Make some constants more explicit.
This wasn't very obvious, but the actual values are critical, so make it more readable Bug: 6181080 Change-Id: I07461d2df4c796dad0cb6f5283e41a28036d023c
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2 changed files with 21 additions and 4 deletions
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@ -79,8 +79,10 @@ public class ProximityInfo {
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final ProximityInfo spellCheckerProximityInfo = createDummyProximityInfo();
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spellCheckerProximityInfo.mNativeProximityInfo =
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spellCheckerProximityInfo.setProximityInfoNative("",
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SpellCheckerProximityInfo.ROW_SIZE, 480, 300, 11, 3, (480 / 10), proximity,
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0, null, null, null, null, null, null, null, null);
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SpellCheckerProximityInfo.ROW_SIZE, 480, 300,
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SpellCheckerProximityInfo.PROXIMITY_GRID_WIDTH,
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SpellCheckerProximityInfo.PROXIMITY_GRID_HEIGHT,
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(480 / 10), proximity, 0, null, null, null, null, null, null, null, null);
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return spellCheckerProximityInfo;
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}
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@ -30,6 +30,11 @@ public class SpellCheckerProximityInfo {
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// as the size of the passed array afterwards so they can't be different.
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final public static int ROW_SIZE = ProximityInfo.MAX_PROXIMITY_CHARS_SIZE;
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// The number of keys in a row of the grid used by the spell checker.
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final public static int PROXIMITY_GRID_WIDTH = 11;
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// The number of rows in the grid used by the spell checker.
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final public static int PROXIMITY_GRID_HEIGHT = 3;
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// Helper methods
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final protected static void buildProximityIndices(final int[] proximity,
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final TreeMap<Integer, Integer> indices) {
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@ -64,6 +69,9 @@ public class SpellCheckerProximityInfo {
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// to English, many spelling errors consist of the last vowel of the word being wrong
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// because in English vowels tend to merge with each other in pronunciation.
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final static int[] PROXIMITY = {
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// Proximity for row 1. This must have exactly ROW_SIZE entries for each letter,
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// and exactly PROXIMITY_GRID_WIDTH letters for a row. Pad with NUL's.
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// The number of rows must be exactly PROXIMITY_GRID_HEIGHT.
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'q', 'w', 's', 'a', 'z', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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'w', 'q', 'a', 's', 'd', 'e', 'x', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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'e', 'w', 's', 'd', 'f', 'r', 'a', 'i', 'o', 'u', NUL, NUL, NUL, NUL, NUL, NUL,
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@ -76,6 +84,7 @@ public class SpellCheckerProximityInfo {
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'p', 'o', 'l', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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// Proximity for row 2. See comment above about size.
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'a', 'z', 'x', 's', 'w', 'q', 'e', 'i', 'o', 'u', NUL, NUL, NUL, NUL, NUL, NUL,
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's', 'q', 'a', 'z', 'x', 'c', 'd', 'e', 'w', NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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'd', 'w', 's', 'x', 'c', 'v', 'f', 'r', 'e', 'w', NUL, NUL, NUL, NUL, NUL, NUL,
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@ -88,6 +97,7 @@ public class SpellCheckerProximityInfo {
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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// Proximity for row 3. See comment above about size.
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'z', 'a', 's', 'd', 'x', 't', 'g', 'h', 'j', 'u', 'q', 'e', NUL, NUL, NUL, NUL,
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'x', 'z', 'a', 's', 'd', 'c', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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'c', 'x', 's', 'd', 'f', 'v', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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@ -109,9 +119,12 @@ public class SpellCheckerProximityInfo {
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private static class Cyrillic {
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final private static TreeMap<Integer, Integer> INDICES = new TreeMap<Integer, Integer>();
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final static int[] PROXIMITY = {
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// TODO: This table is solely based on the keyboard layout. Consult with Russian
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// TODO: The following table is solely based on the keyboard layout. Consult with Russian
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// speakers on commonly misspelled words/letters.
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final static int[] PROXIMITY = {
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// Proximity for row 1. This must have exactly ROW_SIZE entries for each letter,
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// and exactly PROXIMITY_GRID_WIDTH letters for a row. Pad with NUL's.
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// The number of rows must be exactly PROXIMITY_GRID_HEIGHT.
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'й', 'ц', 'ф', 'ы', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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'ц', 'й', 'ф', 'ы', 'в', 'у', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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'у', 'ц', 'ы', 'в', 'а', 'к', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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@ -124,6 +137,7 @@ public class SpellCheckerProximityInfo {
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'з', 'щ', 'д', 'ж', 'э', 'х', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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'х', 'з', 'ж', 'э', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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// Proximity for row 2. See comment above about size.
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'ф', 'й', 'ц', 'ы', 'я', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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'ы', 'й', 'ц', 'у', 'ф', 'в', 'я', 'ч', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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'в', 'ц', 'у', 'к', 'ы', 'а', 'я', 'ч', 'с', NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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@ -136,6 +150,7 @@ public class SpellCheckerProximityInfo {
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'ж', 'щ', 'з', 'х', 'д', 'э', 'б', 'ю', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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'э', 'з', 'х', 'ю', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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// Proximity for row 3. See comment above about size.
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'я', 'ф', 'ы', 'в', 'ч', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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'ч', 'ы', 'в', 'а', 'я', 'с', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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'с', 'в', 'а', 'п', 'ч', 'м', NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL, NUL,
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