Cleanup in ProximityInfoStateUtils

Change-Id: Ifce1c4a2c8b8859c1723ebe01023211a9f495b2f
main
Ken Wakasa 2013-01-31 20:20:01 +09:00
parent 4fab43dd14
commit 4920d370f2
5 changed files with 71 additions and 56 deletions

View File

@ -170,12 +170,11 @@ class Correction {
if (n <= 0) return 1;
if (base == 2) {
return n < 31 ? 1 << n : S_INT_MAX;
} else {
}
int ret = base;
for (int i = 1; i < n; ++i) multiplyIntCapped(base, &ret);
return ret;
}
}
AK_FORCE_INLINE static void multiplyRate(const int rate, int *freq) {
if (*freq != S_INT_MAX) {
@ -318,13 +317,11 @@ AK_FORCE_INLINE Correction::CorrectionType Correction::processSkipChar(const int
addCharToCurrentWord(c);
mTerminalInputIndex = mInputIndex - (inputIndexIncremented ? 1 : 0);
mTerminalOutputIndex = mOutputIndex;
incrementOutputIndex();
if (mNeedsToTraverseAllNodes && isTerminal) {
incrementOutputIndex();
return TRAVERSE_ALL_ON_TERMINAL;
} else {
incrementOutputIndex();
return TRAVERSE_ALL_NOT_ON_TERMINAL;
}
return TRAVERSE_ALL_NOT_ON_TERMINAL;
}
inline Correction::CorrectionType Correction::processUnrelatedCorrectionType() {

View File

@ -25,6 +25,20 @@ const int ProximityInfoParams::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2
const int ProximityInfoParams::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR =
1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
const float ProximityInfoParams::NOT_A_DISTANCE_FLOAT = -1.0f;
// Per method constants
const float ProximityInfoParams::NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD = 4.0f;
const float ProximityInfoParams::NEAR_KEY_THRESHOLD_FOR_DISTANCE = 2.0f;
const float ProximityInfoParams::MARGIN_FOR_PREV_LOCAL_MIN = 0.01f;
const int ProximityInfoParams::DISTANCE_BASE_SCALE = 100;
const float ProximityInfoParams::NEAR_KEY_THRESHOLD_FOR_POINT_SCORE = 0.6f;
const int ProximityInfoParams::CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 25;
const float ProximityInfoParams::NOT_LOCALMIN_DISTANCE_SCORE = -1.0f;
const float ProximityInfoParams::LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE = 1.0f;
const float ProximityInfoParams::CORNER_ANGLE_THRESHOLD_FOR_POINT_SCORE = M_PI_F * 2.0f / 3.0f;
const float ProximityInfoParams::CORNER_SUM_ANGLE_THRESHOLD = M_PI_F / 4.0f;
const float ProximityInfoParams::CORNER_SCORE = 1.0f;
// TODO: Investigate if this is required
const float ProximityInfoParams::SEARCH_KEY_RADIUS_RATIO = 0.95f;
} // namespace latinime

View File

@ -30,6 +30,26 @@ class ProximityInfoParams {
static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR;
static const float NOT_A_DISTANCE_FLOAT;
static const float SEARCH_KEY_RADIUS_RATIO;
// Used by ProximityInfoStateUtils::initGeometricDistanceInfos()
static const float NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD;
// Used by ProximityInfoStateUtils::updateNearKeysDistances()
static const float NEAR_KEY_THRESHOLD_FOR_DISTANCE;
// Used by ProximityInfoStateUtils::isPrevLocalMin()
static const float MARGIN_FOR_PREV_LOCAL_MIN;
// Used by ProximityInfoStateUtils::getPointScore()
static const int DISTANCE_BASE_SCALE;
static const float NEAR_KEY_THRESHOLD_FOR_POINT_SCORE;
static const int CORNER_CHECK_DISTANCE_THRESHOLD_SCALE;
static const float NOT_LOCALMIN_DISTANCE_SCORE;
static const float LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE;
static const float CORNER_ANGLE_THRESHOLD_FOR_POINT_SCORE;
static const float CORNER_SUM_ANGLE_THRESHOLD;
static const float CORNER_SCORE;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ProximityInfoParams);
static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;

View File

@ -138,13 +138,13 @@ namespace latinime {
return inputProximities + (index * MAX_PROXIMITY_CHARS_SIZE);
}
/* static */ int ProximityInfoStateUtils::getPrimaryCodePointAt(
const int *const inputProximities, const int index) {
/* static */ int ProximityInfoStateUtils::getPrimaryCodePointAt(const int *const inputProximities,
const int index) {
return getProximityCodePointsAt(inputProximities, index)[0];
}
/* static */ void ProximityInfoStateUtils::initPrimaryInputWord(
const int inputSize, const int *const inputProximities, int *primaryInputWord) {
/* static */ void ProximityInfoStateUtils::initPrimaryInputWord(const int inputSize,
const int *const inputProximities, int *primaryInputWord) {
memset(primaryInputWord, 0, sizeof(primaryInputWord[0]) * MAX_WORD_LENGTH);
for (int i = 0; i < inputSize; ++i) {
primaryInputWord[i] = getPrimaryCodePointAt(inputProximities, i);
@ -153,8 +153,7 @@ namespace latinime {
/* static */ float ProximityInfoStateUtils::calculateSquaredDistanceFromSweetSpotCenter(
const ProximityInfo *const proximityInfo, const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs, const int keyIndex,
const int inputIndex) {
const std::vector<int> *const sampledInputYs, const int keyIndex, const int inputIndex) {
const float sweetSpotCenterX = proximityInfo->getSweetSpotCenterXAt(keyIndex);
const float sweetSpotCenterY = proximityInfo->getSweetSpotCenterYAt(keyIndex);
const float inputX = static_cast<float>((*sampledInputXs)[inputIndex]);
@ -164,8 +163,7 @@ namespace latinime {
/* static */ float ProximityInfoStateUtils::calculateNormalizedSquaredDistance(
const ProximityInfo *const proximityInfo, const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs,
const int keyIndex, const int inputIndex) {
const std::vector<int> *const sampledInputYs, const int keyIndex, const int inputIndex) {
if (keyIndex == NOT_AN_INDEX) {
return ProximityInfoParams::NOT_A_DISTANCE_FLOAT;
}
@ -182,11 +180,9 @@ namespace latinime {
}
/* static */ void ProximityInfoStateUtils::initNormalizedSquaredDistances(
const ProximityInfo *const proximityInfo, const int inputSize,
const int *inputXCoordinates, const int *inputYCoordinates,
const int *const inputProximities,
const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs,
const ProximityInfo *const proximityInfo, const int inputSize, const int *inputXCoordinates,
const int *inputYCoordinates, const int *const inputProximities,
const std::vector<int> *const sampledInputXs, const std::vector<int> *const sampledInputYs,
int *normalizedSquaredDistances) {
memset(normalizedSquaredDistances, NOT_A_DISTANCE,
sizeof(normalizedSquaredDistances[0]) * MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH);
@ -201,8 +197,7 @@ namespace latinime {
a += 0;
AKLOGI("--- Primary = %c, x = %d, y = %d", primaryKey, x, y);
}
for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE && proximityCodePoints[j] > 0;
++j) {
for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE && proximityCodePoints[j] > 0; ++j) {
const int currentCodePoint = proximityCodePoints[j];
const float squaredDistance =
hasInputCoordinates ? calculateNormalizedSquaredDistance(
@ -227,9 +222,8 @@ namespace latinime {
}
/* static */ void ProximityInfoStateUtils::initGeometricDistanceInfos(
const ProximityInfo *const proximityInfo, const int keyCount,
const int sampledInputSize, const int lastSavedInputSize,
const std::vector<int> *const sampledInputXs,
const ProximityInfo *const proximityInfo, const int keyCount, const int sampledInputSize,
const int lastSavedInputSize, const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs,
std::vector<NearKeycodesSet> *SampledNearKeysVector,
std::vector<float> *SampledDistanceCache_G) {
@ -237,7 +231,6 @@ namespace latinime {
SampledDistanceCache_G->resize(sampledInputSize * keyCount);
for (int i = lastSavedInputSize; i < sampledInputSize; ++i) {
(*SampledNearKeysVector)[i].reset();
static const float NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD = 4.0f;
for (int k = 0; k < keyCount; ++k) {
const int index = i * keyCount + k;
const int x = (*sampledInputXs)[i];
@ -245,7 +238,8 @@ namespace latinime {
const float normalizedSquaredDistance =
proximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
(*SampledDistanceCache_G)[index] = normalizedSquaredDistance;
if (normalizedSquaredDistance < NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) {
if (normalizedSquaredDistance
< ProximityInfoParams::NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) {
(*SampledNearKeysVector)[i][k] = true;
}
}
@ -265,8 +259,7 @@ namespace latinime {
/* static */ float ProximityInfoStateUtils::refreshSpeedRates(const int inputSize,
const int *const xCoordinates, const int *const yCoordinates, const int *const times,
const int lastSavedInputSize, const int sampledInputSize,
const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs,
const std::vector<int> *const sampledInputXs, const std::vector<int> *const sampledInputYs,
const std::vector<int> *const sampledInputTimes,
const std::vector<int> *const sampledLengthCache,
const std::vector<int> *const sampledInputIndice, std::vector<float> *sampledSpeedRates,
@ -359,14 +352,12 @@ namespace latinime {
/* static */ float ProximityInfoStateUtils::updateNearKeysDistances(
const ProximityInfo *const proximityInfo, const float maxPointToKeyLength, const int x,
const int y, NearKeysDistanceMap *const currentNearKeysDistances) {
static const float NEAR_KEY_THRESHOLD = 2.0f;
currentNearKeysDistances->clear();
const int keyCount = proximityInfo->getKeyCount();
float nearestKeyDistance = maxPointToKeyLength;
for (int k = 0; k < keyCount; ++k) {
const float dist = proximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
if (dist < NEAR_KEY_THRESHOLD) {
if (dist < ProximityInfoParams::NEAR_KEY_THRESHOLD_FOR_DISTANCE) {
currentNearKeysDistances->insert(std::pair<int, float>(k, dist));
}
if (nearestKeyDistance > dist) {
@ -381,14 +372,15 @@ namespace latinime {
const NearKeysDistanceMap *const currentNearKeysDistances,
const NearKeysDistanceMap *const prevNearKeysDistances,
const NearKeysDistanceMap *const prevPrevNearKeysDistances) {
static const float MARGIN = 0.01f;
for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin();
it != prevNearKeysDistances->end(); ++it) {
NearKeysDistanceMap::const_iterator itPP = prevPrevNearKeysDistances->find(it->first);
NearKeysDistanceMap::const_iterator itC = currentNearKeysDistances->find(it->first);
if ((itPP == prevPrevNearKeysDistances->end() || itPP->second > it->second + MARGIN)
&& (itC == currentNearKeysDistances->end() || itC->second > it->second + MARGIN)) {
const bool isPrevPrevNear = (itPP == prevPrevNearKeysDistances->end()
|| itPP->second > it->second + ProximityInfoParams::MARGIN_FOR_PREV_LOCAL_MIN);
const bool isCurrentNear = (itC == currentNearKeysDistances->end()
|| itC->second > it->second + ProximityInfoParams::MARGIN_FOR_PREV_LOCAL_MIN);
if (isPrevPrevNear && isCurrentNear) {
return true;
}
}
@ -402,15 +394,6 @@ namespace latinime {
const NearKeysDistanceMap *const prevNearKeysDistances,
const NearKeysDistanceMap *const prevPrevNearKeysDistances,
std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs) {
static const int DISTANCE_BASE_SCALE = 100;
static const float NEAR_KEY_THRESHOLD = 0.6f;
static const int CORNER_CHECK_DISTANCE_THRESHOLD_SCALE = 25;
static const float NOT_LOCALMIN_DISTANCE_SCORE = -1.0f;
static const float LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE = 1.0f;
static const float CORNER_ANGLE_THRESHOLD = M_PI_F * 2.0f / 3.0f;
static const float CORNER_SUM_ANGLE_THRESHOLD = M_PI_F / 4.0f;
static const float CORNER_SCORE = 1.0f;
const size_t size = sampledInputXs->size();
// If there is only one point, add this point. Besides, if the previous point's distance map
// is empty, we re-compute nearby keys distances from the current point.
@ -422,16 +405,17 @@ namespace latinime {
const int baseSampleRate = mostCommonKeyWidth;
const int distPrev = getDistanceInt(sampledInputXs->back(), sampledInputYs->back(),
(*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2]) * DISTANCE_BASE_SCALE;
(*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2])
* ProximityInfoParams::DISTANCE_BASE_SCALE;
float score = 0.0f;
// Location
if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances,
prevPrevNearKeysDistances)) {
score += NOT_LOCALMIN_DISTANCE_SCORE;
} else if (nearest < NEAR_KEY_THRESHOLD) {
score += ProximityInfoParams::NOT_LOCALMIN_DISTANCE_SCORE;
} else if (nearest < ProximityInfoParams::NEAR_KEY_THRESHOLD_FOR_POINT_SCORE) {
// Promote points nearby keys
score += LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE;
score += ProximityInfoParams::LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE;
}
// Angle
const float angle1 = getAngle(x, y, sampledInputXs->back(), sampledInputYs->back());
@ -440,9 +424,10 @@ namespace latinime {
const float angleDiff = getAngleDiff(angle1, angle2);
// Save corner
if (distPrev > baseSampleRate * CORNER_CHECK_DISTANCE_THRESHOLD_SCALE
&& (sumAngle > CORNER_SUM_ANGLE_THRESHOLD || angleDiff > CORNER_ANGLE_THRESHOLD)) {
score += CORNER_SCORE;
if (distPrev > baseSampleRate * ProximityInfoParams::CORNER_CHECK_DISTANCE_THRESHOLD_SCALE
&& (sumAngle > ProximityInfoParams::CORNER_SUM_ANGLE_THRESHOLD
|| angleDiff > ProximityInfoParams::CORNER_ANGLE_THRESHOLD_FOR_POINT_SCORE)) {
score += ProximityInfoParams::CORNER_SCORE;
}
return score;
}

View File

@ -63,11 +63,10 @@ class WordsPriorityQueue {
const int minScore = sw->mScore;
if (minScore >= score) {
return;
} else {
}
sw->mUsed = false;
mSuggestions.pop();
}
}
if (sw == 0) {
sw = getFreeSuggestedWord(score, word, wordLength, type);
} else {