Promote full matches with differing accents.
Stop considering accented characters as different from their base character for proximity scoring. Also give a huge boost (basically overriding frequency) to a word fully matched with only differing accents. Bug: 2550587 Change-Id: I2da7a71229fb3868d9e4a53703ccf8caeb6fcf10main
parent
588d2a525c
commit
8dc754a411
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@ -129,6 +129,7 @@ static void prof_out(void) {
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#define SUGGEST_WORDS_WITH_EXCESSIVE_CHARACTER true
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#define SUGGEST_WORDS_WITH_TRANSPOSED_CHARACTERS true
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// The following "rate"s are used as a multiplier before dividing by 100, so they are in percent.
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#define WORDS_WITH_MISSING_CHARACTER_DEMOTION_RATE 75
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#define WORDS_WITH_MISSING_SPACE_CHARACTER_DEMOTION_RATE 80
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#define WORDS_WITH_EXCESSIVE_CHARACTER_DEMOTION_RATE 75
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@ -136,6 +137,9 @@ static void prof_out(void) {
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#define WORDS_WITH_TRANSPOSED_CHARACTERS_DEMOTION_RATE 60
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#define FULL_MATCHED_WORDS_PROMOTION_RATE 120
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// This is used as a bare multiplier (not subject to /100)
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#define FULL_MATCH_ACCENTS_OR_CAPITALIZATION_DIFFER_MULTIPLIER 2
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// This should be greater than or equal to MAX_WORD_LENGTH defined in BinaryDictionary.java
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// This is only used for the size of array. Not to be used in c functions.
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#define MAX_WORD_LENGTH_INTERNAL 48
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@ -363,9 +363,14 @@ inline int UnigramDictionary::calculateFinalFreq(const int inputIndex, const int
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}
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int lengthFreq = TYPED_LETTER_MULTIPLIER;
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for (int i = 0; i < depth; ++i) lengthFreq *= TYPED_LETTER_MULTIPLIER;
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if (depth > 1 && lengthFreq == snr) {
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if (DEBUG_DICT) LOGI("Found full matched word.");
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multiplyRate(FULL_MATCHED_WORDS_PROMOTION_RATE, &finalFreq);
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if (lengthFreq == snr) {
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if (depth > 1) {
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if (DEBUG_DICT) LOGI("Found full matched word.");
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multiplyRate(FULL_MATCHED_WORDS_PROMOTION_RATE, &finalFreq);
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}
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if (sameLength && transposedPos < 0 && skipPos < 0 && excessivePos < 0) {
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finalFreq *= FULL_MATCH_ACCENTS_OR_CAPITALIZATION_DIFFER_MULTIPLIER;
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}
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}
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if (sameLength && skipPos < 0) finalFreq *= FULL_WORD_MULTIPLIER;
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return finalFreq;
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@ -385,10 +390,9 @@ inline void UnigramDictionary::onTerminalWhenUserTypedLengthIsGreaterThanInputLe
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inline void UnigramDictionary::onTerminalWhenUserTypedLengthIsSameAsInputLength(
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unsigned short *word, const int inputIndex, const int depth, const int snr,
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const int skipPos, const int excessivePos, const int transposedPos, const int freq,
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const int addedWeight) {
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const int skipPos, const int excessivePos, const int transposedPos, const int freq) {
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if (sameAsTyped(word, depth + 1)) return;
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const int finalFreq = calculateFinalFreq(inputIndex, depth, snr * addedWeight, skipPos,
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const int finalFreq = calculateFinalFreq(inputIndex, depth, snr, skipPos,
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excessivePos, transposedPos, freq, true);
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// Proximity collection will promote a word of the same length as what user typed.
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if (depth >= MIN_SUGGEST_DEPTH) addWord(word, depth + 1, finalFreq);
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@ -424,9 +428,9 @@ inline bool UnigramDictionary::existsAdjacentProximityChars(const int inputIndex
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return false;
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}
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inline int UnigramDictionary::getMatchedProximityId(const int *currentChars,
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const unsigned short c, const int skipPos, const int excessivePos,
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const int transposedPos) {
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inline UnigramDictionary::ProximityType UnigramDictionary::getMatchedProximityId(
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const int *currentChars, const unsigned short c, const int skipPos,
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const int excessivePos, const int transposedPos) {
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const unsigned short lowerC = toLowerCase(c);
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int j = 0;
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while (currentChars[j] > 0 && j < MAX_PROXIMITY_CHARS) {
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@ -434,18 +438,19 @@ inline int UnigramDictionary::getMatchedProximityId(const int *currentChars,
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// If skipPos is defined, not to search proximity collections.
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// First char is what user typed.
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if (matched) {
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return j;
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if (j > 0) return NEAR_PROXIMITY_CHAR;
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return SAME_OR_ACCENTED_OR_CAPITALIZED_CHAR;
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} else if (skipPos >= 0 || excessivePos >= 0 || transposedPos >= 0) {
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// Not to check proximity characters
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return -1;
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return UNRELATED_CHAR;
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}
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++j;
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}
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return -1;
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return UNRELATED_CHAR;
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}
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inline bool UnigramDictionary::processCurrentNode(const int pos, const int depth,
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const int maxDepth, const bool traverseAllNodes, const int snr, int inputIndex,
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const int maxDepth, const bool traverseAllNodes, int snr, int inputIndex,
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const int diffs, const int skipPos, const int excessivePos, const int transposedPos,
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int *nextLetters, const int nextLettersSize, int *newCount, int *newChildPosition,
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bool *newTraverseAllNodes, int *newSnr, int*newInputIndex, int *newDiffs,
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@ -492,22 +497,24 @@ inline bool UnigramDictionary::processCurrentNode(const int pos, const int depth
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int matchedProximityCharId = getMatchedProximityId(currentChars, c, skipPos, excessivePos,
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transposedPos);
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if (matchedProximityCharId < 0) return false;
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if (UNRELATED_CHAR == matchedProximityCharId) return false;
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mWord[depth] = c;
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// If inputIndex is greater than mInputLength, that means there is no
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// proximity chars. So, we don't need to check proximity.
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const int addedWeight = matchedProximityCharId == 0 ? TYPED_LETTER_MULTIPLIER : 1;
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if (SAME_OR_ACCENTED_OR_CAPITALIZED_CHAR == matchedProximityCharId) {
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snr = snr * TYPED_LETTER_MULTIPLIER;
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}
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bool isSameAsUserTypedLength = mInputLength == inputIndex + 1
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|| (excessivePos == mInputLength - 1 && inputIndex == mInputLength - 2);
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if (isSameAsUserTypedLength && terminal) {
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onTerminalWhenUserTypedLengthIsSameAsInputLength(mWord, inputIndex, depth, snr,
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skipPos, excessivePos, transposedPos, freq, addedWeight);
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skipPos, excessivePos, transposedPos, freq);
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}
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if (!needsToTraverseChildrenNodes) return false;
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// Start traversing all nodes after the index exceeds the user typed length
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*newTraverseAllNodes = isSameAsUserTypedLength;
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*newSnr = snr * addedWeight;
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*newDiffs = diffs + ((matchedProximityCharId > 0) ? 1 : 0);
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*newSnr = snr;
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*newDiffs = diffs + ((NEAR_PROXIMITY_CHAR == matchedProximityCharId) ? 1 : 0);
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*newInputIndex = inputIndex + 1;
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}
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// Optimization: Prune out words that are too long compared to how much was typed.
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@ -22,6 +22,13 @@
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namespace latinime {
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class UnigramDictionary {
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typedef enum { // Used as a return value for character comparison
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SAME_OR_ACCENTED_OR_CAPITALIZED_CHAR, // Same char, possibly with different case or accent
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NEAR_PROXIMITY_CHAR, // It is a char located nearby on the keyboard
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UNRELATED_CHAR // It is an unrelated char
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} ProximityType;
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public:
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UnigramDictionary(const unsigned char *dict, int typedLetterMultipler, int fullWordMultiplier,
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int maxWordLength, int maxWords, int maxProximityChars, const bool isLatestDictVersion);
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@ -60,11 +67,11 @@ private:
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const int transposedPos, const int freq);
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void onTerminalWhenUserTypedLengthIsSameAsInputLength(unsigned short *word,
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const int inputIndex, const int depth, const int snr, const int skipPos,
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const int excessivePos, const int transposedPos, const int freq, const int addedWeight);
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const int excessivePos, const int transposedPos, const int freq);
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bool needsToSkipCurrentNode(const unsigned short c,
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const int inputIndex, const int skipPos, const int depth);
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int getMatchedProximityId(const int *currentChars, const unsigned short c, const int skipPos,
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const int excessivePos, const int transposedPos);
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ProximityType getMatchedProximityId(const int *currentChars, const unsigned short c,
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const int skipPos, const int excessivePos, const int transposedPos);
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// Process a node by considering proximity, missing and excessive character
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bool processCurrentNode(const int pos, const int depth,
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const int maxDepth, const bool traverseAllNodes, const int snr, int inputIndex,
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