diff --git a/native/jni/src/geometry_utils.h b/native/jni/src/geometry_utils.h index 38b91cc50..4060a7bd3 100644 --- a/native/jni/src/geometry_utils.h +++ b/native/jni/src/geometry_utils.h @@ -54,7 +54,7 @@ static AK_FORCE_INLINE int getDistanceInt(const int x1, const int y1, const int static AK_FORCE_INLINE float getAngle(const int x1, const int y1, const int x2, const int y2) { const int dx = x1 - x2; const int dy = y1 - y2; - if (dx == 0 && dy == 0) return 0; + if (dx == 0 && dy == 0) return 0.0f; return atan2f(static_cast(dy), static_cast(dx)); } @@ -96,6 +96,7 @@ static inline float pointToLineSegSquaredDistanceFloat(const float x, const floa // Normal distribution N(u, sigma^2). struct NormalDistribution { + public: NormalDistribution(const float u, const float sigma) : mU(u), mSigma(sigma), mPreComputedNonExpPart(1.0f / sqrtf(2.0f * M_PI_F * SQUARE_FLOAT(sigma))), @@ -108,10 +109,10 @@ struct NormalDistribution { private: DISALLOW_IMPLICIT_CONSTRUCTORS(NormalDistribution); - float mU; // mean value - float mSigma; // standard deviation - float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2) - float mPreComputedExponentPart; // = -1 / (2 * sigma^2) + const float mU; // mean value + const float mSigma; // standard deviation + const float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2) + const float mPreComputedExponentPart; // = -1 / (2 * sigma^2) }; // struct NormalDistribution } // namespace latinime #endif // LATINIME_GEOMETRY_UTILS_H