Fix lint warnings in LatinIME JNI code
This CL addresses compiler warnings when building libjni_latinime.so with NDK from Android Studio. There should be no behavior change. Bug: 110741422 Bug: 110757803 Test: tapas LatinIME LatinIMETests arm64 userdebug && make -j Change-Id: Icc711dd46511a167b1fd90028552def5b2f9941fmain
parent
41f89ae88c
commit
3d74fc73a8
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@ -29,7 +29,7 @@ LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(LATIN_IME_SRC_DIR)
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LOCAL_CFLAGS += -Werror -Wall -Wextra -Weffc++ -Wformat=2 -Wcast-qual -Wcast-align \
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LOCAL_CFLAGS += -Werror -Wall -Wextra -Weffc++ -Wformat=2 -Wcast-qual -Wcast-align \
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-Wwrite-strings -Wfloat-equal -Wpointer-arith -Winit-self -Wredundant-decls \
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-Wwrite-strings -Wfloat-equal -Wpointer-arith -Winit-self -Wredundant-decls \
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-Woverloaded-virtual -Wsign-promo -Wno-system-headers
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-Woverloaded-virtual -Wsign-promo -Wno-system-headers -Wno-format-nonliteral
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# To suppress compiler warnings for unused variables/functions used for debug features etc.
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# To suppress compiler warnings for unused variables/functions used for debug features etc.
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LOCAL_CFLAGS += -Wno-unused-parameter -Wno-unused-function
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LOCAL_CFLAGS += -Wno-unused-parameter -Wno-unused-function
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@ -17,6 +17,8 @@
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#ifndef LATINIME_DEFINES_H
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#ifndef LATINIME_DEFINES_H
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#define LATINIME_DEFINES_H
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#define LATINIME_DEFINES_H
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#include <cstdint>
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#ifdef __GNUC__
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#ifdef __GNUC__
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#define AK_FORCE_INLINE __attribute__((always_inline)) __inline__
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#define AK_FORCE_INLINE __attribute__((always_inline)) __inline__
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#else // __GNUC__
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#else // __GNUC__
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@ -51,7 +53,7 @@ AK_FORCE_INLINE static int intArrayToCharArray(const int *const source, const in
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int si = 0;
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int si = 0;
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int di = 0;
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int di = 0;
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while (si < sourceSize && di < destLimit && 0 != source[si]) {
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while (si < sourceSize && di < destLimit && 0 != source[si]) {
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const int codePoint = source[si++];
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const uint32_t codePoint = static_cast<uint32_t>(source[si++]);
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if (codePoint < 0x7F) { // One byte
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if (codePoint < 0x7F) { // One byte
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dest[di++] = codePoint;
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dest[di++] = codePoint;
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} else if (codePoint < 0x7FF) { // Two bytes
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} else if (codePoint < 0x7FF) { // Two bytes
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