Remove custom code for Emoji keyboard Delete key.
The code tries to implement a completely separate touch handler for the Delete key, so it can do fancy things like suppress haptic feedback during long press. This is not really necessary. Change-Id: I0eae758b617e94605035c40e0df15d972ae733c1
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1 changed files with 1 additions and 131 deletions
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@ -21,8 +21,6 @@ import static com.android.inputmethod.latin.common.Constants.NOT_A_COORDINATE;
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import android.content.Context;
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import android.content.res.Resources;
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import android.content.res.TypedArray;
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import android.graphics.Color;
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import android.os.CountDownTimer;
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import android.preference.PreferenceManager;
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import android.support.v4.view.ViewPager;
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import android.util.AttributeSet;
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@ -52,8 +50,6 @@ import com.android.inputmethod.latin.RichInputMethodSubtype;
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import com.android.inputmethod.latin.common.Constants;
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import com.android.inputmethod.latin.utils.ResourceUtils;
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import java.util.concurrent.TimeUnit;
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/**
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* View class to implement Emoji palettes.
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* The Emoji keyboard consists of group of views layout/emoji_palettes_view.
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@ -75,7 +71,6 @@ public final class EmojiPalettesView extends LinearLayout implements OnTabChange
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private final int mCategoryIndicatorBackgroundResId;
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private final int mCategoryPageIndicatorColor;
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private final int mCategoryPageIndicatorBackground;
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private final DeleteKeyOnTouchListener mDeleteKeyOnTouchListener;
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private EmojiPalettesAdapter mEmojiPalettesAdapter;
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private final EmojiLayoutParams mEmojiLayoutParams;
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@ -132,7 +127,6 @@ public final class EmojiPalettesView extends LinearLayout implements OnTabChange
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mCategoryPageIndicatorBackground = emojiPalettesViewAttr.getColor(
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R.styleable.EmojiPalettesView_categoryPageIndicatorBackground, 0);
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emojiPalettesViewAttr.recycle();
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mDeleteKeyOnTouchListener = new DeleteKeyOnTouchListener(context);
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}
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@Override
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@ -203,7 +197,7 @@ public final class EmojiPalettesView extends LinearLayout implements OnTabChange
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mDeleteKey = (ImageButton)findViewById(R.id.emoji_keyboard_delete);
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mDeleteKey.setBackgroundResource(mFunctionalKeyBackgroundId);
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mDeleteKey.setTag(Constants.CODE_DELETE);
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mDeleteKey.setOnTouchListener(mDeleteKeyOnTouchListener);
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mDeleteKey.setOnTouchListener(this);
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// {@link #mAlphabetKeyLeft}, {@link #mAlphabetKeyRight, and spaceKey depend on
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// {@link View.OnClickListener} as well as {@link View.OnTouchListener}.
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@ -398,7 +392,6 @@ public final class EmojiPalettesView extends LinearLayout implements OnTabChange
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public void setKeyboardActionListener(final KeyboardActionListener listener) {
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mKeyboardActionListener = listener;
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mDeleteKeyOnTouchListener.setKeyboardActionListener(mKeyboardActionListener);
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}
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private void updateEmojiCategoryPageIdView() {
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@ -434,127 +427,4 @@ public final class EmojiPalettesView extends LinearLayout implements OnTabChange
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mTabHost.setCurrentTab(newTabId);
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}
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}
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private static class DeleteKeyOnTouchListener implements OnTouchListener {
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static final long MAX_REPEAT_COUNT_TIME = TimeUnit.SECONDS.toMillis(30);
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final long mKeyRepeatStartTimeout;
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final long mKeyRepeatInterval;
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public DeleteKeyOnTouchListener(Context context) {
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final Resources res = context.getResources();
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mKeyRepeatStartTimeout = res.getInteger(R.integer.config_key_repeat_start_timeout);
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mKeyRepeatInterval = res.getInteger(R.integer.config_key_repeat_interval);
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mTimer = new CountDownTimer(MAX_REPEAT_COUNT_TIME, mKeyRepeatInterval) {
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@Override
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public void onTick(long millisUntilFinished) {
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final long elapsed = MAX_REPEAT_COUNT_TIME - millisUntilFinished;
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if (elapsed < mKeyRepeatStartTimeout) {
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return;
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}
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onKeyRepeat();
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}
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@Override
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public void onFinish() {
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onKeyRepeat();
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}
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};
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}
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/** Key-repeat state. */
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private static final int KEY_REPEAT_STATE_INITIALIZED = 0;
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// The key is touched but auto key-repeat is not started yet.
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private static final int KEY_REPEAT_STATE_KEY_DOWN = 1;
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// At least one key-repeat event has already been triggered and the key is not released.
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private static final int KEY_REPEAT_STATE_KEY_REPEAT = 2;
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private KeyboardActionListener mKeyboardActionListener =
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KeyboardActionListener.EMPTY_LISTENER;
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// TODO: Do the same things done in PointerTracker
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private final CountDownTimer mTimer;
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private int mState = KEY_REPEAT_STATE_INITIALIZED;
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private int mRepeatCount = 0;
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public void setKeyboardActionListener(final KeyboardActionListener listener) {
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mKeyboardActionListener = listener;
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}
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@Override
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public boolean onTouch(final View v, final MotionEvent event) {
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switch (event.getActionMasked()) {
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case MotionEvent.ACTION_DOWN:
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onTouchDown(v);
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return true;
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case MotionEvent.ACTION_MOVE:
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final float x = event.getX();
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final float y = event.getY();
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if (x < 0.0f || v.getWidth() < x || y < 0.0f || v.getHeight() < y) {
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// Stop generating key events once the finger moves away from the view area.
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onTouchCanceled(v);
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}
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return true;
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case MotionEvent.ACTION_CANCEL:
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case MotionEvent.ACTION_UP:
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onTouchUp(v);
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return true;
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}
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return false;
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}
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private void handleKeyDown() {
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mKeyboardActionListener.onPressKey(
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Constants.CODE_DELETE, mRepeatCount, true /* isSinglePointer */);
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}
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private void handleKeyUp() {
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mKeyboardActionListener.onCodeInput(Constants.CODE_DELETE,
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NOT_A_COORDINATE, NOT_A_COORDINATE, false /* isKeyRepeat */);
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mKeyboardActionListener.onReleaseKey(
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Constants.CODE_DELETE, false /* withSliding */);
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++mRepeatCount;
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}
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private void onTouchDown(final View v) {
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mTimer.cancel();
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mRepeatCount = 0;
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handleKeyDown();
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v.setPressed(true /* pressed */);
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mState = KEY_REPEAT_STATE_KEY_DOWN;
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mTimer.start();
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}
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private void onTouchUp(final View v) {
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mTimer.cancel();
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if (mState == KEY_REPEAT_STATE_KEY_DOWN) {
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handleKeyUp();
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}
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v.setPressed(false /* pressed */);
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mState = KEY_REPEAT_STATE_INITIALIZED;
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}
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private void onTouchCanceled(final View v) {
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mTimer.cancel();
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v.setBackgroundColor(Color.TRANSPARENT);
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mState = KEY_REPEAT_STATE_INITIALIZED;
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}
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// Called by {@link #mTimer} in the UI thread as an auto key-repeat signal.
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void onKeyRepeat() {
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switch (mState) {
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case KEY_REPEAT_STATE_INITIALIZED:
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// Basically this should not happen.
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break;
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case KEY_REPEAT_STATE_KEY_DOWN:
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// Do not call {@link #handleKeyDown} here because it has already been called
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// in {@link #onTouchDown}.
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handleKeyUp();
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mState = KEY_REPEAT_STATE_KEY_REPEAT;
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break;
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case KEY_REPEAT_STATE_KEY_REPEAT:
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handleKeyDown();
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handleKeyUp();
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break;
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}
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}
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}
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}
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