Merge "[HW2] Have a script for hardware keyboard"
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commit
3afbac8cb7
2 changed files with 8 additions and 0 deletions
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@ -39,6 +39,7 @@ import com.android.inputmethod.latin.SubtypeSwitcher;
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import com.android.inputmethod.latin.WordComposer;
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import com.android.inputmethod.latin.WordComposer;
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import com.android.inputmethod.latin.settings.SettingsValues;
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import com.android.inputmethod.latin.settings.SettingsValues;
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import com.android.inputmethod.latin.utils.ResourceUtils;
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import com.android.inputmethod.latin.utils.ResourceUtils;
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import com.android.inputmethod.latin.utils.ScriptUtils;
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public final class KeyboardSwitcher implements KeyboardState.SwitchActions {
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public final class KeyboardSwitcher implements KeyboardState.SwitchActions {
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private static final String TAG = KeyboardSwitcher.class.getSimpleName();
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private static final String TAG = KeyboardSwitcher.class.getSimpleName();
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@ -372,6 +373,9 @@ public final class KeyboardSwitcher implements KeyboardState.SwitchActions {
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}
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}
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public int getCurrentKeyboardScriptId() {
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public int getCurrentKeyboardScriptId() {
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if (null == mKeyboardLayoutSet) {
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return ScriptUtils.SCRIPT_UNKNOWN;
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}
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return mKeyboardLayoutSet.getScriptId();
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return mKeyboardLayoutSet.getScriptId();
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}
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}
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}
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}
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@ -23,6 +23,8 @@ import java.util.TreeMap;
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* A class to help with handling different writing scripts.
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* A class to help with handling different writing scripts.
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*/
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*/
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public class ScriptUtils {
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public class ScriptUtils {
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// Used for hardware keyboards
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public static final int SCRIPT_UNKNOWN = -1;
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// TODO: should we use ISO 15924 identifiers instead?
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// TODO: should we use ISO 15924 identifiers instead?
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public static final int SCRIPT_LATIN = 0;
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public static final int SCRIPT_LATIN = 0;
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public static final int SCRIPT_CYRILLIC = 1;
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public static final int SCRIPT_CYRILLIC = 1;
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@ -89,6 +91,8 @@ public class ScriptUtils {
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return (codePoint >= 0x370 && codePoint <= 0x3FF)
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return (codePoint >= 0x370 && codePoint <= 0x3FF)
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|| (codePoint >= 0x1F00 && codePoint <= 0x1FFF)
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|| (codePoint >= 0x1F00 && codePoint <= 0x1FFF)
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|| codePoint == 0xF2;
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|| codePoint == 0xF2;
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case SCRIPT_UNKNOWN:
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return true;
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default:
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default:
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// Should never come here
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// Should never come here
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throw new RuntimeException("Impossible value of script: " + script);
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throw new RuntimeException("Impossible value of script: " + script);
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