am 93e122e2: Merge "Fix potential "divided by zero" exception" into jb-dev
* commit '93e122e28d1a51d669104a7ac36ff8a8727d3252': Fix potential "divided by zero" exceptionmain
commit
33d050e864
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@ -88,9 +88,8 @@ public class LatinKeyboardView extends KeyboardView implements PointerTracker.Ke
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private float mSpacebarTextSize;
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private final int mSpacebarTextColor;
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private final int mSpacebarTextShadowColor;
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// If the full language name needs to be smaller than this value to be drawn on space key,
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// its short language name will be used instead.
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private static final float MINIMUM_SCALE_OF_LANGUAGE_NAME = 0.8f;
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// The minimum x-scale to fit the language name on spacebar.
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private static final float MINIMUM_XSCALE_OF_LANGUAGE_NAME = 0.8f;
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// Stuff to draw auto correction LED on spacebar.
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private boolean mAutoCorrectionSpacebarLedOn;
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private final boolean mAutoCorrectionSpacebarLedEnabled;
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@ -898,47 +897,38 @@ public class LatinKeyboardView extends KeyboardView implements PointerTracker.Ke
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}
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}
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// Compute width of text with specified text size using paint.
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private int getTextWidth(Paint paint, String text, float textSize) {
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paint.setTextSize(textSize);
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return (int)getLabelWidth(text, paint);
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private boolean fitsTextIntoWidth(final int width, String text, Paint paint) {
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paint.setTextScaleX(1.0f);
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final float textWidth = getLabelWidth(text, paint);
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if (textWidth < width) return true;
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final float scaleX = width / textWidth;
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if (scaleX < MINIMUM_XSCALE_OF_LANGUAGE_NAME) return false;
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paint.setTextScaleX(scaleX);
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return getLabelWidth(text, paint) < width;
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}
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// Layout locale language name on spacebar.
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private String layoutLanguageOnSpacebar(Paint paint, InputMethodSubtype subtype, int width,
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float origTextSize) {
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paint.setTextAlign(Align.CENTER);
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paint.setTypeface(Typeface.DEFAULT);
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// Estimate appropriate language name text size to fit in maxTextWidth.
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String language = getFullDisplayName(subtype, getResources());
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int textWidth = getTextWidth(paint, language, origTextSize);
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// Assuming text width and text size are proportional to each other.
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float textSize = origTextSize * Math.min(width / textWidth, 1.0f);
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// allow variable text size
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textWidth = getTextWidth(paint, language, textSize);
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// If text size goes too small or text does not fit, use middle or short name
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final boolean useMiddleName = (textSize / origTextSize < MINIMUM_SCALE_OF_LANGUAGE_NAME)
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|| (textWidth > width);
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final boolean useShortName;
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if (useMiddleName) {
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language = getMiddleDisplayName(subtype);
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textWidth = getTextWidth(paint, language, origTextSize);
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textSize = origTextSize * Math.min(width / textWidth, 1.0f);
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useShortName = (textSize / origTextSize < MINIMUM_SCALE_OF_LANGUAGE_NAME)
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|| (textWidth > width);
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} else {
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useShortName = false;
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// Layout language name on spacebar.
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private String layoutLanguageOnSpacebar(Paint paint, InputMethodSubtype subtype,
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final int width) {
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// Choose appropriate language name to fit into the width.
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String text = getFullDisplayName(subtype, getResources());
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if (fitsTextIntoWidth(width, text, paint)) {
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return text;
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}
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if (useShortName) {
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language = getShortDisplayName(subtype);
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textWidth = getTextWidth(paint, language, origTextSize);
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textSize = origTextSize * Math.min(width / textWidth, 1.0f);
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text = getMiddleDisplayName(subtype);
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if (fitsTextIntoWidth(width, text, paint)) {
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return text;
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}
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paint.setTextSize(textSize);
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return language;
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text = getShortDisplayName(subtype);
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if (fitsTextIntoWidth(width, text, paint)) {
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return text;
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}
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return "";
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}
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private void drawSpacebar(Key key, Canvas canvas, Paint paint) {
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@ -947,11 +937,12 @@ public class LatinKeyboardView extends KeyboardView implements PointerTracker.Ke
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// If input language are explicitly selected.
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if (mNeedsToDisplayLanguage) {
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final String language = layoutLanguageOnSpacebar(
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paint, getKeyboard().mId.mSubtype, width, mSpacebarTextSize);
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paint.setTextAlign(Align.CENTER);
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paint.setTypeface(Typeface.DEFAULT);
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paint.setTextSize(mSpacebarTextSize);
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final InputMethodSubtype subtype = getKeyboard().mId.mSubtype;
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final String language = layoutLanguageOnSpacebar(paint, subtype, width);
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// Draw language text with shadow
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// In case there is no space icon, we will place the language text at the center of
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// spacebar.
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final float descent = paint.descent();
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final float textHeight = -paint.ascent() + descent;
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final float baseline = height / 2 + textHeight / 2;
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