Remove unused scale parameter from getPointToKeyLength()
Change-Id: I7bbe1b68264a389923f8a19bb37646c8ab0cb46f
This commit is contained in:
parent
042020b05f
commit
2192d08b9c
4 changed files with 7 additions and 30 deletions
|
@ -156,15 +156,14 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
|
|||
}
|
||||
}
|
||||
|
||||
// TODO: Remove the "scale" parameter
|
||||
// This function basically converts from a length to an edit distance. Accordingly, it's obviously
|
||||
// wrong to compare with mMaxPointToKeyLength.
|
||||
float ProximityInfoState::getPointToKeyLength(
|
||||
const int inputIndex, const int codePoint, const float scale) const {
|
||||
const int inputIndex, const int codePoint) const {
|
||||
const int keyId = mProximityInfo->getKeyIndexOf(codePoint);
|
||||
if (keyId != NOT_AN_INDEX) {
|
||||
const int index = inputIndex * mProximityInfo->getKeyCount() + keyId;
|
||||
return min(mSampledDistanceCache_G[index] * scale, mMaxPointToKeyLength);
|
||||
return min(mSampledDistanceCache_G[index], mMaxPointToKeyLength);
|
||||
}
|
||||
if (isSkippableCodePoint(codePoint)) {
|
||||
return 0.0f;
|
||||
|
@ -173,19 +172,10 @@ float ProximityInfoState::getPointToKeyLength(
|
|||
return static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
|
||||
}
|
||||
|
||||
float ProximityInfoState::getPointToKeyLength_G(const int inputIndex, const int codePoint) const {
|
||||
return getPointToKeyLength(inputIndex, codePoint, 1.0f);
|
||||
}
|
||||
|
||||
// TODO: Remove the "scale" parameter
|
||||
float ProximityInfoState::getPointToKeyByIdLength(
|
||||
const int inputIndex, const int keyId, const float scale) const {
|
||||
const int inputIndex, const int keyId) const {
|
||||
return ProximityInfoStateUtils::getPointToKeyByIdLength(mMaxPointToKeyLength,
|
||||
&mSampledDistanceCache_G, mProximityInfo->getKeyCount(), inputIndex, keyId, scale);
|
||||
}
|
||||
|
||||
float ProximityInfoState::getPointToKeyByIdLength(const int inputIndex, const int keyId) const {
|
||||
return getPointToKeyByIdLength(inputIndex, keyId, 1.0f);
|
||||
&mSampledDistanceCache_G, mProximityInfo->getKeyCount(), inputIndex, keyId);
|
||||
}
|
||||
|
||||
// In the following function, c is the current character of the dictionary word currently examined.
|
||||
|
|
|
@ -147,10 +147,8 @@ class ProximityInfoState {
|
|||
return mIsContinuationPossible;
|
||||
}
|
||||
|
||||
float getPointToKeyByIdLength(const int inputIndex, const int keyId, const float scale) const;
|
||||
float getPointToKeyByIdLength(const int inputIndex, const int keyId) const;
|
||||
float getPointToKeyLength(const int inputIndex, const int codePoint, const float scale) const;
|
||||
float getPointToKeyLength_G(const int inputIndex, const int codePoint) const;
|
||||
float getPointToKeyLength(const int inputIndex, const int codePoint) const;
|
||||
|
||||
ProximityType getProximityType(const int index, const int codePoint,
|
||||
const bool checkProximityChars, int *proximityIndex = 0) const;
|
||||
|
|
|
@ -634,27 +634,19 @@ namespace latinime {
|
|||
return getAngleDiff(previousDirection, nextDirection);
|
||||
}
|
||||
|
||||
// TODO: Remove the "scale" parameter
|
||||
// This function basically converts from a length to an edit distance. Accordingly, it's obviously
|
||||
// wrong to compare with mMaxPointToKeyLength.
|
||||
/* static */ float ProximityInfoStateUtils::getPointToKeyByIdLength(const float maxPointToKeyLength,
|
||||
const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
|
||||
const int inputIndex, const int keyId, const float scale) {
|
||||
const int inputIndex, const int keyId) {
|
||||
if (keyId != NOT_AN_INDEX) {
|
||||
const int index = inputIndex * keyCount + keyId;
|
||||
return min((*SampledDistanceCache_G)[index] * scale, maxPointToKeyLength);
|
||||
return min((*SampledDistanceCache_G)[index], maxPointToKeyLength);
|
||||
}
|
||||
// If the char is not a key on the keyboard then return the max length.
|
||||
return static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
|
||||
}
|
||||
|
||||
/* static */ float ProximityInfoStateUtils::getPointToKeyByIdLength(const float maxPointToKeyLength,
|
||||
const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
|
||||
const int inputIndex, const int keyId) {
|
||||
return getPointToKeyByIdLength(
|
||||
maxPointToKeyLength, SampledDistanceCache_G, keyCount, inputIndex, keyId, 1.0f);
|
||||
}
|
||||
|
||||
// Updates probabilities of aligning to some keys and skipping.
|
||||
// Word suggestion should be based on this probabilities.
|
||||
/* static */ void ProximityInfoStateUtils::updateAlignPointProbabilities(
|
||||
|
|
|
@ -79,9 +79,6 @@ class ProximityInfoStateUtils {
|
|||
const std::vector<NearKeycodesSet> *const SampledNearKeySets,
|
||||
std::vector<NearKeycodesSet> *sampledSearchKeySets,
|
||||
std::vector<std::vector<int> > *sampledSearchKeyVectors);
|
||||
static float getPointToKeyByIdLength(const float maxPointToKeyLength,
|
||||
const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
|
||||
const int inputIndex, const int keyId, const float scale);
|
||||
static float getPointToKeyByIdLength(const float maxPointToKeyLength,
|
||||
const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
|
||||
const int inputIndex, const int keyId);
|
||||
|
|
Loading…
Reference in a new issue