Use -fno-inline for debug builds & small cleanups
Change-Id: I24f91d7130f2203715b868d4a82510660939886fmain
parent
c995dbcf59
commit
6cee61deeb
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@ -66,11 +66,11 @@ LOCAL_SRC_FILES := \
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ifeq ($(FLAG_DO_PROFILE), true)
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ifeq ($(FLAG_DO_PROFILE), true)
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$(warning Making profiling version of native library)
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$(warning Making profiling version of native library)
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LOCAL_CFLAGS += -DFLAG_DO_PROFILE -funwind-tables
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LOCAL_CFLAGS += -DFLAG_DO_PROFILE -funwind-tables -fno-inline
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else # FLAG_DO_PROFILE
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else # FLAG_DO_PROFILE
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ifeq ($(FLAG_DBG), true)
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ifeq ($(FLAG_DBG), true)
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$(warning Making debug version of native library)
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$(warning Making debug version of native library)
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LOCAL_CFLAGS += -DFLAG_DBG -funwind-tables
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LOCAL_CFLAGS += -DFLAG_DBG -funwind-tables -fno-inline
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ifeq ($(FLAG_FULL_DBG), true)
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ifeq ($(FLAG_FULL_DBG), true)
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$(warning Making full debug version of native library)
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$(warning Making full debug version of native library)
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LOCAL_CFLAGS += -DFLAG_FULL_DBG
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LOCAL_CFLAGS += -DFLAG_FULL_DBG
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@ -16,6 +16,8 @@
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#define LOG_TAG "LatinIME: correction.cpp"
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#define LOG_TAG "LatinIME: correction.cpp"
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#include <cmath>
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#include "char_utils.h"
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#include "char_utils.h"
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#include "correction.h"
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#include "correction.h"
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#include "defines.h"
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#include "defines.h"
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@ -23,6 +23,11 @@
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#define AK_FORCE_INLINE inline
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#define AK_FORCE_INLINE inline
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#endif // __GNUC__
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#endif // __GNUC__
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#if defined(FLAG_DO_PROFILE) || defined(FLAG_DBG)
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#undef AK_FORCE_INLINE
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#define AK_FORCE_INLINE inline
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#endif // defined(FLAG_DO_PROFILE) || defined(FLAG_DBG)
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// Must be identical to Constants.Dictionary.MAX_WORD_LENGTH in Java
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// Must be identical to Constants.Dictionary.MAX_WORD_LENGTH in Java
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#define MAX_WORD_LENGTH 48
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#define MAX_WORD_LENGTH 48
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// Must be identical to BinaryDictionary.MAX_RESULTS in Java
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// Must be identical to BinaryDictionary.MAX_RESULTS in Java
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@ -32,7 +37,7 @@
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#include <android/log.h>
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#include <android/log.h>
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#ifndef LOG_TAG
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#ifndef LOG_TAG
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#define LOG_TAG "LatinIME: "
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#define LOG_TAG "LatinIME: "
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#endif
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#endif // LOG_TAG
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#define AKLOGE(fmt, ...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, fmt, ##__VA_ARGS__)
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#define AKLOGE(fmt, ...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, fmt, ##__VA_ARGS__)
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#define AKLOGI(fmt, ...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, fmt, ##__VA_ARGS__)
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#define AKLOGI(fmt, ...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, fmt, ##__VA_ARGS__)
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@ -110,14 +115,14 @@ static inline void showStackTrace() {
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}
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}
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free(strs);
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free(strs);
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}
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}
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#else
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#else // __ANDROID__
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#include <cassert>
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#include <cassert>
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#define DO_ASSERT_TEST
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#define DO_ASSERT_TEST
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#define ASSERT(success) assert(success)
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#define ASSERT(success) assert(success)
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#define SHOW_STACK_TRACE
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#define SHOW_STACK_TRACE
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#endif
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#endif // __ANDROID__
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#else
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#else // defined(FLAG_DO_PROFILE) || defined(FLAG_DBG)
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#define AKLOGE(fmt, ...)
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#define AKLOGE(fmt, ...)
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#define AKLOGI(fmt, ...)
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#define AKLOGI(fmt, ...)
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#define DUMP_RESULT(words, frequencies)
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#define DUMP_RESULT(words, frequencies)
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@ -126,7 +131,7 @@ static inline void showStackTrace() {
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#define ASSERT(success)
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#define ASSERT(success)
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#define SHOW_STACK_TRACE
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#define SHOW_STACK_TRACE
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#define INTS_TO_CHARS(input, length, output)
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#define INTS_TO_CHARS(input, length, output)
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#endif
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#endif // defined(FLAG_DO_PROFILE) || defined(FLAG_DBG)
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#ifdef FLAG_DO_PROFILE
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#ifdef FLAG_DO_PROFILE
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// Profiler
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// Profiler
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@ -21,8 +21,6 @@
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#include "defines.h"
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#include "defines.h"
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#define DEBUG_DECODER false
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#define M_PI_F 3.14159265f
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#define M_PI_F 3.14159265f
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#define ROUND_FLOAT_10000(f) ((f) < 1000.0f && (f) > 0.001f) \
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#define ROUND_FLOAT_10000(f) ((f) < 1000.0f && (f) > 0.001f) \
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? (floorf((f) * 10000.0f) / 10000.0f) : (f)
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? (floorf((f) * 10000.0f) / 10000.0f) : (f)
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@ -36,19 +34,8 @@ static inline float getSquaredDistanceFloat(const float x1, const float y1, cons
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return SQUARE_FLOAT(x1 - x2) + SQUARE_FLOAT(y1 - y2);
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return SQUARE_FLOAT(x1 - x2) + SQUARE_FLOAT(y1 - y2);
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}
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}
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static inline float getNormalizedSquaredDistanceFloat(const float x1, const float y1,
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const float x2, const float y2, const float scale) {
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return getSquaredDistanceFloat(x1, y1, x2, y2) / SQUARE_FLOAT(scale);
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}
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static inline float getDistanceFloat(const float x1, const float y1, const float x2,
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const float y2) {
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return hypotf(x1 - x2, y1 - y2);
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}
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static AK_FORCE_INLINE int getDistanceInt(const int x1, const int y1, const int x2, const int y2) {
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static AK_FORCE_INLINE int getDistanceInt(const int x1, const int y1, const int x2, const int y2) {
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return static_cast<int>(getDistanceFloat(static_cast<float>(x1), static_cast<float>(y1),
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return static_cast<int>(hypotf(static_cast<float>(x1 - x2), static_cast<float>(y1 - y2)));
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static_cast<float>(x2), static_cast<float>(y2)));
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}
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}
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static AK_FORCE_INLINE float getAngle(const int x1, const int y1, const int x2, const int y2) {
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static AK_FORCE_INLINE float getAngle(const int x1, const int y1, const int x2, const int y2) {
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@ -144,7 +144,7 @@ float ProximityInfo::getNormalizedSquaredDistanceFromCenterFloatG(
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const float touchX = static_cast<float>(x);
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const float touchX = static_cast<float>(x);
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const float touchY = static_cast<float>(y);
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const float touchY = static_cast<float>(y);
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const float keyWidth = static_cast<float>(getMostCommonKeyWidth());
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const float keyWidth = static_cast<float>(getMostCommonKeyWidth());
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return getNormalizedSquaredDistanceFloat(centerX, centerY, touchX, touchY, keyWidth);
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return getSquaredDistanceFloat(centerX, centerY, touchX, touchY) / SQUARE_FLOAT(keyWidth);
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}
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}
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int ProximityInfo::squaredDistanceToEdge(const int keyId, const int x, const int y) const {
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int ProximityInfo::squaredDistanceToEdge(const int keyId, const int x, const int y) const {
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@ -20,6 +20,7 @@
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#define LOG_TAG "LatinIME: proximity_info_state.cpp"
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#define LOG_TAG "LatinIME: proximity_info_state.cpp"
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#include "defines.h"
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#include "defines.h"
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#include "geometry_utils.h"
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#include "proximity_info.h"
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#include "proximity_info.h"
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#include "proximity_info_state.h"
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#include "proximity_info_state.h"
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@ -24,7 +24,6 @@
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#include "char_utils.h"
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#include "char_utils.h"
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#include "defines.h"
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#include "defines.h"
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#include "geometry_utils.h"
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#include "hash_map_compat.h"
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#include "hash_map_compat.h"
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namespace latinime {
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namespace latinime {
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