am 096f35ff: Fix the condition of continuation for gesture input and make ProximityInfoState incremental.
* commit '096f35ff4b5413906e2a339663baf16e5dabaf64': Fix the condition of continuation for gesture input and make ProximityInfoState incremental.main
commit
33164f3287
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@ -29,6 +29,14 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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const ProximityInfo *proximityInfo, const int32_t *const inputCodes, const int inputSize,
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const ProximityInfo *proximityInfo, const int32_t *const inputCodes, const int inputSize,
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const int *const xCoordinates, const int *const yCoordinates, const int *const times,
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const int *const xCoordinates, const int *const yCoordinates, const int *const times,
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const int *const pointerIds, const bool isGeometric) {
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const int *const pointerIds, const bool isGeometric) {
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if (isGeometric) {
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mIsContinuationPossible = checkAndReturnIsContinuationPossible(
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inputSize, xCoordinates, yCoordinates, times);
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} else {
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mIsContinuationPossible = false;
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}
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mProximityInfo = proximityInfo;
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mProximityInfo = proximityInfo;
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mHasTouchPositionCorrectionData = proximityInfo->hasTouchPositionCorrectionData();
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mHasTouchPositionCorrectionData = proximityInfo->hasTouchPositionCorrectionData();
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mMostCommonKeyWidthSquare = proximityInfo->getMostCommonKeyWidthSquare();
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mMostCommonKeyWidthSquare = proximityInfo->getMostCommonKeyWidthSquare();
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@ -70,19 +78,32 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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///////////////////////
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///////////////////////
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// Setup touch points
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// Setup touch points
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int pushTouchPointStartIndex = 0;
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int lastSavedInputSize = 0;
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mMaxPointToKeyLength = maxPointToKeyLength;
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mMaxPointToKeyLength = maxPointToKeyLength;
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mInputXs.clear();
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if (mIsContinuationPossible && mInputIndice.size() > 1) {
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mInputYs.clear();
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// Just update difference.
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mTimes.clear();
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// Two points prior is never skipped. Thus, we pop 2 input point data here.
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mLengthCache.clear();
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pushTouchPointStartIndex = mInputIndice[mInputIndice.size() - 2];
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mDistanceCache.clear();
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popInputData();
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mNearKeysVector.clear();
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popInputData();
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lastSavedInputSize = mInputXs.size();
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} else {
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// Clear all data.
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mInputXs.clear();
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mInputYs.clear();
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mTimes.clear();
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mInputIndice.clear();
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mLengthCache.clear();
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mDistanceCache.clear();
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mNearKeysVector.clear();
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}
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mInputSize = 0;
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mInputSize = 0;
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if (xCoordinates && yCoordinates) {
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if (xCoordinates && yCoordinates) {
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const bool proximityOnly = !isGeometric && (xCoordinates[0] < 0 || yCoordinates[0] < 0);
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const bool proximityOnly = !isGeometric && (xCoordinates[0] < 0 || yCoordinates[0] < 0);
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int lastInputIndex = 0;
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int lastInputIndex = pushTouchPointStartIndex;
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for (int i = 0; i < inputSize; ++i) {
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for (int i = lastInputIndex; i < inputSize; ++i) {
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const int pid = pointerIds ? pointerIds[i] : 0;
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const int pid = pointerIds ? pointerIds[i] : 0;
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if (pointerId == pid) {
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if (pointerId == pid) {
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lastInputIndex = i;
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lastInputIndex = i;
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@ -95,7 +116,7 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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NearKeysDistanceMap *prevNearKeysDistances = &nearKeysDistances[1];
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NearKeysDistanceMap *prevNearKeysDistances = &nearKeysDistances[1];
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NearKeysDistanceMap *prevPrevNearKeysDistances = &nearKeysDistances[2];
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NearKeysDistanceMap *prevPrevNearKeysDistances = &nearKeysDistances[2];
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for (int i = 0; i < inputSize; ++i) {
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for (int i = pushTouchPointStartIndex; i <= lastInputIndex; ++i) {
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// Assuming pointerId == 0 if pointerIds is null.
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// Assuming pointerId == 0 if pointerIds is null.
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const int pid = pointerIds ? pointerIds[i] : 0;
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const int pid = pointerIds ? pointerIds[i] : 0;
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if (pointerId == pid) {
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if (pointerId == pid) {
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@ -103,7 +124,7 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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const int x = proximityOnly ? NOT_A_COORDINATE : xCoordinates[i];
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const int x = proximityOnly ? NOT_A_COORDINATE : xCoordinates[i];
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const int y = proximityOnly ? NOT_A_COORDINATE : yCoordinates[i];
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const int y = proximityOnly ? NOT_A_COORDINATE : yCoordinates[i];
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const int time = times ? times[i] : -1;
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const int time = times ? times[i] : -1;
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if (pushTouchPoint(c, x, y, time, isGeometric, i == lastInputIndex,
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if (pushTouchPoint(i, c, x, y, time, isGeometric, i == lastInputIndex,
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currentNearKeysDistances, prevNearKeysDistances,
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currentNearKeysDistances, prevNearKeysDistances,
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prevPrevNearKeysDistances)) {
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prevPrevNearKeysDistances)) {
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// Previous point information was popped.
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// Previous point information was popped.
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@ -125,7 +146,7 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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const int keyCount = mProximityInfo->getKeyCount();
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const int keyCount = mProximityInfo->getKeyCount();
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mNearKeysVector.resize(mInputSize);
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mNearKeysVector.resize(mInputSize);
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mDistanceCache.resize(mInputSize * keyCount);
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mDistanceCache.resize(mInputSize * keyCount);
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for (int i = 0; i < mInputSize; ++i) {
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for (int i = lastSavedInputSize; i < mInputSize; ++i) {
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mNearKeysVector[i].reset();
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mNearKeysVector[i].reset();
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static const float NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD = 4.0f;
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static const float NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD = 4.0f;
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for (int k = 0; k < keyCount; ++k) {
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for (int k = 0; k < keyCount; ++k) {
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@ -146,7 +167,7 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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hypotf(mProximityInfo->getKeyboardWidth(), mProximityInfo->getKeyboardHeight())
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hypotf(mProximityInfo->getKeyboardWidth(), mProximityInfo->getKeyboardHeight())
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* READ_FORWORD_LENGTH_SCALE);
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* READ_FORWORD_LENGTH_SCALE);
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for (int i = 0; i < mInputSize; ++i) {
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for (int i = 0; i < mInputSize; ++i) {
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for (int j = i + 1; j < mInputSize; ++j) {
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for (int j = max(i + 1, lastSavedInputSize); j < mInputSize; ++j) {
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if (mLengthCache[j] - mLengthCache[i] >= readForwordLength) {
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if (mLengthCache[j] - mLengthCache[i] >= readForwordLength) {
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break;
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break;
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}
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}
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@ -199,6 +220,18 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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}
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}
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}
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}
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bool ProximityInfoState::checkAndReturnIsContinuationPossible(const int inputSize,
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const int *const xCoordinates, const int *const yCoordinates, const int *const times) {
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for (int i = 0; i < mInputSize; ++i) {
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const int index = mInputIndice[i];
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if (index > inputSize || xCoordinates[index] != mInputXs[i] ||
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yCoordinates[index] != mInputYs[i] || times[index] != mTimes[i]) {
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return false;
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}
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}
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return true;
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}
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// Calculating point to key distance for all near keys and returning the distance between
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// Calculating point to key distance for all near keys and returning the distance between
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// the given point and the nearest key position.
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// the given point and the nearest key position.
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float ProximityInfoState::updateNearKeysDistances(const int x, const int y,
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float ProximityInfoState::updateNearKeysDistances(const int x, const int y,
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@ -305,8 +338,8 @@ float ProximityInfoState::getPointScore(
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// Sampling touch point and pushing information to vectors.
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// Sampling touch point and pushing information to vectors.
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// Returning if previous point is popped or not.
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// Returning if previous point is popped or not.
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bool ProximityInfoState::pushTouchPoint(const int nodeChar, int x, int y, const int time,
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bool ProximityInfoState::pushTouchPoint(const int inputIndex, const int nodeChar, int x, int y,
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const bool sample, const bool isLastPoint,
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const int time, const bool sample, const bool isLastPoint,
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NearKeysDistanceMap *const currentNearKeysDistances,
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NearKeysDistanceMap *const currentNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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const NearKeysDistanceMap *const prevPrevNearKeysDistances) {
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const NearKeysDistanceMap *const prevPrevNearKeysDistances) {
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@ -320,10 +353,7 @@ bool ProximityInfoState::pushTouchPoint(const int nodeChar, int x, int y, const
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currentNearKeysDistances, prevNearKeysDistances, prevPrevNearKeysDistances);
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currentNearKeysDistances, prevNearKeysDistances, prevPrevNearKeysDistances);
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if (score < 0) {
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if (score < 0) {
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// Pop previous point because it would be useless.
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// Pop previous point because it would be useless.
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mInputXs.pop_back();
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popInputData();
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mInputYs.pop_back();
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mTimes.pop_back();
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mLengthCache.pop_back();
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size = mInputXs.size();
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size = mInputXs.size();
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popped = true;
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popped = true;
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} else {
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} else {
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@ -371,6 +401,7 @@ bool ProximityInfoState::pushTouchPoint(const int nodeChar, int x, int y, const
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mInputXs.push_back(x);
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mInputXs.push_back(x);
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mInputYs.push_back(y);
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mInputYs.push_back(y);
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mTimes.push_back(time);
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mTimes.push_back(time);
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mInputIndice.push_back(inputIndex);
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return popped;
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return popped;
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}
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}
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@ -461,4 +492,12 @@ float ProximityInfoState::getAveragePointDuration() const {
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return static_cast<float>(mTimes[mInputSize - 1] - mTimes[0]) / static_cast<float>(mInputSize);
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return static_cast<float>(mTimes[mInputSize - 1] - mTimes[0]) / static_cast<float>(mInputSize);
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}
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}
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void ProximityInfoState::popInputData() {
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mInputXs.pop_back();
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mInputYs.pop_back();
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mTimes.pop_back();
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mLengthCache.pop_back();
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mInputIndice.pop_back();
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}
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} // namespace latinime
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} // namespace latinime
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@ -57,9 +57,9 @@ class ProximityInfoState {
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: mProximityInfo(0), mMaxPointToKeyLength(0),
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: mProximityInfo(0), mMaxPointToKeyLength(0),
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mHasTouchPositionCorrectionData(false), mMostCommonKeyWidthSquare(0), mLocaleStr(),
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mHasTouchPositionCorrectionData(false), mMostCommonKeyWidthSquare(0), mLocaleStr(),
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mKeyCount(0), mCellHeight(0), mCellWidth(0), mGridHeight(0), mGridWidth(0),
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mKeyCount(0), mCellHeight(0), mCellWidth(0), mGridHeight(0), mGridWidth(0),
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mInputXs(), mInputYs(), mTimes(), mDistanceCache(), mLengthCache(),
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mIsContinuationPossible(false), mInputXs(), mInputYs(), mTimes(), mInputIndice(),
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mNearKeysVector(), mTouchPositionCorrectionEnabled(false),
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mDistanceCache(), mLengthCache(), mNearKeysVector(),
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mInputSize(0) {
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mTouchPositionCorrectionEnabled(false), mInputSize(0) {
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memset(mInputCodes, 0, sizeof(mInputCodes));
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memset(mInputCodes, 0, sizeof(mInputCodes));
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memset(mNormalizedSquaredDistances, 0, sizeof(mNormalizedSquaredDistances));
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memset(mNormalizedSquaredDistances, 0, sizeof(mNormalizedSquaredDistances));
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memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord));
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memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord));
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@ -212,6 +212,10 @@ class ProximityInfoState {
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return mLengthCache[index];
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return mLengthCache[index];
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}
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}
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bool isContinuationPossible() const {
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return mIsContinuationPossible;
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}
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float getPointToKeyLength(const int inputIndex, const int charCode, const float scale) const;
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float getPointToKeyLength(const int inputIndex, const int charCode, const float scale) const;
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int getSpaceY() const;
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int getSpaceY() const;
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@ -231,7 +235,7 @@ class ProximityInfoState {
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float calculateSquaredDistanceFromSweetSpotCenter(
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float calculateSquaredDistanceFromSweetSpotCenter(
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const int keyIndex, const int inputIndex) const;
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const int keyIndex, const int inputIndex) const;
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bool pushTouchPoint(const int nodeChar, int x, int y, const int time,
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bool pushTouchPoint(const int inputIndex, const int nodeChar, int x, int y, const int time,
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const bool sample, const bool isLastPoint,
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const bool sample, const bool isLastPoint,
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NearKeysDistanceMap *const currentNearKeysDistances,
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NearKeysDistanceMap *const currentNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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@ -259,6 +263,9 @@ class ProximityInfoState {
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const NearKeysDistanceMap *const currentNearKeysDistances,
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const NearKeysDistanceMap *const currentNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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const NearKeysDistanceMap *const prevPrevNearKeysDistances) const;
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const NearKeysDistanceMap *const prevPrevNearKeysDistances) const;
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bool checkAndReturnIsContinuationPossible(const int inputSize, const int *const xCoordinates,
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const int *const yCoordinates, const int *const times);
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void popInputData();
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// const
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// const
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const ProximityInfo *mProximityInfo;
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const ProximityInfo *mProximityInfo;
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@ -271,10 +278,12 @@ class ProximityInfoState {
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int mCellWidth;
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int mCellWidth;
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int mGridHeight;
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int mGridHeight;
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int mGridWidth;
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int mGridWidth;
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bool mIsContinuationPossible;
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std::vector<int> mInputXs;
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std::vector<int> mInputXs;
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std::vector<int> mInputYs;
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std::vector<int> mInputYs;
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std::vector<int> mTimes;
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std::vector<int> mTimes;
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std::vector<int> mInputIndice;
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std::vector<float> mDistanceCache;
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std::vector<float> mDistanceCache;
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std::vector<int> mLengthCache;
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std::vector<int> mLengthCache;
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std::vector<NearKeycodesSet> mNearKeysVector;
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std::vector<NearKeycodesSet> mNearKeysVector;
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