The processNextKey becomes to use actual average duration.
Change-Id: I35d8915eb113e513ce8c9f979dbdb8b0b013db50main
parent
15496ec4d7
commit
3811a28ddc
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@ -224,7 +224,7 @@ float ProximityInfoState::updateNearKeysDistances(const int x, const int y,
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bool ProximityInfoState::isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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const NearKeysDistanceMap *const prevPrevNearKeysDistances) const {
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static const float MARGIN = 0.5f;
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static const float MARGIN = 0.05f;
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for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin();
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it != prevNearKeysDistances->end(); ++it) {
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@ -245,14 +245,14 @@ float ProximityInfoState::getPointScore(
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const NearKeysDistanceMap *const prevNearKeysDistances,
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const NearKeysDistanceMap *const prevPrevNearKeysDistances) const {
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static const float BASE_SAMPLE_RATE_SCALE = 0.1f;
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static const float SAVE_DISTANCE_SCALE = 12.0f;
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static const float SAVE_DISTANCE_SCALE = 14.0f;
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static const float SAVE_DISTANCE_SCORE = 2.0f;
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static const float SKIP_DISTANCE_SCALE = 1.5f;
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static const float SKIP_DISTANCE_SCORE = -1.0f;
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static const float CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE = 2.5f;
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static const float CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE = 3.5f;
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static const float CHECK_LOCALMIN_DISTANCE_SCORE = -1.0f;
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static const float STRAIGHT_ANGLE_THRESHOLD = M_PI_F / 32.0f;
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static const float STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE = 4.0f;
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static const float STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE = 5.0f;
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static const float STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD = 0.5f;
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static const float STRAIGHT_SKIP_SCORE = -1.0f;
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@ -275,19 +275,19 @@ float ProximityInfoState::getPointScore(
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score += SKIP_DISTANCE_SCORE;
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}
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// Location
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if (!isPrevLocalMin(currentNearKeysDistances, currentNearKeysDistances,
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if (distPrev < baseSampleRate * CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE) {
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if (!isPrevLocalMin(currentNearKeysDistances, currentNearKeysDistances,
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prevPrevNearKeysDistances)) {
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if (distPrev < baseSampleRate * CHECK_LOCALMIN_DISTANCE_THRESHOLD_SCALE) {
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score += CHECK_LOCALMIN_DISTANCE_SCORE;
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}
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}
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// Angle
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const float angle1 = getAngle(x, y, mInputXs.back(), mInputYs.back());
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const float angle2 = getAngle(mInputXs.back(), mInputYs.back(),
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mInputXs[size - 2], mInputYs[size - 2]);
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if (getAngleDiff(angle1, angle2) < STRAIGHT_ANGLE_THRESHOLD) {
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if (nearest > STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD
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&& distPrev < baseSampleRate * STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE) {
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if (nearest > STRAIGHT_SKIP_NEAREST_DISTANCE_THRESHOLD
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&& distPrev < baseSampleRate * STRAIGHT_SKIP_DISTANCE_THRESHOLD_SCALE) {
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const float angle1 = getAngle(x, y, mInputXs.back(), mInputYs.back());
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const float angle2 = getAngle(mInputXs.back(), mInputYs.back(),
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mInputXs[size - 2], mInputYs[size - 2]);
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if (getAngleDiff(angle1, angle2) < STRAIGHT_ANGLE_THRESHOLD) {
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score += STRAIGHT_SKIP_SCORE;
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}
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}
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@ -383,13 +383,14 @@ float ProximityInfoState::calculateNormalizedSquaredDistance(
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}
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int ProximityInfoState::getDuration(const int index) const {
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if (mInputSize > 0 && index > 0 && index < static_cast<int>(mInputSize) - 1) {
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if (mInputSize > 0 && index > 0 && index < mInputSize - 1) {
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return mTimes[index + 1] - mTimes[index - 1];
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}
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return 0;
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}
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float ProximityInfoState::getPointToKeyLength(int inputIndex, int codePoint, float scale) {
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float ProximityInfoState::getPointToKeyLength(const int inputIndex, const int codePoint,
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const float scale) const {
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const int keyId = mProximityInfo->getKeyIndexOf(codePoint);
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if (keyId != NOT_AN_INDEX) {
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const int index = inputIndex * mProximityInfo->getKeyCount() + keyId;
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@ -404,11 +405,7 @@ float ProximityInfoState::getPointToKeyLength(int inputIndex, int codePoint, flo
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return MAX_POINT_TO_KEY_LENGTH;
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}
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int ProximityInfoState::getKeyKeyDistance(int key0, int key1) {
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return mProximityInfo->getKeyKeyDistanceG(key0, key1);
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}
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int ProximityInfoState::getSpaceY() {
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int ProximityInfoState::getSpaceY() const {
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const int keyId = mProximityInfo->getKeyIndexOf(' ');
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return mProximityInfo->getKeyCenterYOfKeyIdG(keyId);
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}
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@ -447,4 +444,12 @@ int32_t ProximityInfoState::getAllPossibleChars(
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}
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return i;
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}
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float ProximityInfoState::getAveragePointDuration() const {
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if (mInputSize == 0) {
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return 0;
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}
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return (mTimes[mInputSize - 1] - mTimes[0]) / static_cast<float>(mInputSize);
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}
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} // namespace latinime
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@ -200,27 +200,26 @@ class ProximityInfoState {
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return mInputSize;
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}
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int getInputX(int index) const {
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int getInputX(const int index) const {
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return mInputXs[index];
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}
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int getInputY(int index) const {
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int getInputY(const int index) const {
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return mInputYs[index];
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}
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int getLengthCache(int index) const {
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int getLengthCache(const int index) const {
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return mLengthCache[index];
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}
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float getPointToKeyLength(int inputIndex, int charCode, float scale);
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float getPointToKeyLength(const int inputIndex, const int charCode, const float scale) const;
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int getKeyKeyDistance(int key0, int key1);
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int getSpaceY();
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int getSpaceY() const;
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int32_t getAllPossibleChars(
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const size_t startIndex, int32_t *const filter, int32_t filterSize) const;
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const size_t startIndex, int32_t *const filter, const int32_t filterSize) const;
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float getAveragePointDuration() const;
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private:
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DISALLOW_COPY_AND_ASSIGN(ProximityInfoState);
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typedef hash_map_compat<int, float> NearKeysDistanceMap;
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