Remove unused scale parameter from getPointToKeyLength()
Change-Id: I7bbe1b68264a389923f8a19bb37646c8ab0cb46fmain
parent
042020b05f
commit
2192d08b9c
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@ -156,15 +156,14 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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}
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}
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}
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}
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// TODO: Remove the "scale" parameter
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// This function basically converts from a length to an edit distance. Accordingly, it's obviously
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// This function basically converts from a length to an edit distance. Accordingly, it's obviously
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// wrong to compare with mMaxPointToKeyLength.
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// wrong to compare with mMaxPointToKeyLength.
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float ProximityInfoState::getPointToKeyLength(
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float ProximityInfoState::getPointToKeyLength(
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const int inputIndex, const int codePoint, const float scale) const {
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const int inputIndex, const int codePoint) const {
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const int keyId = mProximityInfo->getKeyIndexOf(codePoint);
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const int keyId = mProximityInfo->getKeyIndexOf(codePoint);
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if (keyId != NOT_AN_INDEX) {
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if (keyId != NOT_AN_INDEX) {
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const int index = inputIndex * mProximityInfo->getKeyCount() + keyId;
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const int index = inputIndex * mProximityInfo->getKeyCount() + keyId;
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return min(mSampledDistanceCache_G[index] * scale, mMaxPointToKeyLength);
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return min(mSampledDistanceCache_G[index], mMaxPointToKeyLength);
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}
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}
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if (isSkippableCodePoint(codePoint)) {
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if (isSkippableCodePoint(codePoint)) {
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return 0.0f;
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return 0.0f;
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@ -173,19 +172,10 @@ float ProximityInfoState::getPointToKeyLength(
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return static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
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return static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
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}
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}
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float ProximityInfoState::getPointToKeyLength_G(const int inputIndex, const int codePoint) const {
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return getPointToKeyLength(inputIndex, codePoint, 1.0f);
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}
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// TODO: Remove the "scale" parameter
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float ProximityInfoState::getPointToKeyByIdLength(
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float ProximityInfoState::getPointToKeyByIdLength(
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const int inputIndex, const int keyId, const float scale) const {
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const int inputIndex, const int keyId) const {
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return ProximityInfoStateUtils::getPointToKeyByIdLength(mMaxPointToKeyLength,
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return ProximityInfoStateUtils::getPointToKeyByIdLength(mMaxPointToKeyLength,
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&mSampledDistanceCache_G, mProximityInfo->getKeyCount(), inputIndex, keyId, scale);
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&mSampledDistanceCache_G, mProximityInfo->getKeyCount(), inputIndex, keyId);
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}
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float ProximityInfoState::getPointToKeyByIdLength(const int inputIndex, const int keyId) const {
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return getPointToKeyByIdLength(inputIndex, keyId, 1.0f);
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}
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}
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// In the following function, c is the current character of the dictionary word currently examined.
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// In the following function, c is the current character of the dictionary word currently examined.
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@ -147,10 +147,8 @@ class ProximityInfoState {
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return mIsContinuationPossible;
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return mIsContinuationPossible;
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}
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}
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float getPointToKeyByIdLength(const int inputIndex, const int keyId, const float scale) const;
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float getPointToKeyByIdLength(const int inputIndex, const int keyId) const;
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float getPointToKeyByIdLength(const int inputIndex, const int keyId) const;
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float getPointToKeyLength(const int inputIndex, const int codePoint, const float scale) const;
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float getPointToKeyLength(const int inputIndex, const int codePoint) const;
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float getPointToKeyLength_G(const int inputIndex, const int codePoint) const;
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ProximityType getProximityType(const int index, const int codePoint,
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ProximityType getProximityType(const int index, const int codePoint,
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const bool checkProximityChars, int *proximityIndex = 0) const;
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const bool checkProximityChars, int *proximityIndex = 0) const;
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@ -634,27 +634,19 @@ namespace latinime {
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return getAngleDiff(previousDirection, nextDirection);
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return getAngleDiff(previousDirection, nextDirection);
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}
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}
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// TODO: Remove the "scale" parameter
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// This function basically converts from a length to an edit distance. Accordingly, it's obviously
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// This function basically converts from a length to an edit distance. Accordingly, it's obviously
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// wrong to compare with mMaxPointToKeyLength.
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// wrong to compare with mMaxPointToKeyLength.
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/* static */ float ProximityInfoStateUtils::getPointToKeyByIdLength(const float maxPointToKeyLength,
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/* static */ float ProximityInfoStateUtils::getPointToKeyByIdLength(const float maxPointToKeyLength,
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const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
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const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
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const int inputIndex, const int keyId, const float scale) {
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const int inputIndex, const int keyId) {
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if (keyId != NOT_AN_INDEX) {
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if (keyId != NOT_AN_INDEX) {
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const int index = inputIndex * keyCount + keyId;
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const int index = inputIndex * keyCount + keyId;
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return min((*SampledDistanceCache_G)[index] * scale, maxPointToKeyLength);
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return min((*SampledDistanceCache_G)[index], maxPointToKeyLength);
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}
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}
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// If the char is not a key on the keyboard then return the max length.
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// If the char is not a key on the keyboard then return the max length.
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return static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
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return static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
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}
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}
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/* static */ float ProximityInfoStateUtils::getPointToKeyByIdLength(const float maxPointToKeyLength,
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const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
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const int inputIndex, const int keyId) {
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return getPointToKeyByIdLength(
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maxPointToKeyLength, SampledDistanceCache_G, keyCount, inputIndex, keyId, 1.0f);
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}
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// Updates probabilities of aligning to some keys and skipping.
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// Updates probabilities of aligning to some keys and skipping.
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// Word suggestion should be based on this probabilities.
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// Word suggestion should be based on this probabilities.
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/* static */ void ProximityInfoStateUtils::updateAlignPointProbabilities(
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/* static */ void ProximityInfoStateUtils::updateAlignPointProbabilities(
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@ -79,9 +79,6 @@ class ProximityInfoStateUtils {
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const std::vector<NearKeycodesSet> *const SampledNearKeySets,
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const std::vector<NearKeycodesSet> *const SampledNearKeySets,
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std::vector<NearKeycodesSet> *sampledSearchKeySets,
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std::vector<NearKeycodesSet> *sampledSearchKeySets,
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std::vector<std::vector<int> > *sampledSearchKeyVectors);
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std::vector<std::vector<int> > *sampledSearchKeyVectors);
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static float getPointToKeyByIdLength(const float maxPointToKeyLength,
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const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
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const int inputIndex, const int keyId, const float scale);
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static float getPointToKeyByIdLength(const float maxPointToKeyLength,
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static float getPointToKeyByIdLength(const float maxPointToKeyLength,
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const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
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const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
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const int inputIndex, const int keyId);
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const int inputIndex, const int keyId);
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