am 951272d2: am 2192d08b: Remove unused scale parameter from getPointToKeyLength()

* commit '951272d24aa2ec188c1cdcfdbd1a2afc8edf2d3f':
  Remove unused scale parameter from getPointToKeyLength()
main
Tom Ouyang 2013-03-06 18:46:45 -08:00 committed by Android Git Automerger
commit 6f1388571f
4 changed files with 7 additions and 30 deletions

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@ -156,15 +156,14 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
}
}
// TODO: Remove the "scale" parameter
// This function basically converts from a length to an edit distance. Accordingly, it's obviously
// wrong to compare with mMaxPointToKeyLength.
float ProximityInfoState::getPointToKeyLength(
const int inputIndex, const int codePoint, const float scale) const {
const int inputIndex, const int codePoint) const {
const int keyId = mProximityInfo->getKeyIndexOf(codePoint);
if (keyId != NOT_AN_INDEX) {
const int index = inputIndex * mProximityInfo->getKeyCount() + keyId;
return min(mSampledDistanceCache_G[index] * scale, mMaxPointToKeyLength);
return min(mSampledDistanceCache_G[index], mMaxPointToKeyLength);
}
if (isSkippableCodePoint(codePoint)) {
return 0.0f;
@ -173,19 +172,10 @@ float ProximityInfoState::getPointToKeyLength(
return static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
}
float ProximityInfoState::getPointToKeyLength_G(const int inputIndex, const int codePoint) const {
return getPointToKeyLength(inputIndex, codePoint, 1.0f);
}
// TODO: Remove the "scale" parameter
float ProximityInfoState::getPointToKeyByIdLength(
const int inputIndex, const int keyId, const float scale) const {
const int inputIndex, const int keyId) const {
return ProximityInfoStateUtils::getPointToKeyByIdLength(mMaxPointToKeyLength,
&mSampledDistanceCache_G, mProximityInfo->getKeyCount(), inputIndex, keyId, scale);
}
float ProximityInfoState::getPointToKeyByIdLength(const int inputIndex, const int keyId) const {
return getPointToKeyByIdLength(inputIndex, keyId, 1.0f);
&mSampledDistanceCache_G, mProximityInfo->getKeyCount(), inputIndex, keyId);
}
// In the following function, c is the current character of the dictionary word currently examined.

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@ -147,10 +147,8 @@ class ProximityInfoState {
return mIsContinuationPossible;
}
float getPointToKeyByIdLength(const int inputIndex, const int keyId, const float scale) const;
float getPointToKeyByIdLength(const int inputIndex, const int keyId) const;
float getPointToKeyLength(const int inputIndex, const int codePoint, const float scale) const;
float getPointToKeyLength_G(const int inputIndex, const int codePoint) const;
float getPointToKeyLength(const int inputIndex, const int codePoint) const;
ProximityType getProximityType(const int index, const int codePoint,
const bool checkProximityChars, int *proximityIndex = 0) const;

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@ -634,27 +634,19 @@ namespace latinime {
return getAngleDiff(previousDirection, nextDirection);
}
// TODO: Remove the "scale" parameter
// This function basically converts from a length to an edit distance. Accordingly, it's obviously
// wrong to compare with mMaxPointToKeyLength.
/* static */ float ProximityInfoStateUtils::getPointToKeyByIdLength(const float maxPointToKeyLength,
const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
const int inputIndex, const int keyId, const float scale) {
const int inputIndex, const int keyId) {
if (keyId != NOT_AN_INDEX) {
const int index = inputIndex * keyCount + keyId;
return min((*SampledDistanceCache_G)[index] * scale, maxPointToKeyLength);
return min((*SampledDistanceCache_G)[index], maxPointToKeyLength);
}
// If the char is not a key on the keyboard then return the max length.
return static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
}
/* static */ float ProximityInfoStateUtils::getPointToKeyByIdLength(const float maxPointToKeyLength,
const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
const int inputIndex, const int keyId) {
return getPointToKeyByIdLength(
maxPointToKeyLength, SampledDistanceCache_G, keyCount, inputIndex, keyId, 1.0f);
}
// Updates probabilities of aligning to some keys and skipping.
// Word suggestion should be based on this probabilities.
/* static */ void ProximityInfoStateUtils::updateAlignPointProbabilities(

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@ -79,9 +79,6 @@ class ProximityInfoStateUtils {
const std::vector<NearKeycodesSet> *const SampledNearKeySets,
std::vector<NearKeycodesSet> *sampledSearchKeySets,
std::vector<std::vector<int> > *sampledSearchKeyVectors);
static float getPointToKeyByIdLength(const float maxPointToKeyLength,
const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
const int inputIndex, const int keyId, const float scale);
static float getPointToKeyByIdLength(const float maxPointToKeyLength,
const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
const int inputIndex, const int keyId);