diff --git a/native/jni/src/suggest/policyimpl/typing/typing_weighting.h b/native/jni/src/suggest/policyimpl/typing/typing_weighting.h index b6aa85896..9f0a331e3 100644 --- a/native/jni/src/suggest/policyimpl/typing/typing_weighting.h +++ b/native/jni/src/suggest/policyimpl/typing/typing_weighting.h @@ -74,7 +74,8 @@ class TypingWeighting : public Weighting { // Note: min() required since length can be MAX_POINT_TO_KEY_LENGTH for characters not on // the keyboard (like accented letters) const float normalizedSquaredLength = traverseSession->getProximityInfoState(0) - ->getPointToKeyLength(pointIndex, dicNode->getNodeCodePoint()); + ->getPointToKeyLength(pointIndex, + CharUtils::toBaseLowerCase(dicNode->getNodeCodePoint())); const float normalizedDistance = TouchPositionCorrectionUtils::getSweetSpotFactor( traverseSession->isTouchPositionCorrectionEnabled(), normalizedSquaredLength); const float weightedDistance = ScoringParams::DISTANCE_WEIGHT_LENGTH * normalizedDistance; @@ -113,10 +114,10 @@ class TypingWeighting : public Weighting { const int16_t parentPointIndex = parentDicNode->getInputIndex(0); const int prevCodePoint = parentDicNode->getNodeCodePoint(); const float distance1 = traverseSession->getProximityInfoState(0)->getPointToKeyLength( - parentPointIndex + 1, prevCodePoint); + parentPointIndex + 1, CharUtils::toBaseLowerCase(prevCodePoint)); const int codePoint = dicNode->getNodeCodePoint(); const float distance2 = traverseSession->getProximityInfoState(0)->getPointToKeyLength( - parentPointIndex, codePoint); + parentPointIndex, CharUtils::toBaseLowerCase(codePoint)); const float distance = distance1 + distance2; const float weightedLengthDistance = distance * ScoringParams::DISTANCE_WEIGHT_LENGTH; @@ -133,7 +134,7 @@ class TypingWeighting : public Weighting { const bool existsAdjacentProximityChars = traverseSession->getProximityInfoState(0) ->existsAdjacentProximityChars(insertedPointIndex); const float dist = traverseSession->getProximityInfoState(0)->getPointToKeyLength( - insertedPointIndex + 1, dicNode->getNodeCodePoint()); + insertedPointIndex + 1, CharUtils::toBaseLowerCase(dicNode->getNodeCodePoint())); const float weightedDistance = dist * ScoringParams::DISTANCE_WEIGHT_LENGTH; const bool singleChar = dicNode->getNodeCodePointCount() == 1; float cost = (singleChar ? ScoringParams::INSERTION_COST_FIRST_CHAR : 0.0f);