am cff28c5d: Add skeleton classes for hardware event flow (B1)

* commit 'cff28c5d5db3e0c3e97149519a3f705150aeb224':
  Add skeleton classes for hardware event flow (B1)
This commit is contained in:
Jean Chalard 2012-12-19 02:12:39 -08:00 committed by Android Git Automerger
commit 1f5708e8fd
8 changed files with 279 additions and 0 deletions

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@ -0,0 +1,36 @@
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.inputmethod.event;
/**
* Class representing a generic input event as handled by Latin IME.
*
* This contains information about the origin of the event, but it is generalized and should
* represent a software keypress, hardware keypress, or d-pad move alike.
* Very importantly, this does not necessarily result in inputting one character, or even anything
* at all - it may be a dead key, it may be a partial input, it may be a special key on the
* keyboard, it may be a cancellation of a keypress (e.g. in a soft keyboard the finger of the
* user has slid out of the key), etc. It may also be a batch input from a gesture or handwriting
* for example.
* The combiner should figure out what to do with this.
*/
public class Event {
static Event obtainEvent() {
// TODO: create an event pool instead
return new Event();
}
}

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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.inputmethod.event;
/**
* A generic interface for event decoders.
*/
public interface EventDecoder {
}

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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.inputmethod.event;
/**
* Class describing a decoder chain. This will depend on the language and the input medium (soft
* or hard keyboard for example).
*/
public class EventDecoderSpec {
public EventDecoderSpec() {
}
}

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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.inputmethod.event;
import android.view.KeyEvent;
/**
* This class implements the logic between receiving events and generating code points.
*
* Event sources are multiple. It may be a hardware keyboard, a D-PAD, a software keyboard,
* or any exotic input source.
* This class will orchestrate the decoding chain that starts with an event and ends up with
* a stream of code points + decoding state.
*/
public class EventInterpreter {
// TODO: Implement an object pool for events, as we'll create a lot of them
// TODO: Create a combiner
// TODO: Create an object type to represent input material + visual feedback + decoding state
// TODO: Create an interface to call back to Latin IME through the above object
// TODO: replace this with an associative container to bind device id -> decoder
HardwareEventDecoder mHardwareEventDecoder;
SoftwareEventDecoder mSoftwareEventDecoder;
public EventInterpreter() {
this(null);
}
public EventInterpreter(final EventDecoderSpec specification) {
// TODO: create the decoding chain from a specification. The decoders should be
// created lazily
mHardwareEventDecoder = new HardwareKeyboardEventDecoder(0);
}
// Helper method to decode a hardware key event into a generic event, and execute any
// necessary action.
public boolean onHardwareKeyEvent(final KeyEvent hardwareKeyEvent) {
final Event decodedEvent = getHardwareKeyEventDecoder(hardwareKeyEvent.getDeviceId())
.decodeHardwareKey(hardwareKeyEvent);
return onEvent(decodedEvent);
}
public boolean onSoftwareEvent() {
final Event decodedEvent = getSoftwareEventDecoder().decodeSoftwareEvent();
return onEvent(decodedEvent);
}
private HardwareEventDecoder getHardwareKeyEventDecoder(final int deviceId) {
// TODO: look up the decoder by device id. It should be created lazily
return mHardwareEventDecoder;
}
private SoftwareEventDecoder getSoftwareEventDecoder() {
return mSoftwareEventDecoder;
}
private boolean onEvent(final Event event) {
// TODO: Classify the event - input or non-input (see design doc)
// TODO: IF action event
// Send decoded action back to LatinIME
// ELSE
// Send input event to the combiner
// Get back new input material + visual feedback + combiner state
// Route the event to Latin IME
// ENDIF
return false;
}
}

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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.inputmethod.event;
import android.view.KeyEvent;
/**
* An event decoder for hardware events.
*/
public interface HardwareEventDecoder extends EventDecoder {
public Event decodeHardwareKey(final KeyEvent keyEvent);
}

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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.inputmethod.event;
import android.view.KeyEvent;
/**
* A hardware event decoder for a hardware qwerty-ish keyboard.
*/
public class HardwareKeyboardEventDecoder implements HardwareEventDecoder {
final int mDeviceId;
public HardwareKeyboardEventDecoder(final int deviceId) {
mDeviceId = deviceId;
// TODO: get the layout for this hardware keyboard
}
@Override
public Event decodeHardwareKey(KeyEvent keyEvent) {
return Event.obtainEvent();
}
}

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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.inputmethod.event;
/**
* An event decoder for software events.
*/
public interface SoftwareEventDecoder extends EventDecoder {
public Event decodeSoftwareEvent();
}

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@ -64,6 +64,7 @@ import com.android.inputmethod.annotations.UsedForTesting;
import com.android.inputmethod.compat.CompatUtils;
import com.android.inputmethod.compat.InputMethodServiceCompatUtils;
import com.android.inputmethod.compat.SuggestionSpanUtils;
import com.android.inputmethod.event.EventInterpreter;
import com.android.inputmethod.keyboard.KeyDetector;
import com.android.inputmethod.keyboard.Keyboard;
import com.android.inputmethod.keyboard.KeyboardActionListener;
@ -142,6 +143,9 @@ public final class LatinIME extends InputMethodService implements KeyboardAction
@UsedForTesting final KeyboardSwitcher mKeyboardSwitcher;
private final SubtypeSwitcher mSubtypeSwitcher;
private final SubtypeState mSubtypeState = new SubtypeState();
// At start, create a default event interpreter that does nothing by passing it no decoder spec.
// The event interpreter should never be null.
private EventInterpreter mEventInterpreter = new EventInterpreter();
private boolean mIsMainDictionaryAvailable;
private UserBinaryDictionary mUserDictionary;
@ -2376,6 +2380,27 @@ public final class LatinIME extends InputMethodService implements KeyboardAction
}
}
// Hooks for hardware keyboard
@Override
public boolean onKeyDown(final int keyCode, final KeyEvent event) {
// onHardwareKeyEvent, like onKeyDown returns true if it handled the event, false if
// it doesn't know what to do with it and leave it to the application. For example,
// hardware key events for adjusting the screen's brightness are passed as is.
if (mEventInterpreter.onHardwareKeyEvent(event)) return true;
return super.onKeyDown(keyCode, event);
}
@Override
public boolean onKeyUp(final int keyCode, final KeyEvent event) {
if (mEventInterpreter.onHardwareKeyEvent(event)) return true;
return super.onKeyUp(keyCode, event);
}
// onKeyDown and onKeyUp are the main events we are interested in. There are two more events
// related to handling of hardware key events that we may want to implement in the future:
// boolean onKeyLongPress(final int keyCode, final KeyEvent event);
// boolean onKeyMultiple(final int keyCode, final int count, final KeyEvent event);
// receive ringer mode change and network state change.
private BroadcastReceiver mReceiver = new BroadcastReceiver() {
@Override