CORRECTION_DATA(keyCount > 0 && keyXCoordinates && keyYCoordinates
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&& keyWidths && keyHeights && keyCharCodes && sweetSpotCenterXs
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&& sweetSpotCenterYs && sweetSpotRadii),
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@ -96,6 +96,14 @@ class ProximityInfo {
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return GRID_HEIGHT;
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}
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int getKeyboardWidth() const {
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return KEYBOARD_WIDTH;
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}
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int getKeyboardHeight() const {
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return KEYBOARD_HEIGHT;
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}
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// TODO: These should return int.
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float getKeyCenterXOfCodePointG(int charCode) const;
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float getKeyCenterYOfCodePointG(int charCode) const;
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@ -105,8 +113,6 @@ class ProximityInfo {
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private:
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DISALLOW_IMPLICIT_CONSTRUCTORS(ProximityInfo);
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// The max number of the keys in one keyboard layout
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static const int MAX_KEY_COUNT_IN_A_KEYBOARD = 64;
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// The upper limit of the char code in mCodePointToKeyIndex
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static const int MAX_CHAR_CODE = 127;
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static const float NOT_A_DISTANCE_FLOAT;
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@ -136,6 +142,8 @@ class ProximityInfo {
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const int CELL_WIDTH;
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const int CELL_HEIGHT;
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const int KEY_COUNT;
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const int KEYBOARD_WIDTH;
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const int KEYBOARD_HEIGHT;
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const bool HAS_TOUCH_POSITION_CORRECTION_DATA;
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char mLocaleStr[MAX_LOCALE_STRING_LENGTH];
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int32_t *mProximityCharsArray;
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@ -76,6 +76,7 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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mTimes.clear();
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mLengthCache.clear();
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mDistanceCache.clear();
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mNearKeysVector.clear();
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mInputSize = 0;
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if (xCoordinates && yCoordinates) {
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@ -122,14 +123,34 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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if (mInputSize > 0) {
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const int keyCount = mProximityInfo->getKeyCount();
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mNearKeysVector.resize(mInputSize);
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mDistanceCache.resize(mInputSize * keyCount);
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for (int i = 0; i < mInputSize; ++i) {
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mNearKeysVector[i].reset();
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static const float NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD = 4.0f;
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for (int k = 0; k < keyCount; ++k) {
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const int index = i * keyCount + k;
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const int x = mInputXs[i];
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const int y = mInputYs[i];
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mDistanceCache[index] =
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const float normalizedSquaredDistance =
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mProximityInfo->getNormalizedSquaredDistanceFromCenterFloat(k, x, y);
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mDistanceCache[index] = normalizedSquaredDistance;
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if (normalizedSquaredDistance < NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) {
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mNearKeysVector[i].set(k, 1);
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}
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}
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}
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static const float READ_FORWORD_LENGTH_SCALE = 0.95f;
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const int readForwordLength = static_cast<int>(
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hypotf(mProximityInfo->getKeyboardWidth(), mProximityInfo->getKeyboardHeight())
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* READ_FORWORD_LENGTH_SCALE);
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for (int i = 0; i < mInputSize; ++i) {
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for (int j = i + 1; j < mInputSize; ++j) {
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if (mLengthCache[j] - mLengthCache[i] >= readForwordLength) {
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break;
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}
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mNearKeysVector[i] |= mNearKeysVector[j];
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}
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}
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}
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@ -182,7 +203,7 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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// the given point and the nearest key position.
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float ProximityInfoState::updateNearKeysDistances(const int x, const int y,
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NearKeysDistanceMap *const currentNearKeysDistances) {
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static const float NEAR_KEY_THRESHOLD = 10.0f;
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static const float NEAR_KEY_THRESHOLD = 4.0f;
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currentNearKeysDistances->clear();
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const int keyCount = mProximityInfo->getKeyCount();
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@ -394,4 +415,30 @@ float ProximityInfoState::calculateSquaredDistanceFromSweetSpotCenter(
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const float inputY = static_cast<float>(mInputYs[inputIndex]);
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return square(inputX - sweetSpotCenterX) + square(inputY - sweetSpotCenterY);
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}
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// Puts possible characters into filter and returns new filter size.
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int32_t ProximityInfoState::getAllPossibleChars(
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const size_t index, int32_t *const filter, const int32_t filterSize) const {
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if (index >= mInputXs.size()) {
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return filterSize;
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}
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int i = filterSize;
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for (int j = 0; j < mProximityInfo->getKeyCount(); ++j) {
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if (mNearKeysVector[index].test(j)) {
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const int32_t keyCodePoint = mProximityInfo->getCodePointOf(j);
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bool insert = true;
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// TODO: Avoid linear search
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for (int k = 0; k < filterSize; ++k) {
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if (filter[k] == keyCodePoint) {
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insert = false;
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break;
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}
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}
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if (insert) {
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filter[i++] = keyCodePoint;
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}
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}
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}
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return i;
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}
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} // namespace latinime
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@ -17,6 +17,7 @@
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#ifndef LATINIME_PROXIMITY_INFO_STATE_H
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#define LATINIME_PROXIMITY_INFO_STATE_H
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#include <bitset>
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#include <cstring> // for memset()
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#include <stdint.h>
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#include <string>
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@ -32,6 +33,7 @@ class ProximityInfo;
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class ProximityInfoState {
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public:
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typedef std::bitset<MAX_KEY_COUNT_IN_A_KEYBOARD> NearKeycodesSet;
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static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2 = 10;
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static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR =
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1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
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@ -56,7 +58,8 @@ class ProximityInfoState {
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mHasTouchPositionCorrectionData(false), mMostCommonKeyWidthSquare(0), mLocaleStr(),
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mKeyCount(0), mCellHeight(0), mCellWidth(0), mGridHeight(0), mGridWidth(0),
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mInputXs(), mInputYs(), mTimes(), mDistanceCache(), mLengthCache(),
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mTouchPositionCorrectionEnabled(false), mInputSize(0) {
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mNearKeysVector(), mTouchPositionCorrectionEnabled(false),
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mInputSize(0) {
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memset(mInputCodes, 0, sizeof(mInputCodes));
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memset(mNormalizedSquaredDistances, 0, sizeof(mNormalizedSquaredDistances));
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memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord));
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@ -215,6 +218,9 @@ class ProximityInfoState {
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int getSpaceY();
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int32_t getAllPossibleChars(
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const size_t startIndex, int32_t *const filter, int32_t filterSize) const;
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private:
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DISALLOW_COPY_AND_ASSIGN(ProximityInfoState);
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typedef hash_map_compat<int, float> NearKeysDistanceMap;
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@ -272,6 +278,7 @@ class ProximityInfoState {
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std::vector<int> mTimes;
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std::vector<float> mDistanceCache;
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std::vector<int> mLengthCache;
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std::vector<NearKeycodesSet> mNearKeysVector;
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bool mTouchPositionCorrectionEnabled;
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int32_t mInputCodes[MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH_INTERNAL];
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int mNormalizedSquaredDistances[MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH_INTERNAL];
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