Disable long press timer while sliding input mode
Bug: 8915171 Change-Id: Id8685f90766c7de55b56476de83abf97150a186dmain
parent
18184eacb1
commit
43ad100d8b
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@ -105,7 +105,7 @@ public class Key implements Comparable<Key> {
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/** Hit bounding box of the key */
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public final Rect mHitBox = new Rect();
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/** More keys */
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/** More keys. It is guaranteed that this is null or an array of one or more elements */
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public final MoreKeySpec[] mMoreKeys;
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/** More keys column number and flags */
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private final int mMoreKeysColumnAndFlags;
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@ -497,7 +497,7 @@ public class KeyboardView extends View {
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}
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}
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if (key.hasPopupHint() && key.mMoreKeys != null && key.mMoreKeys.length > 0) {
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if (key.hasPopupHint() && key.mMoreKeys != null) {
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drawKeyPopupHint(key, canvas, paint, params);
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}
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}
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@ -1303,10 +1303,16 @@ public final class PointerTracker implements PointerTrackerQueue.Element {
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}
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private void startLongPressTimer(final Key key) {
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if (key != null && key.isLongPressEnabled() && !sInGesture) {
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if (sInGesture) return;
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if (key == null) return;
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if (!key.isLongPressEnabled()) return;
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// Caveat: Please note that isLongPressEnabled() can be true even if the current key
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// doesn't have its more keys. (e.g. spacebar, globe key)
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// We always need to start the long press timer if the key has its more keys regardless of
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// whether or not we are in the sliding input mode.
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if (mIsInSlidingKeyInputFromModifier && key.mMoreKeys == null) return;
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mTimerProxy.startLongPressTimer(this);
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}
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}
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private void detectAndSendKey(final Key key, final int x, final int y, final long eventTime) {
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if (key == null) {
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