am bcf72fc0: Merge "Refactor proximity info"
* commit 'bcf72fc0a620c24877ead5868752c54ac3838861': Refactor proximity infomain
commit
5d8e9d9159
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@ -54,7 +54,9 @@ LATIN_IME_CORE_SRC_FILES := \
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dictionary.cpp \
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dic_traverse_wrapper.cpp \
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proximity_info.cpp \
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proximity_info_params.cpp \
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proximity_info_state.cpp \
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proximity_info_state_utils.cpp \
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unigram_dictionary.cpp \
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words_priority_queue.cpp \
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suggest/gesture_suggest.cpp \
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@ -248,6 +248,9 @@ static inline void prof_out(void) {
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// GCC warns about this.
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#define S_INT_MIN (-2147483647 - 1) // -(1 << 31)
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#endif
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#define MAX_PERCENTILE 100
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// Number of base-10 digits in the largest integer + 1 to leave room for a zero terminator.
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// As such, this is the maximum number of characters will be needed to represent an int as a
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// string, including the terminator; this is used as the size of a string buffer large enough to
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@ -0,0 +1,24 @@
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "proximity_info_params.h"
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namespace latinime {
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const int ProximityInfoParams::LOOKUP_RADIUS_PERCENTILE = 50;
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const int ProximityInfoParams::FIRST_POINT_TIME_OFFSET_MILLIS = 150;
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const int ProximityInfoParams::STRONG_DOUBLE_LETTER_TIME_MILLIS = 600;
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const int ProximityInfoParams::MIN_DOUBLE_LETTER_BEELINE_SPEED_PERCENTILE = 5;
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} // namespace latinime
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@ -0,0 +1,34 @@
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef LATINIME_PROXIMITY_INFO_PARAMS_H
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#define LATINIME_PROXIMITY_INFO_PARAMS_H
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#include "defines.h"
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namespace latinime {
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class ProximityInfoParams {
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public:
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static const int LOOKUP_RADIUS_PERCENTILE;
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static const int FIRST_POINT_TIME_OFFSET_MILLIS;
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static const int STRONG_DOUBLE_LETTER_TIME_MILLIS;
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static const int MIN_DOUBLE_LETTER_BEELINE_SPEED_PERCENTILE;
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private:
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DISALLOW_IMPLICIT_CONSTRUCTORS(ProximityInfoParams);
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};
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} // namespace latinime
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#endif // LATINIME_PROXIMITY_INFO_PARAMS_H
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@ -32,10 +32,6 @@ const int ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR =
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1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
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const float ProximityInfoState::NOT_A_DISTANCE_FLOAT = -1.0f;
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const int ProximityInfoState::NOT_A_CODE = -1;
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const int ProximityInfoState::LOOKUP_RADIUS_PERCENTILE = 50;
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const int ProximityInfoState::FIRST_POINT_TIME_OFFSET_MILLIS = 150;
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const int ProximityInfoState::STRONG_DOUBLE_LETTER_TIME_MILLIS = 600;
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const int ProximityInfoState::MIN_DOUBLE_LETTER_BEELINE_SPEED_PERCENTILE = 5;
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void ProximityInfoState::initInputParams(const int pointerId, const float maxPointToKeyLength,
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const ProximityInfo *proximityInfo, const int *const inputCodes, const int inputSize,
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@ -102,8 +98,14 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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}
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if (mSampledInputSize > 0 && isGeometric) {
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refreshSpeedRates(inputSize, xCoordinates, yCoordinates, times, lastSavedInputSize);
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refreshBeelineSpeedRates(inputSize, xCoordinates, yCoordinates, times);
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mAverageSpeed = ProximityInfoStateUtils::refreshSpeedRates(
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inputSize, xCoordinates, yCoordinates, times, lastSavedInputSize,
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mSampledInputSize, &mSampledInputXs, &mSampledInputYs, &mTimes, &mLengthCache,
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&mInputIndice, &mSpeedRates, &mDirections);
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ProximityInfoStateUtils::refreshBeelineSpeedRates(
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mProximityInfo->getMostCommonKeyWidth(), mAverageSpeed, inputSize,
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xCoordinates, yCoordinates, times, mSampledInputSize, &mSampledInputXs,
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&mSampledInputYs, &mInputIndice, &mBeelineSpeedPercentiles);
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}
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if (DEBUG_GEO_FULL) {
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@ -233,151 +235,6 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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}
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}
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void ProximityInfoState::refreshSpeedRates(const int inputSize, const int *const xCoordinates,
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const int *const yCoordinates, const int *const times, const int lastSavedInputSize) {
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// Relative speed calculation.
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const int sumDuration = mTimes.back() - mTimes.front();
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const int sumLength = mLengthCache.back() - mLengthCache.front();
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mAverageSpeed = static_cast<float>(sumLength) / static_cast<float>(sumDuration);
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mSpeedRates.resize(mSampledInputSize);
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for (int i = lastSavedInputSize; i < mSampledInputSize; ++i) {
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const int index = mInputIndice[i];
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int length = 0;
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int duration = 0;
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// Calculate velocity by using distances and durations of
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// NUM_POINTS_FOR_SPEED_CALCULATION points for both forward and backward.
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static const int NUM_POINTS_FOR_SPEED_CALCULATION = 2;
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for (int j = index; j < min(inputSize - 1, index + NUM_POINTS_FOR_SPEED_CALCULATION);
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++j) {
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if (i < mSampledInputSize - 1 && j >= mInputIndice[i + 1]) {
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break;
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}
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length += getDistanceInt(xCoordinates[j], yCoordinates[j],
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xCoordinates[j + 1], yCoordinates[j + 1]);
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duration += times[j + 1] - times[j];
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}
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for (int j = index - 1; j >= max(0, index - NUM_POINTS_FOR_SPEED_CALCULATION); --j) {
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if (i > 0 && j < mInputIndice[i - 1]) {
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break;
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}
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// TODO: use mLengthCache instead?
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length += getDistanceInt(xCoordinates[j], yCoordinates[j],
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xCoordinates[j + 1], yCoordinates[j + 1]);
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duration += times[j + 1] - times[j];
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}
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if (duration == 0 || sumDuration == 0) {
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// Cannot calculate speed; thus, it gives an average value (1.0);
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mSpeedRates[i] = 1.0f;
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} else {
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const float speed = static_cast<float>(length) / static_cast<float>(duration);
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mSpeedRates[i] = speed / mAverageSpeed;
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}
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}
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// Direction calculation.
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mDirections.resize(mSampledInputSize - 1);
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for (int i = max(0, lastSavedInputSize - 1); i < mSampledInputSize - 1; ++i) {
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mDirections[i] = getDirection(i, i + 1);
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}
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}
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static const int MAX_PERCENTILE = 100;
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void ProximityInfoState::refreshBeelineSpeedRates(const int inputSize,
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const int *const xCoordinates, const int *const yCoordinates, const int * times) {
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if (DEBUG_SAMPLING_POINTS){
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AKLOGI("--- refresh beeline speed rates");
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}
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mBeelineSpeedPercentiles.resize(mSampledInputSize);
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for (int i = 0; i < mSampledInputSize; ++i) {
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mBeelineSpeedPercentiles[i] = static_cast<int>(calculateBeelineSpeedRate(
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i, inputSize, xCoordinates, yCoordinates, times) * MAX_PERCENTILE);
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}
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}
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float ProximityInfoState::calculateBeelineSpeedRate(
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const int id, const int inputSize, const int *const xCoordinates,
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const int *const yCoordinates, const int * times) const {
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if (mSampledInputSize <= 0 || mAverageSpeed < 0.001f) {
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if (DEBUG_SAMPLING_POINTS){
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AKLOGI("--- invalid state: cancel. size = %d, ave = %f",
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mSampledInputSize, mAverageSpeed);
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}
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return 1.0f;
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}
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const int lookupRadius =
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mProximityInfo->getMostCommonKeyWidth() * LOOKUP_RADIUS_PERCENTILE / MAX_PERCENTILE;
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const int x0 = mSampledInputXs[id];
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const int y0 = mSampledInputYs[id];
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const int actualInputIndex = mInputIndice[id];
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int tempTime = 0;
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int tempBeelineDistance = 0;
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int start = actualInputIndex;
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// lookup forward
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while (start > 0 && tempBeelineDistance < lookupRadius) {
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tempTime += times[start] - times[start - 1];
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--start;
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tempBeelineDistance = getDistanceInt(x0, y0, xCoordinates[start], yCoordinates[start]);
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}
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// Exclusive unless this is an edge point
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if (start > 0 && start < actualInputIndex) {
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++start;
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}
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tempTime= 0;
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tempBeelineDistance = 0;
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int end = actualInputIndex;
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// lookup backward
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while (end < (inputSize - 1) && tempBeelineDistance < lookupRadius) {
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tempTime += times[end + 1] - times[end];
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++end;
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tempBeelineDistance = getDistanceInt(x0, y0, xCoordinates[end], yCoordinates[end]);
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}
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// Exclusive unless this is an edge point
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if (end > actualInputIndex && end < (inputSize - 1)) {
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--end;
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}
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if (start >= end) {
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if (DEBUG_DOUBLE_LETTER) {
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AKLOGI("--- double letter: start == end %d", start);
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}
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return 1.0f;
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}
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const int x2 = xCoordinates[start];
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const int y2 = yCoordinates[start];
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const int x3 = xCoordinates[end];
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const int y3 = yCoordinates[end];
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const int beelineDistance = getDistanceInt(x2, y2, x3, y3);
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int adjustedStartTime = times[start];
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if (start == 0 && actualInputIndex == 0 && inputSize > 1) {
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adjustedStartTime += FIRST_POINT_TIME_OFFSET_MILLIS;
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}
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int adjustedEndTime = times[end];
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if (end == (inputSize - 1) && inputSize > 1) {
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adjustedEndTime -= FIRST_POINT_TIME_OFFSET_MILLIS;
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}
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const int time = adjustedEndTime - adjustedStartTime;
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if (time <= 0) {
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return 1.0f;
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}
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if (time >= STRONG_DOUBLE_LETTER_TIME_MILLIS){
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return 0.0f;
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}
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if (DEBUG_DOUBLE_LETTER) {
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AKLOGI("--- (%d, %d) double letter: start = %d, end = %d, dist = %d, time = %d, speed = %f,"
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" ave = %f, val = %f, start time = %d, end time = %d",
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id, mInputIndice[id], start, end, beelineDistance, time,
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(static_cast<float>(beelineDistance) / static_cast<float>(time)), mAverageSpeed,
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((static_cast<float>(beelineDistance) / static_cast<float>(time)) / mAverageSpeed),
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adjustedStartTime, adjustedEndTime);
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}
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// Offset 1%
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// TODO: Detect double letter more smartly
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return 0.01f + static_cast<float>(beelineDistance) / static_cast<float>(time) / mAverageSpeed;
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}
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bool ProximityInfoState::checkAndReturnIsContinuationPossible(const int inputSize,
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const int *const xCoordinates, const int *const yCoordinates, const int *const times,
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const bool isGeometric) const {
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@ -581,17 +438,8 @@ void ProximityInfoState::popInputData() {
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}
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float ProximityInfoState::getDirection(const int index0, const int index1) const {
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if (index0 < 0 || index0 > mSampledInputSize - 1) {
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return 0.0f;
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}
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if (index1 < 0 || index1 > mSampledInputSize - 1) {
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return 0.0f;
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}
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const int x1 = mSampledInputXs[index0];
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const int y1 = mSampledInputYs[index0];
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const int x2 = mSampledInputXs[index1];
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const int y2 = mSampledInputYs[index1];
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return getAngle(x1, y1, x2, y2);
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return ProximityInfoStateUtils::getDirection(
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&mSampledInputXs, &mSampledInputYs, index0, index1);
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}
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float ProximityInfoState::getPointAngle(const int index) const {
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@ -24,6 +24,7 @@
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#include "char_utils.h"
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#include "defines.h"
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#include "hash_map_compat.h"
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#include "proximity_info_params.h"
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#include "proximity_info_state_utils.h"
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namespace latinime {
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@ -37,10 +38,6 @@ class ProximityInfoState {
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static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR;
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static const float NOT_A_DISTANCE_FLOAT;
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static const int NOT_A_CODE;
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static const int LOOKUP_RADIUS_PERCENTILE;
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static const int FIRST_POINT_TIME_OFFSET_MILLIS;
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static const int STRONG_DOUBLE_LETTER_TIME_MILLIS;
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static const int MIN_DOUBLE_LETTER_BEELINE_SPEED_PERCENTILE;
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/////////////////////////////////////////
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// Defined in proximity_info_state.cpp //
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@ -180,7 +177,8 @@ class ProximityInfoState {
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const int beelineSpeedRate = getBeelineSpeedPercentile(id);
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if (beelineSpeedRate == 0) {
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return A_STRONG_DOUBLE_LETTER;
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} else if (beelineSpeedRate < MIN_DOUBLE_LETTER_BEELINE_SPEED_PERCENTILE) {
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} else if (beelineSpeedRate
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< ProximityInfoParams::MIN_DOUBLE_LETTER_BEELINE_SPEED_PERCENTILE) {
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return A_DOUBLE_LETTER;
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} else {
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return NOT_A_DOUBLE_LETTER;
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@ -249,10 +247,6 @@ class ProximityInfoState {
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void popInputData();
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void updateAlignPointProbabilities(const int start);
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bool suppressCharProbabilities(const int index1, const int index2);
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void refreshSpeedRates(const int inputSize, const int *const xCoordinates,
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const int *const yCoordinates, const int *const times, const int lastSavedInputSize);
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void refreshBeelineSpeedRates(const int inputSize,
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const int *const xCoordinates, const int *const yCoordinates, const int * times);
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float calculateBeelineSpeedRate(const int id, const int inputSize,
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const int *const xCoordinates, const int *const yCoordinates, const int * times) const;
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|
|
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@ -0,0 +1,484 @@
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
|
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* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
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*/
|
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#include <vector>
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#include "geometry_utils.h"
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#include "proximity_info.h"
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#include "proximity_info_params.h"
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#include "proximity_info_state_utils.h"
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namespace latinime {
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/* static */ int ProximityInfoStateUtils::updateTouchPoints(const int mostCommonKeyWidth,
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const ProximityInfo *const proximityInfo, const int maxPointToKeyLength,
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const int *const inputProximities,
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const int *const inputXCoordinates, const int *const inputYCoordinates,
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const int *const times, const int *const pointerIds, const int inputSize,
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const bool isGeometric, const int pointerId, const int pushTouchPointStartIndex,
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std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
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std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
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std::vector<int> *sampledInputIndice) {
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if (DEBUG_SAMPLING_POINTS) {
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if (times) {
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for (int i = 0; i < inputSize; ++i) {
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AKLOGI("(%d) x %d, y %d, time %d",
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i, xCoordinates[i], yCoordinates[i], times[i]);
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}
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}
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}
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#ifdef DO_ASSERT_TEST
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if (times) {
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for (int i = 0; i < inputSize; ++i) {
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if (i > 0) {
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ASSERT(times[i] >= times[i - 1]);
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}
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}
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}
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#endif
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const bool proximityOnly = !isGeometric
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&& (inputXCoordinates[0] < 0 || inputYCoordinates[0] < 0);
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int lastInputIndex = pushTouchPointStartIndex;
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for (int i = lastInputIndex; i < inputSize; ++i) {
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const int pid = pointerIds ? pointerIds[i] : 0;
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if (pointerId == pid) {
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lastInputIndex = i;
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}
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}
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if (DEBUG_GEO_FULL) {
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AKLOGI("Init ProximityInfoState: last input index = %d", lastInputIndex);
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}
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// Working space to save near keys distances for current, prev and prevprev input point.
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NearKeysDistanceMap nearKeysDistances[3];
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// These pointers are swapped for each inputs points.
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NearKeysDistanceMap *currentNearKeysDistances = &nearKeysDistances[0];
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NearKeysDistanceMap *prevNearKeysDistances = &nearKeysDistances[1];
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NearKeysDistanceMap *prevPrevNearKeysDistances = &nearKeysDistances[2];
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// "sumAngle" is accumulated by each angle of input points. And when "sumAngle" exceeds
|
||||
// the threshold we save that point, reset sumAngle. This aims to keep the figure of
|
||||
// the curve.
|
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float sumAngle = 0.0f;
|
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|
||||
for (int i = pushTouchPointStartIndex; i <= lastInputIndex; ++i) {
|
||||
// Assuming pointerId == 0 if pointerIds is null.
|
||||
const int pid = pointerIds ? pointerIds[i] : 0;
|
||||
if (DEBUG_GEO_FULL) {
|
||||
AKLOGI("Init ProximityInfoState: (%d)PID = %d", i, pid);
|
||||
}
|
||||
if (pointerId == pid) {
|
||||
const int c = isGeometric ?
|
||||
NOT_A_COORDINATE : getPrimaryCodePointAt(inputProximities, i);
|
||||
const int x = proximityOnly ? NOT_A_COORDINATE : inputXCoordinates[i];
|
||||
const int y = proximityOnly ? NOT_A_COORDINATE : inputYCoordinates[i];
|
||||
const int time = times ? times[i] : -1;
|
||||
|
||||
if (i > 1) {
|
||||
const float prevAngle = getAngle(
|
||||
inputXCoordinates[i - 2], inputYCoordinates[i - 2],
|
||||
inputXCoordinates[i - 1], inputYCoordinates[i - 1]);
|
||||
const float currentAngle =
|
||||
getAngle(inputXCoordinates[i - 1], inputYCoordinates[i - 1], x, y);
|
||||
sumAngle += getAngleDiff(prevAngle, currentAngle);
|
||||
}
|
||||
|
||||
if (pushTouchPoint(mostCommonKeyWidth, proximityInfo, maxPointToKeyLength,
|
||||
i, c, x, y, time, isGeometric /* do sampling */,
|
||||
i == lastInputIndex, sumAngle, currentNearKeysDistances,
|
||||
prevNearKeysDistances, prevPrevNearKeysDistances,
|
||||
sampledInputXs, sampledInputYs, sampledInputTimes, sampledLengthCache,
|
||||
sampledInputIndice)) {
|
||||
// Previous point information was popped.
|
||||
NearKeysDistanceMap *tmp = prevNearKeysDistances;
|
||||
prevNearKeysDistances = currentNearKeysDistances;
|
||||
currentNearKeysDistances = tmp;
|
||||
} else {
|
||||
NearKeysDistanceMap *tmp = prevPrevNearKeysDistances;
|
||||
prevPrevNearKeysDistances = prevNearKeysDistances;
|
||||
prevNearKeysDistances = currentNearKeysDistances;
|
||||
currentNearKeysDistances = tmp;
|
||||
sumAngle = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
return sampledInputXs->size();
|
||||
}
|
||||
|
||||
/* static */ const int *ProximityInfoStateUtils::getProximityCodePointsAt(
|
||||
const int *const inputProximities, const int index) {
|
||||
return inputProximities + (index * MAX_PROXIMITY_CHARS_SIZE_INTERNAL);
|
||||
}
|
||||
|
||||
/* static */ int ProximityInfoStateUtils::getPrimaryCodePointAt(
|
||||
const int *const inputProximities, const int index) {
|
||||
return getProximityCodePointsAt(inputProximities, index)[0];
|
||||
}
|
||||
|
||||
/* static */ void ProximityInfoStateUtils::popInputData(std::vector<int> *sampledInputXs,
|
||||
std::vector<int> *sampledInputYs, std::vector<int> *sampledInputTimes,
|
||||
std::vector<int> *sampledLengthCache, std::vector<int> *sampledInputIndice) {
|
||||
sampledInputXs->pop_back();
|
||||
sampledInputYs->pop_back();
|
||||
sampledInputTimes->pop_back();
|
||||
sampledLengthCache->pop_back();
|
||||
sampledInputIndice->pop_back();
|
||||
}
|
||||
|
||||
/* static */ float ProximityInfoStateUtils::refreshSpeedRates(const int inputSize,
|
||||
const int *const xCoordinates, const int *const yCoordinates, const int *const times,
|
||||
const int lastSavedInputSize, const int sampledInputSize,
|
||||
const std::vector<int> *const sampledInputXs,
|
||||
const std::vector<int> *const sampledInputYs,
|
||||
const std::vector<int> *const sampledInputTimes,
|
||||
const std::vector<int> *const sampledLengthCache,
|
||||
const std::vector<int> *const sampledInputIndice, std::vector<float> *sampledSpeedRates,
|
||||
std::vector<float> *sampledDirections) {
|
||||
// Relative speed calculation.
|
||||
const int sumDuration = sampledInputTimes->back() - sampledInputTimes->front();
|
||||
const int sumLength = sampledLengthCache->back() - sampledLengthCache->front();
|
||||
const float averageSpeed = static_cast<float>(sumLength) / static_cast<float>(sumDuration);
|
||||
sampledSpeedRates->resize(sampledInputSize);
|
||||
for (int i = lastSavedInputSize; i < sampledInputSize; ++i) {
|
||||
const int index = (*sampledInputIndice)[i];
|
||||
int length = 0;
|
||||
int duration = 0;
|
||||
|
||||
// Calculate velocity by using distances and durations of
|
||||
// NUM_POINTS_FOR_SPEED_CALCULATION points for both forward and backward.
|
||||
static const int NUM_POINTS_FOR_SPEED_CALCULATION = 2;
|
||||
for (int j = index; j < min(inputSize - 1, index + NUM_POINTS_FOR_SPEED_CALCULATION);
|
||||
++j) {
|
||||
if (i < sampledInputSize - 1 && j >= (*sampledInputIndice)[i + 1]) {
|
||||
break;
|
||||
}
|
||||
length += getDistanceInt(xCoordinates[j], yCoordinates[j],
|
||||
xCoordinates[j + 1], yCoordinates[j + 1]);
|
||||
duration += times[j + 1] - times[j];
|
||||
}
|
||||
for (int j = index - 1; j >= max(0, index - NUM_POINTS_FOR_SPEED_CALCULATION); --j) {
|
||||
if (i > 0 && j < (*sampledInputIndice)[i - 1]) {
|
||||
break;
|
||||
}
|
||||
// TODO: use mLengthCache instead?
|
||||
length += getDistanceInt(xCoordinates[j], yCoordinates[j],
|
||||
xCoordinates[j + 1], yCoordinates[j + 1]);
|
||||
duration += times[j + 1] - times[j];
|
||||
}
|
||||
if (duration == 0 || sumDuration == 0) {
|
||||
// Cannot calculate speed; thus, it gives an average value (1.0);
|
||||
(*sampledSpeedRates)[i] = 1.0f;
|
||||
} else {
|
||||
const float speed = static_cast<float>(length) / static_cast<float>(duration);
|
||||
(*sampledSpeedRates)[i] = speed / averageSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
// Direction calculation.
|
||||
sampledDirections->resize(sampledInputSize - 1);
|
||||
for (int i = max(0, lastSavedInputSize - 1); i < sampledInputSize - 1; ++i) {
|
||||
(*sampledDirections)[i] = getDirection(sampledInputXs, sampledInputYs, i, i + 1);
|
||||
}
|
||||
return averageSpeed;
|
||||
}
|
||||
|
||||
/* static */ void ProximityInfoStateUtils::refreshBeelineSpeedRates(const int mostCommonKeyWidth,
|
||||
const float averageSpeed, const int inputSize, const int *const xCoordinates,
|
||||
const int *const yCoordinates, const int *times, const int sampledInputSize,
|
||||
const std::vector<int> *const sampledInputXs,
|
||||
const std::vector<int> *const sampledInputYs, const std::vector<int> *const inputIndice,
|
||||
std::vector<int> *beelineSpeedPercentiles) {
|
||||
if (DEBUG_SAMPLING_POINTS) {
|
||||
AKLOGI("--- refresh beeline speed rates");
|
||||
}
|
||||
beelineSpeedPercentiles->resize(sampledInputSize);
|
||||
for (int i = 0; i < sampledInputSize; ++i) {
|
||||
(*beelineSpeedPercentiles)[i] = static_cast<int>(calculateBeelineSpeedRate(
|
||||
mostCommonKeyWidth, averageSpeed, i, inputSize, xCoordinates, yCoordinates, times,
|
||||
sampledInputSize, sampledInputXs, sampledInputYs, inputIndice) * MAX_PERCENTILE);
|
||||
}
|
||||
}
|
||||
|
||||
/* static */float ProximityInfoStateUtils::getDirection(
|
||||
const std::vector<int> *const sampledInputXs,
|
||||
const std::vector<int> *const sampledInputYs, const int index0, const int index1) {
|
||||
ASSERT(sampledInputXs && sampledInputYs);
|
||||
const int sampledInputSize =sampledInputXs->size();
|
||||
if (index0 < 0 || index0 > sampledInputSize - 1) {
|
||||
return 0.0f;
|
||||
}
|
||||
if (index1 < 0 || index1 > sampledInputSize - 1) {
|
||||
return 0.0f;
|
||||
}
|
||||
const int x1 = (*sampledInputXs)[index0];
|
||||
const int y1 = (*sampledInputYs)[index0];
|
||||
const int x2 = (*sampledInputXs)[index1];
|
||||
const int y2 = (*sampledInputYs)[index1];
|
||||
return getAngle(x1, y1, x2, y2);
|
||||
}
|
||||
|
||||
// Calculating point to key distance for all near keys and returning the distance between
|
||||
// the given point and the nearest key position.
|
||||
/* static */ float ProximityInfoStateUtils::updateNearKeysDistances(
|
||||
const ProximityInfo *const proximityInfo, const float maxPointToKeyLength, const int x,
|
||||
const int y, NearKeysDistanceMap *const currentNearKeysDistances) {
|
||||
static const float NEAR_KEY_THRESHOLD = 2.0f;
|
||||
|
||||
currentNearKeysDistances->clear();
|
||||
const int keyCount = proximityInfo->getKeyCount();
|
||||
float nearestKeyDistance = maxPointToKeyLength;
|
||||
for (int k = 0; k < keyCount; ++k) {
|
||||
const float dist = proximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
|
||||
if (dist < NEAR_KEY_THRESHOLD) {
|
||||
currentNearKeysDistances->insert(std::pair<int, float>(k, dist));
|
||||
}
|
||||
if (nearestKeyDistance > dist) {
|
||||
nearestKeyDistance = dist;
|
||||
}
|
||||
}
|
||||
return nearestKeyDistance;
|
||||
}
|
||||
|
||||
// Check if previous point is at local minimum position to near keys.
|
||||
/* static */ bool ProximityInfoStateUtils::isPrevLocalMin(
|
||||
const NearKeysDistanceMap *const currentNearKeysDistances,
|
||||
const NearKeysDistanceMap *const prevNearKeysDistances,
|
||||
const NearKeysDistanceMap *const prevPrevNearKeysDistances) {
|
||||
static const float MARGIN = 0.01f;
|
||||
|
||||
for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin();
|
||||
it != prevNearKeysDistances->end(); ++it) {
|
||||
NearKeysDistanceMap::const_iterator itPP = prevPrevNearKeysDistances->find(it->first);
|
||||
NearKeysDistanceMap::const_iterator itC = currentNearKeysDistances->find(it->first);
|
||||
if ((itPP == prevPrevNearKeysDistances->end() || itPP->second > it->second + MARGIN)
|
||||
&& (itC == currentNearKeysDistances->end() || itC->second > it->second + MARGIN)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Calculating a point score that indicates usefulness of the point.
|
||||
/* static */ float ProximityInfoStateUtils::getPointScore(const int mostCommonKeyWidth,
|
||||
const int x, const int y, const int time, const bool lastPoint, const float nearest,
|
||||
const float sumAngle, const NearKeysDistanceMap *const currentNearKeysDistances,
|
||||
const NearKeysDistanceMap *const prevNearKeysDistances,
|
||||
const NearKeysDistanceMap *const prevPrevNearKeysDistances,
|
||||
std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs) {
|
||||
static const int DISTANCE_BASE_SCALE = 100;
|
||||
static const float NEAR_KEY_THRESHOLD = 0.6f;
|
||||
static const int CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 25;
|
||||
static const float NOT_LOCALMIN_DISTANCE_SCORE = -1.0f;
|
||||
static const float LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE = 1.0f;
|
||||
static const float CORNER_ANGLE_THRESHOLD = M_PI_F * 2.0f / 3.0f;
|
||||
static const float CORNER_SUM_ANGLE_THRESHOLD = M_PI_F / 4.0f;
|
||||
static const float CORNER_SCORE = 1.0f;
|
||||
|
||||
const size_t size = sampledInputXs->size();
|
||||
// If there is only one point, add this point. Besides, if the previous point's distance map
|
||||
// is empty, we re-compute nearby keys distances from the current point.
|
||||
// Note that the current point is the first point in the incremental input that needs to
|
||||
// be re-computed.
|
||||
if (size <= 1 || prevNearKeysDistances->empty()) {
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
const int baseSampleRate = mostCommonKeyWidth;
|
||||
const int distPrev = getDistanceInt(sampledInputXs->back(), sampledInputYs->back(),
|
||||
(*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2]) * DISTANCE_BASE_SCALE;
|
||||
float score = 0.0f;
|
||||
|
||||
// Location
|
||||
if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances,
|
||||
prevPrevNearKeysDistances)) {
|
||||
score += NOT_LOCALMIN_DISTANCE_SCORE;
|
||||
} else if (nearest < NEAR_KEY_THRESHOLD) {
|
||||
// Promote points nearby keys
|
||||
score += LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE;
|
||||
}
|
||||
// Angle
|
||||
const float angle1 = getAngle(x, y, sampledInputXs->back(), sampledInputYs->back());
|
||||
const float angle2 = getAngle(sampledInputXs->back(), sampledInputYs->back(),
|
||||
(*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2]);
|
||||
const float angleDiff = getAngleDiff(angle1, angle2);
|
||||
|
||||
// Save corner
|
||||
if (distPrev > baseSampleRate * CORNER_CHECK_DISTANCE_THRESHOLD_SCALE
|
||||
&& (sumAngle > CORNER_SUM_ANGLE_THRESHOLD || angleDiff > CORNER_ANGLE_THRESHOLD)) {
|
||||
score += CORNER_SCORE;
|
||||
}
|
||||
return score;
|
||||
}
|
||||
|
||||
// Sampling touch point and pushing information to vectors.
|
||||
// Returning if previous point is popped or not.
|
||||
/* static */ bool ProximityInfoStateUtils::pushTouchPoint(const int mostCommonKeyWidth,
|
||||
const ProximityInfo *const proximityInfo, const int maxPointToKeyLength,
|
||||
const int inputIndex, const int nodeCodePoint, int x, int y,
|
||||
const int time, const bool sample, const bool isLastPoint, const float sumAngle,
|
||||
NearKeysDistanceMap *const currentNearKeysDistances,
|
||||
const NearKeysDistanceMap *const prevNearKeysDistances,
|
||||
const NearKeysDistanceMap *const prevPrevNearKeysDistances,
|
||||
std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
|
||||
std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
|
||||
std::vector<int> *sampledInputIndice) {
|
||||
static const int LAST_POINT_SKIP_DISTANCE_SCALE = 4;
|
||||
|
||||
size_t size = sampledInputXs->size();
|
||||
bool popped = false;
|
||||
if (nodeCodePoint < 0 && sample) {
|
||||
const float nearest = updateNearKeysDistances(
|
||||
proximityInfo, maxPointToKeyLength, x, y, currentNearKeysDistances);
|
||||
const float score = getPointScore(mostCommonKeyWidth, x, y, time, isLastPoint, nearest,
|
||||
sumAngle, currentNearKeysDistances, prevNearKeysDistances,
|
||||
prevPrevNearKeysDistances, sampledInputXs, sampledInputYs);
|
||||
if (score < 0) {
|
||||
// Pop previous point because it would be useless.
|
||||
popInputData(sampledInputXs, sampledInputYs, sampledInputTimes, sampledLengthCache,
|
||||
sampledInputIndice);
|
||||
size = sampledInputXs->size();
|
||||
popped = true;
|
||||
} else {
|
||||
popped = false;
|
||||
}
|
||||
// Check if the last point should be skipped.
|
||||
if (isLastPoint && size > 0) {
|
||||
if (getDistanceInt(x, y, sampledInputXs->back(),
|
||||
sampledInputYs->back()) * LAST_POINT_SKIP_DISTANCE_SCALE
|
||||
< mostCommonKeyWidth) {
|
||||
// This point is not used because it's too close to the previous point.
|
||||
if (DEBUG_GEO_FULL) {
|
||||
AKLOGI("p0: size = %zd, x = %d, y = %d, lx = %d, ly = %d, dist = %d, "
|
||||
"width = %d", size, x, y, mSampledInputXs.back(),
|
||||
mSampledInputYs.back(), ProximityInfoUtils::getDistanceInt(
|
||||
x, y, mSampledInputXs.back(), mSampledInputYs.back()),
|
||||
mProximityInfo->getMostCommonKeyWidth()
|
||||
/ LAST_POINT_SKIP_DISTANCE_SCALE);
|
||||
}
|
||||
return popped;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (nodeCodePoint >= 0 && (x < 0 || y < 0)) {
|
||||
const int keyId = proximityInfo->getKeyIndexOf(nodeCodePoint);
|
||||
if (keyId >= 0) {
|
||||
x = proximityInfo->getKeyCenterXOfKeyIdG(keyId);
|
||||
y = proximityInfo->getKeyCenterYOfKeyIdG(keyId);
|
||||
}
|
||||
}
|
||||
|
||||
// Pushing point information.
|
||||
if (size > 0) {
|
||||
sampledLengthCache->push_back(
|
||||
sampledLengthCache->back() + getDistanceInt(
|
||||
x, y, sampledInputXs->back(), sampledInputYs->back()));
|
||||
} else {
|
||||
sampledLengthCache->push_back(0);
|
||||
}
|
||||
sampledInputXs->push_back(x);
|
||||
sampledInputYs->push_back(y);
|
||||
sampledInputTimes->push_back(time);
|
||||
sampledInputIndice->push_back(inputIndex);
|
||||
if (DEBUG_GEO_FULL) {
|
||||
AKLOGI("pushTouchPoint: x = %03d, y = %03d, time = %d, index = %d, popped ? %01d",
|
||||
x, y, time, inputIndex, popped);
|
||||
}
|
||||
return popped;
|
||||
}
|
||||
|
||||
/* static */ float ProximityInfoStateUtils::calculateBeelineSpeedRate(const int mostCommonKeyWidth,
|
||||
const float averageSpeed, const int id, const int inputSize, const int *const xCoordinates,
|
||||
const int *const yCoordinates, const int *times, const int sampledInputSize,
|
||||
const std::vector<int> *const sampledInputXs,
|
||||
const std::vector<int> *const sampledInputYs, const std::vector<int> *const inputIndice) {
|
||||
if (sampledInputSize <= 0 || averageSpeed < 0.001f) {
|
||||
if (DEBUG_SAMPLING_POINTS) {
|
||||
AKLOGI("--- invalid state: cancel. size = %d, ave = %f",
|
||||
mSampledInputSize, mAverageSpeed);
|
||||
}
|
||||
return 1.0f;
|
||||
}
|
||||
const int lookupRadius = mostCommonKeyWidth
|
||||
* ProximityInfoParams::LOOKUP_RADIUS_PERCENTILE / MAX_PERCENTILE;
|
||||
const int x0 = (*sampledInputXs)[id];
|
||||
const int y0 = (*sampledInputYs)[id];
|
||||
const int actualInputIndex = (*inputIndice)[id];
|
||||
int tempTime = 0;
|
||||
int tempBeelineDistance = 0;
|
||||
int start = actualInputIndex;
|
||||
// lookup forward
|
||||
while (start > 0 && tempBeelineDistance < lookupRadius) {
|
||||
tempTime += times[start] - times[start - 1];
|
||||
--start;
|
||||
tempBeelineDistance = getDistanceInt(x0, y0, xCoordinates[start], yCoordinates[start]);
|
||||
}
|
||||
// Exclusive unless this is an edge point
|
||||
if (start > 0 && start < actualInputIndex) {
|
||||
++start;
|
||||
}
|
||||
tempTime= 0;
|
||||
tempBeelineDistance = 0;
|
||||
int end = actualInputIndex;
|
||||
// lookup backward
|
||||
while (end < (inputSize - 1) && tempBeelineDistance < lookupRadius) {
|
||||
tempTime += times[end + 1] - times[end];
|
||||
++end;
|
||||
tempBeelineDistance = getDistanceInt(x0, y0, xCoordinates[end], yCoordinates[end]);
|
||||
}
|
||||
// Exclusive unless this is an edge point
|
||||
if (end > actualInputIndex && end < (inputSize - 1)) {
|
||||
--end;
|
||||
}
|
||||
|
||||
if (start >= end) {
|
||||
if (DEBUG_DOUBLE_LETTER) {
|
||||
AKLOGI("--- double letter: start == end %d", start);
|
||||
}
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
const int x2 = xCoordinates[start];
|
||||
const int y2 = yCoordinates[start];
|
||||
const int x3 = xCoordinates[end];
|
||||
const int y3 = yCoordinates[end];
|
||||
const int beelineDistance = getDistanceInt(x2, y2, x3, y3);
|
||||
int adjustedStartTime = times[start];
|
||||
if (start == 0 && actualInputIndex == 0 && inputSize > 1) {
|
||||
adjustedStartTime += ProximityInfoParams::FIRST_POINT_TIME_OFFSET_MILLIS;
|
||||
}
|
||||
int adjustedEndTime = times[end];
|
||||
if (end == (inputSize - 1) && inputSize > 1) {
|
||||
adjustedEndTime -= ProximityInfoParams::FIRST_POINT_TIME_OFFSET_MILLIS;
|
||||
}
|
||||
const int time = adjustedEndTime - adjustedStartTime;
|
||||
if (time <= 0) {
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
if (time >= ProximityInfoParams::STRONG_DOUBLE_LETTER_TIME_MILLIS){
|
||||
return 0.0f;
|
||||
}
|
||||
if (DEBUG_DOUBLE_LETTER) {
|
||||
AKLOGI("--- (%d, %d) double letter: start = %d, end = %d, dist = %d, time = %d,"
|
||||
" speed = %f, ave = %f, val = %f, start time = %d, end time = %d",
|
||||
id, mInputIndice[id], start, end, beelineDistance, time,
|
||||
(static_cast<float>(beelineDistance) / static_cast<float>(time)), mAverageSpeed,
|
||||
((static_cast<float>(beelineDistance) / static_cast<float>(time))
|
||||
/ mAverageSpeed), adjustedStartTime, adjustedEndTime);
|
||||
}
|
||||
// Offset 1%
|
||||
// TODO: Detect double letter more smartly
|
||||
return 0.01f + static_cast<float>(beelineDistance) / static_cast<float>(time) / averageSpeed;
|
||||
}
|
||||
} // namespace latinime
|
|
@ -20,11 +20,11 @@
|
|||
#include <vector>
|
||||
|
||||
#include "defines.h"
|
||||
#include "geometry_utils.h"
|
||||
#include "hash_map_compat.h"
|
||||
#include "proximity_info.h"
|
||||
|
||||
namespace latinime {
|
||||
class ProximityInfo;
|
||||
class ProximityInfoParams;
|
||||
|
||||
class ProximityInfoStateUtils {
|
||||
public:
|
||||
static int updateTouchPoints(const int mostCommonKeyWidth,
|
||||
|
@ -35,211 +35,48 @@ class ProximityInfoStateUtils {
|
|||
const bool isGeometric, const int pointerId, const int pushTouchPointStartIndex,
|
||||
std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
|
||||
std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
|
||||
std::vector<int> *sampledInputIndice) {
|
||||
if (DEBUG_SAMPLING_POINTS) {
|
||||
if (times) {
|
||||
for (int i = 0; i < inputSize; ++i) {
|
||||
AKLOGI("(%d) x %d, y %d, time %d",
|
||||
i, xCoordinates[i], yCoordinates[i], times[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef DO_ASSERT_TEST
|
||||
if (times) {
|
||||
for (int i = 0; i < inputSize; ++i) {
|
||||
if (i > 0) {
|
||||
ASSERT(times[i] >= times[i - 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
const bool proximityOnly = !isGeometric
|
||||
&& (inputXCoordinates[0] < 0 || inputYCoordinates[0] < 0);
|
||||
int lastInputIndex = pushTouchPointStartIndex;
|
||||
for (int i = lastInputIndex; i < inputSize; ++i) {
|
||||
const int pid = pointerIds ? pointerIds[i] : 0;
|
||||
if (pointerId == pid) {
|
||||
lastInputIndex = i;
|
||||
}
|
||||
}
|
||||
if (DEBUG_GEO_FULL) {
|
||||
AKLOGI("Init ProximityInfoState: last input index = %d", lastInputIndex);
|
||||
}
|
||||
// Working space to save near keys distances for current, prev and prevprev input point.
|
||||
NearKeysDistanceMap nearKeysDistances[3];
|
||||
// These pointers are swapped for each inputs points.
|
||||
NearKeysDistanceMap *currentNearKeysDistances = &nearKeysDistances[0];
|
||||
NearKeysDistanceMap *prevNearKeysDistances = &nearKeysDistances[1];
|
||||
NearKeysDistanceMap *prevPrevNearKeysDistances = &nearKeysDistances[2];
|
||||
// "sumAngle" is accumulated by each angle of input points. And when "sumAngle" exceeds
|
||||
// the threshold we save that point, reset sumAngle. This aims to keep the figure of
|
||||
// the curve.
|
||||
float sumAngle = 0.0f;
|
||||
|
||||
for (int i = pushTouchPointStartIndex; i <= lastInputIndex; ++i) {
|
||||
// Assuming pointerId == 0 if pointerIds is null.
|
||||
const int pid = pointerIds ? pointerIds[i] : 0;
|
||||
if (DEBUG_GEO_FULL) {
|
||||
AKLOGI("Init ProximityInfoState: (%d)PID = %d", i, pid);
|
||||
}
|
||||
if (pointerId == pid) {
|
||||
const int c = isGeometric ?
|
||||
NOT_A_COORDINATE : getPrimaryCodePointAt(inputProximities, i);
|
||||
const int x = proximityOnly ? NOT_A_COORDINATE : inputXCoordinates[i];
|
||||
const int y = proximityOnly ? NOT_A_COORDINATE : inputYCoordinates[i];
|
||||
const int time = times ? times[i] : -1;
|
||||
|
||||
if (i > 1) {
|
||||
const float prevAngle = getAngle(
|
||||
inputXCoordinates[i - 2], inputYCoordinates[i - 2],
|
||||
inputXCoordinates[i - 1], inputYCoordinates[i - 1]);
|
||||
const float currentAngle =
|
||||
getAngle(inputXCoordinates[i - 1], inputYCoordinates[i - 1], x, y);
|
||||
sumAngle += getAngleDiff(prevAngle, currentAngle);
|
||||
}
|
||||
|
||||
if (pushTouchPoint(mostCommonKeyWidth, proximityInfo, maxPointToKeyLength,
|
||||
i, c, x, y, time, isGeometric /* do sampling */,
|
||||
i == lastInputIndex, sumAngle, currentNearKeysDistances,
|
||||
prevNearKeysDistances, prevPrevNearKeysDistances,
|
||||
sampledInputXs, sampledInputYs, sampledInputTimes, sampledLengthCache,
|
||||
sampledInputIndice)) {
|
||||
// Previous point information was popped.
|
||||
NearKeysDistanceMap *tmp = prevNearKeysDistances;
|
||||
prevNearKeysDistances = currentNearKeysDistances;
|
||||
currentNearKeysDistances = tmp;
|
||||
} else {
|
||||
NearKeysDistanceMap *tmp = prevPrevNearKeysDistances;
|
||||
prevPrevNearKeysDistances = prevNearKeysDistances;
|
||||
prevNearKeysDistances = currentNearKeysDistances;
|
||||
currentNearKeysDistances = tmp;
|
||||
sumAngle = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
return sampledInputXs->size();
|
||||
}
|
||||
|
||||
std::vector<int> *sampledInputIndice);
|
||||
static const int *getProximityCodePointsAt(
|
||||
const int *const inputProximities, const int index) {
|
||||
return inputProximities + (index * MAX_PROXIMITY_CHARS_SIZE_INTERNAL);
|
||||
}
|
||||
|
||||
static int getPrimaryCodePointAt(const int *const inputProximities, const int index) {
|
||||
return getProximityCodePointsAt(inputProximities, index)[0];
|
||||
}
|
||||
|
||||
const int *const inputProximities, const int index);
|
||||
static int getPrimaryCodePointAt(const int *const inputProximities, const int index);
|
||||
static void popInputData(std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
|
||||
std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
|
||||
std::vector<int> *sampledInputIndice) {
|
||||
sampledInputXs->pop_back();
|
||||
sampledInputYs->pop_back();
|
||||
sampledInputTimes->pop_back();
|
||||
sampledLengthCache->pop_back();
|
||||
sampledInputIndice->pop_back();
|
||||
}
|
||||
std::vector<int> *sampledInputIndice);
|
||||
static float refreshSpeedRates(const int inputSize, const int *const xCoordinates,
|
||||
const int *const yCoordinates, const int *const times, const int lastSavedInputSize,
|
||||
const int sampledInputSize, const std::vector<int> *const sampledInputXs,
|
||||
const std::vector<int> *const sampledInputYs,
|
||||
const std::vector<int> *const sampledInputTimes,
|
||||
const std::vector<int> *const sampledLengthCache,
|
||||
const std::vector<int> *const sampledInputIndice,
|
||||
std::vector<float> *sampledSpeedRates, std::vector<float> *sampledDirections);
|
||||
static void refreshBeelineSpeedRates(const int mostCommonKeyWidth, const float averageSpeed,
|
||||
const int inputSize, const int *const xCoordinates, const int *const yCoordinates,
|
||||
const int *times, const int sampledInputSize,
|
||||
const std::vector<int> *const sampledInputXs,
|
||||
const std::vector<int> *const sampledInputYs, const std::vector<int> *const inputIndice,
|
||||
std::vector<int> *beelineSpeedPercentiles);
|
||||
static float getDirection(const std::vector<int> *const sampledInputXs,
|
||||
const std::vector<int> *const sampledInputYs,
|
||||
const int index0, const int index1);
|
||||
|
||||
private:
|
||||
DISALLOW_IMPLICIT_CONSTRUCTORS(ProximityInfoStateUtils);
|
||||
|
||||
typedef hash_map_compat<int, float> NearKeysDistanceMap;
|
||||
|
||||
// Calculating point to key distance for all near keys and returning the distance between
|
||||
// the given point and the nearest key position.
|
||||
static float updateNearKeysDistances(const ProximityInfo *const proximityInfo,
|
||||
const float maxPointToKeyLength, const int x, const int y,
|
||||
NearKeysDistanceMap *const currentNearKeysDistances) {
|
||||
static const float NEAR_KEY_THRESHOLD = 2.0f;
|
||||
|
||||
currentNearKeysDistances->clear();
|
||||
const int keyCount = proximityInfo->getKeyCount();
|
||||
float nearestKeyDistance = maxPointToKeyLength;
|
||||
for (int k = 0; k < keyCount; ++k) {
|
||||
const float dist = proximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
|
||||
if (dist < NEAR_KEY_THRESHOLD) {
|
||||
currentNearKeysDistances->insert(std::pair<int, float>(k, dist));
|
||||
}
|
||||
if (nearestKeyDistance > dist) {
|
||||
nearestKeyDistance = dist;
|
||||
}
|
||||
}
|
||||
return nearestKeyDistance;
|
||||
}
|
||||
|
||||
// Check if previous point is at local minimum position to near keys.
|
||||
NearKeysDistanceMap *const currentNearKeysDistances);
|
||||
static bool isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances,
|
||||
const NearKeysDistanceMap *const prevNearKeysDistances,
|
||||
const NearKeysDistanceMap *const prevPrevNearKeysDistances) {
|
||||
static const float MARGIN = 0.01f;
|
||||
|
||||
for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin();
|
||||
it != prevNearKeysDistances->end(); ++it) {
|
||||
NearKeysDistanceMap::const_iterator itPP = prevPrevNearKeysDistances->find(it->first);
|
||||
NearKeysDistanceMap::const_iterator itC = currentNearKeysDistances->find(it->first);
|
||||
if ((itPP == prevPrevNearKeysDistances->end() || itPP->second > it->second + MARGIN)
|
||||
&& (itC == currentNearKeysDistances->end()
|
||||
|| itC->second > it->second + MARGIN)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Calculating a point score that indicates usefulness of the point.
|
||||
const NearKeysDistanceMap *const prevPrevNearKeysDistances);
|
||||
static float getPointScore(const int mostCommonKeyWidth,
|
||||
const int x, const int y, const int time, const bool lastPoint, const float nearest,
|
||||
const float sumAngle, const NearKeysDistanceMap *const currentNearKeysDistances,
|
||||
const NearKeysDistanceMap *const prevNearKeysDistances,
|
||||
const NearKeysDistanceMap *const prevPrevNearKeysDistances,
|
||||
std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs) {
|
||||
static const int DISTANCE_BASE_SCALE = 100;
|
||||
static const float NEAR_KEY_THRESHOLD = 0.6f;
|
||||
static const int CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 25;
|
||||
static const float NOT_LOCALMIN_DISTANCE_SCORE = -1.0f;
|
||||
static const float LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE = 1.0f;
|
||||
static const float CORNER_ANGLE_THRESHOLD = M_PI_F * 2.0f / 3.0f;
|
||||
static const float CORNER_SUM_ANGLE_THRESHOLD = M_PI_F / 4.0f;
|
||||
static const float CORNER_SCORE = 1.0f;
|
||||
|
||||
const size_t size = sampledInputXs->size();
|
||||
// If there is only one point, add this point. Besides, if the previous point's distance map
|
||||
// is empty, we re-compute nearby keys distances from the current point.
|
||||
// Note that the current point is the first point in the incremental input that needs to
|
||||
// be re-computed.
|
||||
if (size <= 1 || prevNearKeysDistances->empty()) {
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
const int baseSampleRate = mostCommonKeyWidth;
|
||||
const int distPrev = getDistanceInt(
|
||||
sampledInputXs->back(), sampledInputYs->back(),
|
||||
(*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2]) * DISTANCE_BASE_SCALE;
|
||||
float score = 0.0f;
|
||||
|
||||
// Location
|
||||
if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances,
|
||||
prevPrevNearKeysDistances)) {
|
||||
score += NOT_LOCALMIN_DISTANCE_SCORE;
|
||||
} else if (nearest < NEAR_KEY_THRESHOLD) {
|
||||
// Promote points nearby keys
|
||||
score += LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE;
|
||||
}
|
||||
// Angle
|
||||
const float angle1 = getAngle(x, y, sampledInputXs->back(), sampledInputYs->back());
|
||||
const float angle2 = getAngle(sampledInputXs->back(), sampledInputYs->back(),
|
||||
(*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2]);
|
||||
const float angleDiff = getAngleDiff(angle1, angle2);
|
||||
|
||||
// Save corner
|
||||
if (distPrev > baseSampleRate * CORNER_CHECK_DISTANCE_THRESHOLD_SCALE
|
||||
&& (sumAngle > CORNER_SUM_ANGLE_THRESHOLD || angleDiff > CORNER_ANGLE_THRESHOLD)) {
|
||||
score += CORNER_SCORE;
|
||||
}
|
||||
return score;
|
||||
}
|
||||
|
||||
// Sampling touch point and pushing information to vectors.
|
||||
// Returning if previous point is popped or not.
|
||||
std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs);
|
||||
static bool pushTouchPoint(const int mostCommonKeyWidth,
|
||||
const ProximityInfo *const proximityInfo, const int maxPointToKeyLength,
|
||||
const int inputIndex, const int nodeCodePoint, int x, int y,
|
||||
|
@ -249,71 +86,13 @@ class ProximityInfoStateUtils {
|
|||
const NearKeysDistanceMap *const prevPrevNearKeysDistances,
|
||||
std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
|
||||
std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
|
||||
std::vector<int> *sampledInputIndice) {
|
||||
static const int LAST_POINT_SKIP_DISTANCE_SCALE = 4;
|
||||
|
||||
size_t size = sampledInputXs->size();
|
||||
bool popped = false;
|
||||
if (nodeCodePoint < 0 && sample) {
|
||||
const float nearest = updateNearKeysDistances(
|
||||
proximityInfo, maxPointToKeyLength, x, y, currentNearKeysDistances);
|
||||
const float score = getPointScore(mostCommonKeyWidth, x, y, time, isLastPoint, nearest,
|
||||
sumAngle, currentNearKeysDistances, prevNearKeysDistances,
|
||||
prevPrevNearKeysDistances, sampledInputXs, sampledInputYs);
|
||||
if (score < 0) {
|
||||
// Pop previous point because it would be useless.
|
||||
popInputData(sampledInputXs, sampledInputYs, sampledInputTimes, sampledLengthCache,
|
||||
sampledInputIndice);
|
||||
size = sampledInputXs->size();
|
||||
popped = true;
|
||||
} else {
|
||||
popped = false;
|
||||
}
|
||||
// Check if the last point should be skipped.
|
||||
if (isLastPoint && size > 0) {
|
||||
if (getDistanceInt(x, y, sampledInputXs->back(),
|
||||
sampledInputYs->back()) * LAST_POINT_SKIP_DISTANCE_SCALE
|
||||
< mostCommonKeyWidth) {
|
||||
// This point is not used because it's too close to the previous point.
|
||||
if (DEBUG_GEO_FULL) {
|
||||
AKLOGI("p0: size = %zd, x = %d, y = %d, lx = %d, ly = %d, dist = %d, "
|
||||
"width = %d", size, x, y, mSampledInputXs.back(),
|
||||
mSampledInputYs.back(), ProximityInfoUtils::getDistanceInt(
|
||||
x, y, mSampledInputXs.back(), mSampledInputYs.back()),
|
||||
mProximityInfo->getMostCommonKeyWidth()
|
||||
/ LAST_POINT_SKIP_DISTANCE_SCALE);
|
||||
}
|
||||
return popped;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (nodeCodePoint >= 0 && (x < 0 || y < 0)) {
|
||||
const int keyId = proximityInfo->getKeyIndexOf(nodeCodePoint);
|
||||
if (keyId >= 0) {
|
||||
x = proximityInfo->getKeyCenterXOfKeyIdG(keyId);
|
||||
y = proximityInfo->getKeyCenterYOfKeyIdG(keyId);
|
||||
}
|
||||
}
|
||||
|
||||
// Pushing point information.
|
||||
if (size > 0) {
|
||||
sampledLengthCache->push_back(
|
||||
sampledLengthCache->back() + getDistanceInt(
|
||||
x, y, sampledInputXs->back(), sampledInputYs->back()));
|
||||
} else {
|
||||
sampledLengthCache->push_back(0);
|
||||
}
|
||||
sampledInputXs->push_back(x);
|
||||
sampledInputYs->push_back(y);
|
||||
sampledInputTimes->push_back(time);
|
||||
sampledInputIndice->push_back(inputIndex);
|
||||
if (DEBUG_GEO_FULL) {
|
||||
AKLOGI("pushTouchPoint: x = %03d, y = %03d, time = %d, index = %d, popped ? %01d",
|
||||
x, y, time, inputIndex, popped);
|
||||
}
|
||||
return popped;
|
||||
}
|
||||
std::vector<int> *sampledInputIndice);
|
||||
static float calculateBeelineSpeedRate(const int mostCommonKeyWidth, const float averageSpeed,
|
||||
const int id, const int inputSize, const int *const xCoordinates,
|
||||
const int *const yCoordinates, const int *times, const int sampledInputSize,
|
||||
const std::vector<int> *const sampledInputXs,
|
||||
const std::vector<int> *const sampledInputYs,
|
||||
const std::vector<int> *const inputIndice);
|
||||
};
|
||||
} // namespace latinime
|
||||
#endif // LATINIME_PROXIMITY_INFO_STATE_UTILS_H
|
||||
|
|
Loading…
Reference in New Issue