Remove custom code for Emoji keyboard Delete key.

The code tries to implement a completely separate touch handler for the Delete
key, so it can do fancy things like suppress haptic feedback during long press.
This is not really necessary.

Change-Id: I0eae758b617e94605035c40e0df15d972ae733c1
main
Dan Zivkovic 2015-01-30 17:20:12 -08:00
parent cbbe8d0cdc
commit 53e81fdc55
1 changed files with 1 additions and 131 deletions

View File

@ -21,8 +21,6 @@ import static com.android.inputmethod.latin.common.Constants.NOT_A_COORDINATE;
import android.content.Context;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.graphics.Color;
import android.os.CountDownTimer;
import android.preference.PreferenceManager;
import android.support.v4.view.ViewPager;
import android.util.AttributeSet;
@ -52,8 +50,6 @@ import com.android.inputmethod.latin.RichInputMethodSubtype;
import com.android.inputmethod.latin.common.Constants;
import com.android.inputmethod.latin.utils.ResourceUtils;
import java.util.concurrent.TimeUnit;
/**
* View class to implement Emoji palettes.
* The Emoji keyboard consists of group of views layout/emoji_palettes_view.
@ -75,7 +71,6 @@ public final class EmojiPalettesView extends LinearLayout implements OnTabChange
private final int mCategoryIndicatorBackgroundResId;
private final int mCategoryPageIndicatorColor;
private final int mCategoryPageIndicatorBackground;
private final DeleteKeyOnTouchListener mDeleteKeyOnTouchListener;
private EmojiPalettesAdapter mEmojiPalettesAdapter;
private final EmojiLayoutParams mEmojiLayoutParams;
@ -132,7 +127,6 @@ public final class EmojiPalettesView extends LinearLayout implements OnTabChange
mCategoryPageIndicatorBackground = emojiPalettesViewAttr.getColor(
R.styleable.EmojiPalettesView_categoryPageIndicatorBackground, 0);
emojiPalettesViewAttr.recycle();
mDeleteKeyOnTouchListener = new DeleteKeyOnTouchListener(context);
}
@Override
@ -203,7 +197,7 @@ public final class EmojiPalettesView extends LinearLayout implements OnTabChange
mDeleteKey = (ImageButton)findViewById(R.id.emoji_keyboard_delete);
mDeleteKey.setBackgroundResource(mFunctionalKeyBackgroundId);
mDeleteKey.setTag(Constants.CODE_DELETE);
mDeleteKey.setOnTouchListener(mDeleteKeyOnTouchListener);
mDeleteKey.setOnTouchListener(this);
// {@link #mAlphabetKeyLeft}, {@link #mAlphabetKeyRight, and spaceKey depend on
// {@link View.OnClickListener} as well as {@link View.OnTouchListener}.
@ -398,7 +392,6 @@ public final class EmojiPalettesView extends LinearLayout implements OnTabChange
public void setKeyboardActionListener(final KeyboardActionListener listener) {
mKeyboardActionListener = listener;
mDeleteKeyOnTouchListener.setKeyboardActionListener(mKeyboardActionListener);
}
private void updateEmojiCategoryPageIdView() {
@ -434,127 +427,4 @@ public final class EmojiPalettesView extends LinearLayout implements OnTabChange
mTabHost.setCurrentTab(newTabId);
}
}
private static class DeleteKeyOnTouchListener implements OnTouchListener {
static final long MAX_REPEAT_COUNT_TIME = TimeUnit.SECONDS.toMillis(30);
final long mKeyRepeatStartTimeout;
final long mKeyRepeatInterval;
public DeleteKeyOnTouchListener(Context context) {
final Resources res = context.getResources();
mKeyRepeatStartTimeout = res.getInteger(R.integer.config_key_repeat_start_timeout);
mKeyRepeatInterval = res.getInteger(R.integer.config_key_repeat_interval);
mTimer = new CountDownTimer(MAX_REPEAT_COUNT_TIME, mKeyRepeatInterval) {
@Override
public void onTick(long millisUntilFinished) {
final long elapsed = MAX_REPEAT_COUNT_TIME - millisUntilFinished;
if (elapsed < mKeyRepeatStartTimeout) {
return;
}
onKeyRepeat();
}
@Override
public void onFinish() {
onKeyRepeat();
}
};
}
/** Key-repeat state. */
private static final int KEY_REPEAT_STATE_INITIALIZED = 0;
// The key is touched but auto key-repeat is not started yet.
private static final int KEY_REPEAT_STATE_KEY_DOWN = 1;
// At least one key-repeat event has already been triggered and the key is not released.
private static final int KEY_REPEAT_STATE_KEY_REPEAT = 2;
private KeyboardActionListener mKeyboardActionListener =
KeyboardActionListener.EMPTY_LISTENER;
// TODO: Do the same things done in PointerTracker
private final CountDownTimer mTimer;
private int mState = KEY_REPEAT_STATE_INITIALIZED;
private int mRepeatCount = 0;
public void setKeyboardActionListener(final KeyboardActionListener listener) {
mKeyboardActionListener = listener;
}
@Override
public boolean onTouch(final View v, final MotionEvent event) {
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
onTouchDown(v);
return true;
case MotionEvent.ACTION_MOVE:
final float x = event.getX();
final float y = event.getY();
if (x < 0.0f || v.getWidth() < x || y < 0.0f || v.getHeight() < y) {
// Stop generating key events once the finger moves away from the view area.
onTouchCanceled(v);
}
return true;
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
onTouchUp(v);
return true;
}
return false;
}
private void handleKeyDown() {
mKeyboardActionListener.onPressKey(
Constants.CODE_DELETE, mRepeatCount, true /* isSinglePointer */);
}
private void handleKeyUp() {
mKeyboardActionListener.onCodeInput(Constants.CODE_DELETE,
NOT_A_COORDINATE, NOT_A_COORDINATE, false /* isKeyRepeat */);
mKeyboardActionListener.onReleaseKey(
Constants.CODE_DELETE, false /* withSliding */);
++mRepeatCount;
}
private void onTouchDown(final View v) {
mTimer.cancel();
mRepeatCount = 0;
handleKeyDown();
v.setPressed(true /* pressed */);
mState = KEY_REPEAT_STATE_KEY_DOWN;
mTimer.start();
}
private void onTouchUp(final View v) {
mTimer.cancel();
if (mState == KEY_REPEAT_STATE_KEY_DOWN) {
handleKeyUp();
}
v.setPressed(false /* pressed */);
mState = KEY_REPEAT_STATE_INITIALIZED;
}
private void onTouchCanceled(final View v) {
mTimer.cancel();
v.setBackgroundColor(Color.TRANSPARENT);
mState = KEY_REPEAT_STATE_INITIALIZED;
}
// Called by {@link #mTimer} in the UI thread as an auto key-repeat signal.
void onKeyRepeat() {
switch (mState) {
case KEY_REPEAT_STATE_INITIALIZED:
// Basically this should not happen.
break;
case KEY_REPEAT_STATE_KEY_DOWN:
// Do not call {@link #handleKeyDown} here because it has already been called
// in {@link #onTouchDown}.
handleKeyUp();
mState = KEY_REPEAT_STATE_KEY_REPEAT;
break;
case KEY_REPEAT_STATE_KEY_REPEAT:
handleKeyDown();
handleKeyUp();
break;
}
}
}
}