am 708cc94a: Remove gesture detection hacking code

* commit '708cc94a354ad96294126a6ba954bf8be5bd5a06':
  Remove gesture detection hacking code
main
Tadashi G. Takaoka 2012-08-12 20:44:41 -07:00 committed by Android Git Automerger
commit 6b5f5bb227
2 changed files with 4 additions and 22 deletions

View File

@ -29,7 +29,6 @@ import com.android.inputmethod.keyboard.internal.GestureStroke;
import com.android.inputmethod.keyboard.internal.PointerTrackerQueue;
import com.android.inputmethod.latin.InputPointers;
import com.android.inputmethod.latin.LatinImeLogger;
import com.android.inputmethod.latin.Utils;
import com.android.inputmethod.latin.define.ProductionFlag;
import com.android.inputmethod.research.ResearchLogger;
@ -130,10 +129,6 @@ public class PointerTracker implements PointerTrackerQueue.Element {
private static final InputPointers sAggregratedPointers = new InputPointers(
GestureStroke.DEFAULT_CAPACITY);
private static PointerTrackerQueue sPointerTrackerQueue;
// HACK: Change gesture detection criteria depending on this variable.
// TODO: Find more comprehensive ways to detect a gesture start.
// True when the previous user input was a gesture input, not a typing input.
private static boolean sWasInGesture;
public final int mPointerId;
@ -586,7 +581,6 @@ public class PointerTracker implements PointerTrackerQueue.Element {
mListener.onEndBatchInput(batchPoints);
clearBatchInputRecognitionStateOfThisPointerTracker();
clearBatchInputPointsOfAllPointerTrackers();
sWasInGesture = true;
}
private void abortBatchInput() {
@ -719,7 +713,7 @@ public class PointerTracker implements PointerTrackerQueue.Element {
if (sShouldHandleGesture && mIsPossibleGesture) {
final GestureStroke stroke = mGestureStroke;
stroke.addPoint(x, y, gestureTime, isHistorical);
if (!mInGesture && stroke.isStartOfAGesture(gestureTime, sWasInGesture)) {
if (!mInGesture && stroke.isStartOfAGesture(gestureTime)) {
startBatchInput();
}
}
@ -1002,7 +996,6 @@ public class PointerTracker implements PointerTrackerQueue.Element {
int code = key.mCode;
callListenerOnCodeInput(key, code, x, y);
callListenerOnRelease(key, code, false);
sWasInGesture = false;
}
private void printTouchEvent(String title, int x, int y, long eventTime) {

View File

@ -37,14 +37,11 @@ public class GestureStroke {
private int mLastPointY;
private int mMinGestureLength;
private int mMinGestureLengthWhileInGesture;
private int mMinGestureSampleLength;
// TODO: Move some of these to resource.
private static final float MIN_GESTURE_LENGTH_RATIO_TO_KEY_WIDTH = 1.0f;
private static final float MIN_GESTURE_LENGTH_RATIO_TO_KEY_WIDTH_WHILE_IN_GESTURE = 0.5f;
private static final int MIN_GESTURE_DURATION = 150; // msec
private static final int MIN_GESTURE_DURATION_WHILE_IN_GESTURE = 75; // msec
private static final float MIN_GESTURE_LENGTH_RATIO_TO_KEY_WIDTH = 0.75f;
private static final int MIN_GESTURE_DURATION = 100; // msec
private static final float MIN_GESTURE_SAMPLING_RATIO_TO_KEY_HEIGHT = 1.0f / 6.0f;
private static final float GESTURE_RECOG_SPEED_THRESHOLD = 0.4f; // dip/msec
private static final float GESTURE_RECOG_CURVATURE_THRESHOLD = (float)(Math.PI / 4.0f);
@ -63,18 +60,10 @@ public class GestureStroke {
public void setGestureSampleLength(final int keyWidth, final int keyHeight) {
// TODO: Find an appropriate base metric for these length. Maybe diagonal length of the key?
mMinGestureLength = (int)(keyWidth * MIN_GESTURE_LENGTH_RATIO_TO_KEY_WIDTH);
mMinGestureLengthWhileInGesture = (int)(
keyWidth * MIN_GESTURE_LENGTH_RATIO_TO_KEY_WIDTH_WHILE_IN_GESTURE);
mMinGestureSampleLength = (int)(keyHeight * MIN_GESTURE_SAMPLING_RATIO_TO_KEY_HEIGHT);
}
public boolean isStartOfAGesture(final int downDuration, final boolean wasInGesture) {
// The tolerance of the time duration and the stroke length to detect the start of a
// gesture stroke should be eased when the previous input was a gesture input.
if (wasInGesture) {
return downDuration > MIN_GESTURE_DURATION_WHILE_IN_GESTURE
&& mLength > mMinGestureLengthWhileInGesture;
}
public boolean isStartOfAGesture(final int downDuration) {
return downDuration > MIN_GESTURE_DURATION && mLength > mMinGestureLength;
}