am ff745e9a: am 830ba674: refactor MAX_POINT_TO_KEY_LENGTH
* commit 'ff745e9a8adef082859dfbfa3ceeb16a0842980b': refactor MAX_POINT_TO_KEY_LENGTHmain
commit
6094388f0f
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@ -119,7 +119,7 @@ class Correction {
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// proximity info state
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void initInputParams(const ProximityInfo *proximityInfo, const int *inputCodes,
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const int inputSize, const int *xCoordinates, const int *yCoordinates) {
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mProximityInfoState.initInputParams(0, MAX_POINT_TO_KEY_LENGTH,
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mProximityInfoState.initInputParams(0, static_cast<float>(MAX_VALUE_FOR_WEIGHTING),
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proximityInfo, inputCodes, inputSize, xCoordinates, yCoordinates, 0, 0, false);
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}
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@ -341,8 +341,9 @@ static inline void prof_out(void) {
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#define MAX_DEPTH_MULTIPLIER 3
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#define FIRST_WORD_INDEX 0
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// Max Distance between point to key
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#define MAX_POINT_TO_KEY_LENGTH 10000000
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// Max value for length, distance and probability which are used in weighting
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// TODO: Remove
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#define MAX_VALUE_FOR_WEIGHTING 10000000
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// The max number of the keys in one keyboard layout
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#define MAX_KEY_COUNT_IN_A_KEYBOARD 64
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@ -204,6 +204,6 @@ int ProximityInfo::getKeyKeyDistanceG(const int keyId0, const int keyId1) const
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if (keyId0 >= 0 && keyId1 >= 0) {
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return mKeyKeyDistancesG[keyId0][keyId1];
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}
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return MAX_POINT_TO_KEY_LENGTH;
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return MAX_VALUE_FOR_WEIGHTING;
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}
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} // namespace latinime
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@ -170,7 +170,7 @@ float ProximityInfoState::getPointToKeyLength(
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return 0.0f;
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}
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// If the char is not a key on the keyboard then return the max length.
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return MAX_POINT_TO_KEY_LENGTH;
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return static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
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}
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float ProximityInfoState::getPointToKeyLength_G(const int inputIndex, const int codePoint) const {
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@ -314,6 +314,6 @@ float ProximityInfoState::getProbability(const int index, const int keyIndex) co
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if (it != mCharProbabilities[index].end()) {
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return it->second;
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}
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return static_cast<float>(MAX_POINT_TO_KEY_LENGTH);
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return static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
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}
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} // namespace latinime
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@ -645,7 +645,7 @@ namespace latinime {
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return min((*SampledDistanceCache_G)[index] * scale, maxPointToKeyLength);
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}
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// If the char is not a key on the keyboard then return the max length.
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return static_cast<float>(MAX_POINT_TO_KEY_LENGTH);
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return static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
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}
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/* static */ float ProximityInfoStateUtils::getPointToKeyByIdLength(const float maxPointToKeyLength,
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@ -678,7 +678,7 @@ namespace latinime {
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const float currentAngle = getPointAngle(sampledInputXs, sampledInputYs, i);
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const float speedRate = (*sampledSpeedRates)[i];
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float nearestKeyDistance = static_cast<float>(MAX_POINT_TO_KEY_LENGTH);
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float nearestKeyDistance = static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
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for (int j = 0; j < keyCount; ++j) {
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if ((*SampledNearKeySets)[i].test(j)) {
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const float distance = getPointToKeyByIdLength(
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@ -1016,7 +1016,7 @@ namespace latinime {
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float sumLogProbability = 0.0f;
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// TODO: Current implementation is greedy algorithm. DP would be efficient for many cases.
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for (int i = 0; i < sampledInputSize && index < MAX_WORD_LENGTH - 1; ++i) {
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float minLogProbability = static_cast<float>(MAX_POINT_TO_KEY_LENGTH);
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float minLogProbability = static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
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int character = NOT_AN_INDEX;
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for (hash_map_compat<int, float>::const_iterator it = (*charProbabilities)[i].begin();
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it != (*charProbabilities)[i].end(); ++it) {
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@ -226,7 +226,7 @@ class ProximityInfoUtils {
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const int *const keyYCoordinates, const int *const keyWidths, const int *keyHeights,
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const int keyId, const int x, const int y) {
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// NOT_A_ID is -1, but return whenever < 0 just in case
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if (keyId < 0) return MAX_POINT_TO_KEY_LENGTH;
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if (keyId < 0) return MAX_VALUE_FOR_WEIGHTING;
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const int left = keyXCoordinates[keyId];
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const int top = keyYCoordinates[keyId];
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const int right = left + keyWidths[keyId];
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